Player Matchup

Ravana
Ravana
FacuGulaa
Ravana
Level 137
God Stats
2W - 8L
1,548 SR
Queue Stats
148W - 174L
1,407 Elo+
Solo
Ra
Ra
Reagan_implacave
Ra
Level 69
God Stats
9W - 13L
1,434 SR
Queue Stats
458W - 454L
1,379 Elo+
Solo
Kumbhakarna
Kumbhakarna
fzeeks
Kumbhakarna
Level 49
God Stats
0W - 6L
1,122 SR
Queue Stats
9W - 29L
1,176 Elo+
Party 1
Baron Samedi
Baron Samedi
mb4rth
Baron Samedi
Level 88
God Stats
7W - 6L
1,454 SR
Queue Stats
230W - 258L
1,381 Elo+
Solo
Skadi
Skadi
wolfk1ngz
Skadi
Level 21
God Stats
0W - 8L
1,034 SR
Queue Stats
13W - 42L
1,176 Elo+
Party 1
Team Averages
Level 73
1,318 SR
1,304 Elo+

VS

Team Averages
Level 89
1,380 SR
1,394 Elo+
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
KonoeSubaru9790
King Arthur
Level 69
God Stats
6W - 5L
1,329 SR
Queue Stats
228W - 265L
1,359 Elo+
Solo
Ganesha
Ganesha
diegoalb__
Ganesha
Level 51
God Stats
7W - 3L
1,265 SR
Queue Stats
165W - 176L
1,236 Elo+
Solo
Nemesis
Nemesis
sparmishHD
Nemesis
Level 122
God Stats
1W - 4L
1,307 SR
Queue Stats
58W - 75L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FacuGulaa
Ravana
14
4 / 1 / 3
8,955
498
8,085
11,123
5,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 4 / 1
9,997
555
8,208
13,338
5,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
fzeeks
Kumbhakarna
12
0 / 3 / 4
7,640
424
2,211
11,851
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
mb4rth
Baron Samedi
14
1 / 3 / 1
8,549
475
6,038
10,276
5,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
wolfk1ngz
Skadi
13
0 / 6 / 2
8,011
445
1,928
9,274
4,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 2
9,840
547
7,224
9,625
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
14
3 / 2 / 4
9,383
521
9,515
11,074
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
KonoeSubaru9790
King Arthur
14
3 / 4 / 2
9,015
501
8,892
12,775
9,236
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
diegoalb__
Ganesha
12
0 / 0 / 9
8,631
480
3,754
6,711
6,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
sparmishHD
Nemesis
16
6 / 1 / 5
10,081
560
15,642
12,911
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
9
Kills
17
17
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
2
3
W
Janus
 
Janus
3
2
4
2.5
L
Ravana
FacuGulaa
Ravana
4
1
3
5.5
W
King Arthur
KonoeSubaru9790
King Arthur
3
4
2
1
L
4
4
1
1.13
W
Ganesha
diegoalb__
Ganesha
0
0
9
4.5
L
Kumbhakarna
fzeeks
Kumbhakarna
0
3
4
0.67
L
Baron Samedi
mb4rth
Baron Samedi
1
3
1
0.5
W
Nemesis
sparmishHD
Nemesis
6
1
5
8.5
L
Skadi
wolfk1ngz
Skadi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,470
Damage
45,027
55,862
Taken
53,096
29,429
Mitigated
31,073
14,165
Healing
12,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,224
2,823
0
6,346
9,625
4,295
1,247
1,629
7,996
72,976
9,954
W
Janus
 
Janus
9,515
765
64
1,738
11,074
4,751
0
3,513
7,561
67,683
0
L
Ravana
FacuGulaa
Ravana
8,085
2,912
0
3,718
11,123
5,258
0
3,075
7,902
0
68,869
W
King Arthur
KonoeSubaru9790
King Arthur
8,892
1,460
0
655
12,775
9,236
0
7,337
5,438
0
47,738
L
8,208
1,139
642
5,038
13,338
5,960
1,011
1,260
11,990
72,019
0
W
Ganesha
diegoalb__
Ganesha
3,754
478
0
975
6,711
6,631
262
2,108
4,603
20,695
0
L
Kumbhakarna
fzeeks
Kumbhakarna
2,211
239
0
1,548
11,851
8,784
0
6,970
4,765
18,695
0
L
Baron Samedi
mb4rth
Baron Samedi
6,038
323
518
2,368
10,276
5,367
0
4,154
5,856
60,183
0
W
Nemesis
sparmishHD
Nemesis
15,642
7,282
0
2,668
12,911
6,160
122
3,624
9,287
0
94,236
L
Skadi
wolfk1ngz
Skadi
1,928
1,013
0
333
9,274
4,060
360
3,760
5,494
0
38,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,152
Gold Earned
46,950
469
Minions Killed
455
0
Camps Cleared
0
1,648,442
Distance Traveled
1,813,035
8
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,840
547
138
8
0
341,057
8
W
Janus
9,383
521
106
6
0
359,646
11
L
Ravana
8,955
498
122
7
0
407,383
1
W
King Arthur
9,015
501
73
4
0
330,057
6
L
Ra
9,997
555
137
8
0
257,115
2
W
Ganesha
8,631
480
7
0
0
342,836
0
L
Kumbhakarna
7,640
424
24
1
0
352,723
1
L
Baron Samedi
8,549
475
110
6
0
332,064
4
W
Nemesis
10,081
560
131
7
0
439,439
7
L
Skadi
8,011
445
76
4
0
299,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role