Player Matchup

Merlin
Merlin
Kaggann
Merlin
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 106L
1,469 Elo+
Solo
Khepri
Khepri
Pick_Up_23
Khepri
Level 107
God Stats
3W - 1L
1,637 SR
Queue Stats
218W - 231L
1,497 Elo+
Party 2
Zhong Kui
Zhong Kui
cmueller1983
Zhong Kui
Level 128
God Stats
4W - 3L
1,532 SR
Queue Stats
203W - 221L
1,478 Elo+
Party 2
Gilgamesh
Gilgamesh
margese
Gilgamesh
Level 127
God Stats
6W - 3L
1,541 SR
Queue Stats
157W - 169L
1,495 Elo+
Party 2
Lancelot
Lancelot
screecer
Lancelot
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 250L
1,504 Elo+
Party 2
Team Averages
Level 111
1,542 SR
1,489 Elo+

VS

Team Averages
Level 102
1,449 SR
1,441 Elo+
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CriXuSQzz
Ymir
Level 84
God Stats
1W - 2L
1,450 SR
Queue Stats
30W - 34L
1,492 Elo+
Party 1
King Arthur
King Arthur
KhlelEnbtawiee
King Arthur
Level 129
God Stats
0W - 2L
1,296 SR
Queue Stats
114W - 104L
1,472 Elo+
Party 1
Raijin
Raijin
aie3juan
Raijin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
romport
Morgan Le Fay
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
231W - 223L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kaggann
Merlin
16
2 / 0 / 10
8,958
814
15,444
6,763
4,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
Pick_Up_23
Khepri
16
2 / 0 / 11
9,304
846
4,473
12,515
14,161
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Zhong Kui
cmueller1983
Zhong Kui
17
6 / 1 / 6
9,471
861
10,425
8,241
8,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
margese
Gilgamesh
13
1 / 2 / 9
7,871
716
5,027
10,330
8,294
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Lancelot
screecer
Lancelot
12
3 / 3 / 9
8,055
732
5,720
9,767
5,314
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 2 / 3
8,111
737
11,431
7,287
3,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
0 / 4 / 4
7,375
670
2,813
12,617
15,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
KhlelEnbtawiee
King Arthur
11
1 / 3 / 4
7,068
643
4,256
8,042
8,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
aie3juan
Raijin
14
0 / 3 / 4
7,425
675
8,088
8,629
3,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
romport
Morgan Le Fay
16
2 / 2 / 3
8,401
764
10,348
8,369
4,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
14
Kills
6
6
Deaths
14
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
2
3
2.25
L
Ymir
0
4
4
0.5
W
Merlin
Kaggann
Merlin
2
0
10
7
L
King Arthur
KhlelEnbtawiee
King Arthur
1
3
4
1
W
Khepri
Pick_Up_23
Khepri
2
0
11
7.5
L
Raijin
aie3juan
Raijin
0
3
4
0.67
W
Zhong Kui
cmueller1983
Zhong Kui
6
1
6
9
W
Gilgamesh
margese
Gilgamesh
1
2
9
2.75
L
Morgan Le Fay
romport
Morgan Le Fay
2
2
3
1.75
W
Lancelot
screecer
Lancelot
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,089
Damage
36,936
47,616
Taken
44,944
40,398
Mitigated
35,164
25,560
Healing
14,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
11,431
945
756
1,079
7,287
3,754
0
5,393
1,894
20,305
0
L
Ymir
2,813
442
0
1,162
12,617
15,109
0
8,078
4,539
6,394
0
W
Merlin
Kaggann
Merlin
15,444
885
2,093
1,412
6,763
4,361
844
6,153
540
37,152
0
L
King Arthur
KhlelEnbtawiee
King Arthur
4,256
204
1,889
1,785
8,042
8,082
0
5,372
2,670
0
5,789
W
Khepri
Pick_Up_23
Khepri
4,473
335
3,504
4,997
12,515
14,161
102
8,973
3,438
13,636
0
L
Raijin
aie3juan
Raijin
8,088
337
1,422
1,634
8,629
3,965
0
5,485
3,144
22,095
0
W
Zhong Kui
cmueller1983
Zhong Kui
10,425
796
3,438
4,231
8,241
8,268
572
5,957
2,176
25,529
0
W
Gilgamesh
margese
Gilgamesh
5,027
584
1,588
1,208
10,330
8,294
841
5,995
4,207
0
9,244
L
Morgan Le Fay
romport
Morgan Le Fay
10,348
775
2,374
2,598
8,369
4,254
0
6,014
2,355
28,227
0
W
Lancelot
screecer
Lancelot
5,720
747
1,490
1,599
9,767
5,314
746
5,602
4,077
0
9,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,659
Gold Earned
38,380
125
Minions Killed
109
0
Camps Cleared
0
1,248,313
Distance Traveled
1,067,920
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,111
737
22
2
0
207,431
2
L
Ymir
7,375
670
5
0
0
196,926
0
W
Merlin
8,958
814
47
4
0
252,106
4
L
King Arthur
7,068
643
2
0
0
238,484
1
W
Khepri
9,304
846
15
1
0
264,990
0
L
Raijin
7,425
675
32
3
0
215,657
0
W
Zhong Kui
9,471
861
41
4
0
226,379
0
W
Gilgamesh
7,871
716
12
1
0
245,381
3
L
Morgan Le Fay
8,401
764
48
4
0
209,422
1
W
Lancelot
8,055
732
10
1
0
259,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role