Player Matchup

Atlas
Atlas
Bronze I
 
Atlas
Bronze I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze II
Gamer420_Skater
Gilgamesh
Bronze II
Level 69
God Stats
5W - 2L
1,754 SR
Queue Stats
109W - 141L
127 MMR
Solo
Cupid
Cupid
Bronze I
II6HOELEVEL6
Cupid
Bronze I
Level 66
God Stats
9W - 12L
1,441 SR
Queue Stats
78W - 113L
469 MMR
Solo
Bakasura
Bakasura
Silver V
TTV-milofig
Bakasura
Silver V
Level 147
God Stats
1W - 3L
1,432 SR
Queue Stats
135W - 150L
790 MMR
Solo
Scylla
Scylla
Silver V
johnny2130
Scylla
Silver V
Level 108
God Stats
6W - 8L
1,413 SR
Queue Stats
84W - 109L
739 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,508 SR
725 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,428 SR
540 MMR
Danzaburou
Danzaburou
Bronze III
E-1436
Danzaburou
Bronze III
Level 63
God Stats
1W - 0L
1,418 SR
Queue Stats
66W - 109L
1 MMR
Solo
Hercules
Hercules
Bronze I
Ice_Cold_Lemon80
Hercules
Bronze I
Level 69
God Stats
3W - 5L
1,147 SR
Queue Stats
74W - 92L
359 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Lucho-aguilar10
Nu Wa
Silver IV
Level 137
God Stats
9W - 7L
1,485 SR
Queue Stats
210W - 225L
744 MMR
Solo
Nemesis
Nemesis
Silver IV
Taeku
Nemesis
Silver IV
Level 125
God Stats
3W - 2L
1,647 SR
Queue Stats
42W - 60L
797 MMR
Solo
Aphrodite
Aphrodite
Silver III
chiaki-OFF
Aphrodite
Silver III
Level 83
God Stats
10W - 11L
1,444 SR
Queue Stats
361W - 360L
798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 3 / 1
6,677
417
4,349
12,262
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Gamer420_Skater
Gilgamesh
12
1 / 1 / 0
7,329
458
4,678
9,835
6,867
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 9 / 1
6,567
410
4,459
14,455
4,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
TTV-milofig
Bakasura
11
3 / 1 / 1
7,301
456
5,349
10,539
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
johnny2130
Scylla
12
0 / 2 / 0
6,839
427
7,040
6,396
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Morgan Le FayAresArachneAchilles

VS

Bans
IzanamiKing ArthurThanatosLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
E-1436
Danzaburou
12
2 / 0 / 3
7,585
474
8,933
10,214
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 1
7,670
479
8,459
11,360
11,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
7 / 0 / 4
8,821
551
6,779
6,076
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Taeku
Nemesis
14
5 / 0 / 3
8,758
547
6,657
11,175
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
chiaki-OFF
Aphrodite
10
0 / 2 / 6
7,274
455
3,165
9,421
5,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
16
16
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
1
0.17
W
Danzaburou
E-1436
Danzaburou
2
0
3
3.5
L
Gilgamesh
Gamer420_Skater
Gilgamesh
1
1
0
1
L
0
9
1
0.06
W
2
2
1
1.25
W
7
0
4
9
L
Bakasura
TTV-milofig
Bakasura
3
1
1
3.5
W
Nemesis
Taeku
Nemesis
5
0
3
6.5
W
Aphrodite
chiaki-OFF
Aphrodite
0
2
6
1.5
L
Scylla
johnny2130
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,875
Damage
33,993
53,487
Taken
48,246
27,194
Mitigated
27,596
12,647
Healing
23,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,349
1,843
0
2,677
12,262
9,559
217
2,396
9,774
22,383
0
W
Danzaburou
E-1436
Danzaburou
8,933
3,651
0
4,063
10,214
3,984
788
2,537
7,677
0
51,096
L
Gilgamesh
Gamer420_Skater
Gilgamesh
4,678
1,397
0
2,315
9,835
6,867
527
726
9,025
0
39,271
L
4,459
2,226
369
2,994
14,455
4,284
1,830
3,372
10,907
0
48,021
W
8,459
2,535
0
3,929
11,360
11,565
0
2,851
7,978
0
41,714
W
6,779
2,442
0
1,250
6,076
2,328
543
2,347
3,399
57,410
0
L
Bakasura
TTV-milofig
Bakasura
5,349
3,987
0
2,359
10,539
4,498
805
1,204
9,259
0
33,489
W
Nemesis
Taeku
Nemesis
6,657
2,682
0
5,389
11,175
4,513
0
1,461
9,649
0
56,453
W
Aphrodite
chiaki-OFF
Aphrodite
3,165
899
4,464
4,204
9,421
5,206
757
2,994
6,407
25,103
0
L
Scylla
johnny2130
Scylla
7,040
297
329
1,604
6,396
1,986
0
1,694
4,578
43,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,713
Gold Earned
40,108
310
Minions Killed
380
0
Camps Cleared
0
1,490,067
Distance Traveled
1,431,515
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,677
417
18
1
0
297,541
0
W
Danzaburou
7,585
474
67
4
0
277,387
4
L
Gilgamesh
7,329
458
67
4
0
317,822
4
L
Cupid
6,567
410
78
5
0
235,778
0
W
Hercules
7,670
479
69
4
0
282,143
3
W
Nu Wa
8,821
551
109
7
0
272,078
3
L
Bakasura
7,301
456
76
5
0
344,957
8
W
Nemesis
8,758
547
99
6
0
341,314
3
W
Aphrodite
7,274
455
36
2
0
258,593
4
L
Scylla
6,839
427
71
4
0
293,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role