Player Matchup

Gilgamesh
Gilgamesh
DelReAl2311
Gilgamesh
Level 87
God Stats
1W - 0L
1,285 SR
Queue Stats
92W - 71L
1,486 Elo+
Solo
Nemesis
Nemesis
Noa62_zomby
Nemesis
Level 72
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 116L
1,292 Elo+
Solo
Chiron
Chiron
Schaddeschorsch_
Chiron
Level 123
God Stats
28W - 18L
1,520 SR
Queue Stats
211W - 216L
1,410 Elo+
Solo
Anubis
Anubis
pamcio
Anubis
Level 119
God Stats
7W - 6L
1,500 SR
Queue Stats
26W - 30L
1,344 Elo+
Solo
Freya
Freya
theblondebeauty
Freya
Level 143
God Stats
8W - 5L
1,509 SR
Queue Stats
130W - 142L
1,346 Elo+
Solo
Team Averages
Level 109
1,463 SR
1,376 Elo+

VS

Team Averages
Level 42
1,363 SR
1,243 Elo+
Susano
Susano
AIR_david84
Susano
Level 55
God Stats
4W - 7L
1,397 SR
Queue Stats
64W - 58L
1,373 Elo+
Solo
Neith
Neith
Bombay-Saphir
Neith
Level 47
God Stats
5W - 10L
1,122 SR
Queue Stats
66W - 92L
1,196 Elo+
Party 2
King Arthur
King Arthur
CUTY_005
King Arthur
Level 68
God Stats
25W - 42L
1,452 SR
Queue Stats
165W - 225L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
Robloksluca
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 22L
1,038 Elo+
Party 2
Zhong Kui
Zhong Kui
TurboMaceta
Zhong Kui
Level 24
God Stats
21W - 31L
1,346 SR
Queue Stats
144W - 205L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DelReAl2311
Gilgamesh
13
1 / 1 / 2
8,327
438
3,392
11,248
8,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
Noa62_zomby
Nemesis
18
5 / 1 / 4
10,769
567
10,132
13,500
7,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 5
8,841
465
8,948
3,272
1,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
pamcio
Anubis
15
1 / 1 / 6
9,575
504
6,391
12,022
7,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 1
10,824
570
10,802
18,988
9,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
3
0 / 0 / 0
5,338
281
338
2,208
601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 3
7,769
409
4,404
11,421
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
CUTY_005
King Arthur
15
1 / 3 / 3
8,227
433
6,887
15,400
16,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Robloksluca
Cthulhu
12
0 / 2 / 1
7,590
399
1,178
10,400
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
TurboMaceta
Zhong Kui
16
5 / 3 / 0
9,315
490
15,505
15,867
11,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
6
6
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
0
0
0
0
L
0
3
3
0.5
L
King Arthur
CUTY_005
King Arthur
1
3
3
0.83
W
Gilgamesh
DelReAl2311
Gilgamesh
1
1
2
2
W
Nemesis
Noa62_zomby
Nemesis
5
1
4
7
L
Cthulhu
Robloksluca
Cthulhu
0
2
1
0.25
W
2
0
5
4.5
L
Zhong Kui
TurboMaceta
Zhong Kui
5
3
0
1.67
W
Anubis
pamcio
Anubis
1
1
6
4
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,665
Damage
28,312
59,030
Taken
55,296
34,003
Mitigated
39,799
22,832
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
338
0
0
910
2,208
601
0
342
1,866
0
5,302
L
4,404
943
0
2,981
11,421
5,507
0
1,729
9,648
0
59,020
L
King Arthur
CUTY_005
King Arthur
6,887
429
152
2,007
15,400
16,253
632
8,582
6,171
0
38,031
W
Gilgamesh
DelReAl2311
Gilgamesh
3,392
487
0
2,935
11,248
8,984
0
3,087
8,161
0
46,136
W
Nemesis
Noa62_zomby
Nemesis
10,132
5,003
0
1,600
13,500
7,002
1,557
4,750
8,709
0
94,584
L
Cthulhu
Robloksluca
Cthulhu
1,178
96
0
991
10,400
6,056
0
1,709
8,678
20,365
0
W
8,948
3,255
1,241
2,384
3,272
1,399
3,313
846
2,426
0
54,860
L
Zhong Kui
TurboMaceta
Zhong Kui
15,505
680
63
5,466
15,867
11,382
0
3,945
11,740
67,313
0
W
Anubis
pamcio
Anubis
6,391
438
0
6,537
12,022
7,443
835
5,055
6,889
72,477
0
W
10,802
2,926
0
8,135
18,988
9,175
583
3,583
14,805
81,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,336
Gold Earned
38,239
558
Minions Killed
324
0
Camps Cleared
0
1,736,014
Distance Traveled
1,421,296
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,338
281
15
1
0
89,770
0
L
Neith
7,769
409
99
5
0
319,818
7
L
King Arthur
8,227
433
61
3
0
337,420
1
W
Gilgamesh
8,327
438
66
3
0
367,570
2
W
Nemesis
10,769
567
141
7
0
420,123
0
L
Cthulhu
7,590
399
47
2
0
331,470
0
W
Chiron
8,841
465
92
5
0
369,370
0
L
Zhong Kui
9,315
490
102
5
0
342,818
1
W
Anubis
9,575
504
110
6
0
272,753
0
W
Freya
10,824
570
149
8
0
306,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role