Player Matchup

Kali
Kali
Chakushidadi
Kali
Level 121
God Stats
3W - 1L
1,602 SR
Queue Stats
190W - 157L
1,522 Elo+
Party 1
Eset
Eset
FireClouds
Eset
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 152L
1,544 Elo+
Party 1
Achilles
Achilles
RoyedRat
Achilles
Level 129
God Stats
5W - 4L
1,539 SR
Queue Stats
141W - 113L
1,525 Elo+
Party 1
Team Averages
Level 128
1,547 SR
1,531 Elo+

VS

Team Averages
Level 68
1,527 SR
1,470 Elo+
Athena
Athena
DeadManWalking
Athena
Level 89
God Stats
2W - 3L
1,582 SR
Queue Stats
2W - 4L
1,411 Elo+
Solo
Da Ji
Da Ji
Grimkol
Da Ji
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Sol
Sol
zeabok
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 10
9,634
741
8,490
10,508
6,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
9 / 1 / 8
10,269
790
12,649
7,876
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RoyedRat
Achilles
15
5 / 0 / 10
9,351
719
9,282
11,147
11,106
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
8,518
655
3,326
11,990
10,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Da Ji
Grimkol
Da Ji
10
0 / 8 / 2
7,158
551
3,741
13,971
6,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
zeabok
Sol
12
1 / 6 / 2
8,342
642
8,439
10,819
5,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
3
4
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
2
4
2
0.75
W
9
1
8
13
L
Da Ji
Grimkol
Da Ji
0
8
2
0.13
W
Achilles
RoyedRat
Achilles
5
0
10
10
L
Sol
zeabok
Sol
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,421
Damage
15,506
29,531
Taken
36,780
21,446
Mitigated
21,894
7,069
Healing
3,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,490
2,794
0
4,195
10,508
6,880
533
3,289
7,219
0
25,842
L
3,326
913
33
2,070
11,990
10,376
0
2,387
9,603
17,011
0
W
12,649
1,653
147
1,238
7,876
3,460
34
3,044
4,832
42,044
0
L
Da Ji
Grimkol
Da Ji
3,741
691
0
125
13,971
6,510
0
6,697
7,274
0
12,293
W
Achilles
RoyedRat
Achilles
9,282
989
0
1,489
11,147
11,106
246
5,319
5,828
0
28,774
L
Sol
zeabok
Sol
8,439
2,507
0
1,354
10,819
5,008
0
3,939
6,880
21,686
2,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,254
Gold Earned
24,018
142
Minions Killed
97
10
Camps Cleared
2
729,766
Distance Traveled
587,749
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,634
741
37
3
5
244,575
2
L
Athena
8,518
655
22
2
0
181,033
1
W
Eset
10,269
790
68
5
3
221,782
0
L
Da Ji
7,158
551
27
2
2
202,312
1
W
Achilles
9,351
719
37
3
2
263,409
1
L
Sol
8,342
642
48
4
0
204,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role