Player Matchup

Nemesis
Nemesis
ChosenCrow2
Nemesis
Level 29
God Stats
3W - 1L
1,532 SR
Queue Stats
44W - 25L
1,600 Elo+
Party 3
Ravana
Ravana
L0STB0T
Ravana
Level 107
God Stats
5W - 4L
1,561 SR
Queue Stats
430W - 396L
1,544 Elo+
Party 2
Ra
Ra
My NoNo Hard
Ra
Level 122
God Stats
1W - 2L
1,108 SR
Queue Stats
142W - 121L
1,530 Elo+
Party 2
Chiron
Chiron
TNickster
Chiron
Level 100
God Stats
12W - 6L
1,680 SR
Queue Stats
79W - 68L
1,551 Elo+
Party 3
Agni
Agni
ZJL7
Agni
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 169L
1,559 Elo+
Party 3
Team Averages
Level 85
1,476 SR
1,557 Elo+

VS

Team Averages
Level 103
1,455 SR
1,530 Elo+
Baron Samedi
Baron Samedi
AnimegaTheOG
Baron Samedi
Level 157
God Stats
5W - 10L
1,431 SR
Queue Stats
284W - 231L
1,594 Elo+
Party 4
Medusa
Medusa
Byjoao8527
Medusa
Level 45
God Stats
1W - 1L
1,369 SR
Queue Stats
116W - 108L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
IthacanOdysseus
Gilgamesh
Level 127
God Stats
0W - 4L
1,269 SR
Queue Stats
190W - 185L
1,504 Elo+
Party 1
Lancelot
Lancelot
Lucid-Hypnotism
Lancelot
Level 47
God Stats
7W - 7L
1,474 SR
Queue Stats
140W - 87L
1,522 Elo+
Party 4
Janus
Janus
TeumessianFox_
Janus
Level 140
God Stats
1W - 1L
1,735 SR
Queue Stats
131W - 135L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChosenCrow2
Nemesis
20
16 / 8 / 5
15,187
607
29,463
28,390
15,952
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
L0STB0T
Ravana
18
3 / 7 / 11
12,802
512
18,304
25,697
21,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mace

Mace

+10
Physical Power

20
3 / 3 / 13
13,137
525
13,024
16,414
10,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
TNickster
Chiron
20
9 / 1 / 1
14,258
570
15,686
17,676
7,258
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
ZJL7
Agni
18
1 / 7 / 7
11,726
469
10,467
14,835
5,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnimegaTheOG
Baron Samedi
19
9 / 3 / 11
12,999
520
16,275
20,001
25,916
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Byjoao8527
Medusa
19
1 / 6 / 1
12,136
485
14,266
21,860
8,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
IthacanOdysseus
Gilgamesh
19
3 / 8 / 11
12,551
502
14,638
29,021
43,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Lancelot
19
6 / 9 / 14
12,969
519
20,428
26,247
12,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 6 / 6
13,638
546
11,686
19,349
8,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
69
32
Kills
26
26
Deaths
32
37
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AnimegaTheOG
Baron Samedi
9
3
11
4.83
L
Medusa
Byjoao8527
Medusa
1
6
1
0.25
W
Nemesis
ChosenCrow2
Nemesis
16
8
5
2.31
L
Gilgamesh
IthacanOdysseus
Gilgamesh
3
8
11
1.06
W
Ravana
L0STB0T
Ravana
3
7
11
1.21
L
Lancelot
6
9
14
1.44
W
3
3
13
3.17
W
Chiron
TNickster
Chiron
9
1
1
9.5
L
7
6
6
1.67
W
Agni
ZJL7
Agni
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,944
Damage
77,293
103,012
Taken
116,478
60,220
Mitigated
98,910
33,246
Healing
29,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AnimegaTheOG
Baron Samedi
16,275
2,453
2,491
8,740
20,001
25,916
641
5,505
14,496
68,675
0
L
Medusa
Byjoao8527
Medusa
14,266
5,153
0
4,503
21,860
8,788
0
3,464
18,396
0
112,152
W
Nemesis
ChosenCrow2
Nemesis
29,463
18,076
0
4,617
28,390
15,952
0
10,294
17,706
0
130,662
L
Gilgamesh
IthacanOdysseus
Gilgamesh
14,638
4,747
0
4,104
29,021
43,390
936
5,053
23,968
0
93,926
W
Ravana
L0STB0T
Ravana
18,304
3,980
0
9,149
25,697
21,009
603
5,267
20,307
0
89,802
L
Lancelot
20,428
4,569
0
5,444
26,247
12,701
0
6,651
19,596
0
101,961
W
13,024
1,299
2,840
7,275
16,414
10,183
621
5,440
10,862
97,578
0
W
Chiron
TNickster
Chiron
15,686
4,294
509
8,356
17,676
7,258
2,496
1,010
16,642
0
97,771
L
11,686
1,087
344
4,167
19,349
8,115
237
2,818
16,531
99,218
0
W
Agni
ZJL7
Agni
10,467
148
0
500
14,835
5,818
0
5,329
9,371
87,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,110
Gold Earned
64,293
699
Minions Killed
724
0
Camps Cleared
0
2,409,126
Distance Traveled
2,234,209
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,999
520
73
3
0
427,959
2
L
Medusa
12,136
485
184
7
0
424,884
3
W
Nemesis
15,187
607
143
6
0
526,638
6
L
Gilgamesh
12,551
502
159
6
0
398,513
1
W
Ravana
12,802
512
138
6
0
470,056
4
L
Lancelot
12,969
519
119
5
0
531,343
0
W
Ra
13,137
525
144
6
0
480,805
2
W
Chiron
14,258
570
142
6
0
435,939
0
L
Janus
13,638
546
189
8
0
451,510
4
W
Agni
11,726
469
132
5
0
495,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role