Player Matchup

Horus
Horus
Bronze V
KingDante115
Horus
Bronze V
Level 49
God Stats
0W - 1L
1,225 SR
Queue Stats
0W - 5L
1,400 MMR
Solo
Team Averages
Bronze V
Bronze V
Average Tier
Level 49
1,225 SR
1,400 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,290 SR
1,188 MMR
Freya
Freya
Gold IV
jblandsip
Freya
Gold IV
Level 147
God Stats
2W - 0L
1,290 SR
Queue Stats
52W - 53L
1,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,702
670
4,074
9,359
7,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
NeithSolIzanamiHadesBastet

VS

Bans
KaliSerqetPoseidonThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
jblandsip
Freya
16
3 / 0 / 0
9,619
962
6,949
8,793
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Freya
jblandsip
Freya
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,074
Damage
6,949
9,359
Taken
8,793
7,373
Mitigated
4,595
1,106
Healing
5,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,074
2,497
0
1,106
9,359
7,373
0
6,103
3,256
0
17,247
W
Freya
jblandsip
Freya
6,949
2,582
0
5,630
8,793
4,595
1,126
765
8,028
52,791
5,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,702
Gold Earned
9,619
29
Minions Killed
100
0
Camps Cleared
9
163,794
Distance Traveled
160,523
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,702
670
29
3
0
163,794
4
W
Freya
9,619
962
100
10
9
160,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role