Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Eclaire112
Yu Huang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 62L
1,318 Elo+
Party 3
Anhur
Anhur
Gergo2007
Anhur
Level 87
God Stats
2W - 4L
1,730 SR
Queue Stats
60W - 57L
1,551 Elo+
Party 1
Tyr
Tyr
HajiBar
Tyr
Level 66
God Stats
36W - 39L
1,332 SR
Queue Stats
115W - 115L
1,355 Elo+
Party 3
Bacchus
Bacchus
Pemey
Bacchus
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 32L
1,264 Elo+
Party 1
Team Averages
Level 80
1,512 SR
1,398 Elo+

VS

Team Averages
Level 51
1,390 SR
1,358 Elo+
Charybdis
Charybdis
 
Charybdis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
bobo4563
Ymir
Level 19
God Stats
0W - 8L
1,003 SR
Queue Stats
4W - 15L
1,193 Elo+
Party 2
Vulcan
Vulcan
dictator3541
Vulcan
Level 45
God Stats
5W - 6L
1,422 SR
Queue Stats
48W - 54L
1,352 Elo+
Party 2
Sun Wukong
Sun Wukong
guydy009
Sun Wukong
Level 22
God Stats
3W - 3L
1,689 SR
Queue Stats
4W - 10L
1,279 Elo+
Party 2
Da Ji
Da Ji
mary753
Da Ji
Level 105
God Stats
0W - 1L
1,335 SR
Queue Stats
75W - 70L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
1 / 4 / 5
11,524
524
11,175
21,588
11,200
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
Eclaire112
Yu Huang
15
0 / 5 / 11
9,611
437
8,839
11,960
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Gergo2007
Anhur
17
7 / 5 / 6
10,955
498
19,550
20,650
8,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
17
14 / 1 / 2
11,541
525
15,012
14,453
14,898
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Pemey
Bacchus
15
6 / 2 / 7
10,477
476
13,394
19,891
28,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
4 / 7 / 3
10,095
459
16,699
19,024
8,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
1 / 4 / 4
9,399
427
6,405
21,052
25,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
14
5 / 7 / 7
10,434
474
15,388
14,607
7,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
guydy009
Sun Wukong
16
3 / 4 / 3
10,310
469
9,543
17,188
12,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
mary753
Da Ji
15
4 / 6 / 7
10,196
463
12,725
21,694
10,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
41
28
Kills
17
17
Deaths
28
31
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
4
5
0.88
L
Charybdis
 
Charybdis
4
7
3
0.79
W
Yu Huang
Eclaire112
Yu Huang
0
5
11
1.1
W
Anhur
Gergo2007
Anhur
7
5
6
2
W
Tyr
14
1
2
15
W
Bacchus
Pemey
Bacchus
6
2
7
4.75
L
Ymir
1
4
4
0.75
L
Vulcan
5
7
7
1.21
L
Sun Wukong
guydy009
Sun Wukong
3
4
3
1.13
L
Da Ji
mary753
Da Ji
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,970
Damage
60,760
88,542
Taken
93,565
67,901
Mitigated
63,803
25,892
Healing
18,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,175
6,716
481
7,452
21,588
11,200
1,046
3,457
18,131
0
115,699
L
Charybdis
 
Charybdis
16,699
8,945
0
5,408
19,024
8,120
302
5,657
13,313
0
85,580
W
Yu Huang
Eclaire112
Yu Huang
8,839
1,463
0
1,047
11,960
5,439
0
4,422
7,538
61,292
0
W
Anhur
Gergo2007
Anhur
19,550
11,587
0
6,728
20,650
8,111
2,067
3,580
17,070
0
95,796
W
Tyr
15,012
3,171
0
2,319
14,453
14,898
148
5,092
9,361
0
61,163
W
Bacchus
Pemey
Bacchus
13,394
2,221
640
7,225
19,891
28,253
310
5,408
14,483
34,586
0
L
Ymir
6,405
1,234
0
1,056
21,052
25,690
181
7,101
13,421
23,486
0
L
Vulcan
15,388
3,975
60
2,143
14,607
7,175
606
4,081
10,176
57,443
0
L
Sun Wukong
guydy009
Sun Wukong
9,543
1,855
0
4,478
17,188
12,670
882
2,107
14,061
0
63,749
L
Da Ji
mary753
Da Ji
12,725
3,034
0
5,618
21,694
10,148
0
3,287
18,127
0
68,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,108
Gold Earned
50,434
541
Minions Killed
436
0
Camps Cleared
0
2,059,408
Distance Traveled
2,092,225
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,524
524
183
8
0
462,070
0
L
Charybdis
10,095
459
113
5
0
361,712
1
W
Yu Huang
9,611
437
101
5
0
396,381
3
W
Anhur
10,955
498
136
6
0
356,812
4
W
Tyr
11,541
525
91
4
0
460,336
0
W
Bacchus
10,477
476
30
1
0
383,809
2
L
Ymir
9,399
427
26
1
0
405,474
0
L
Vulcan
10,434
474
84
4
0
449,720
0
L
Sun Wukong
10,310
469
128
6
0
437,872
1
L
Da Ji
10,196
463
85
4
0
437,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role