Player Matchup

Nemesis
Nemesis
ACK Bonafide
Nemesis
Level 150
God Stats
6W - 3L
1,603 SR
Queue Stats
457W - 240L
1,707 Elo+
Party 1
Bacchus
Bacchus
BATMAN 000G
Bacchus
Level 81
God Stats
13W - 13L
1,601 SR
Queue Stats
73W - 66L
1,500 Elo+
Party 1
Chang'e
Chang'e
cylas1212
Chang'e
Level 158
God Stats
11W - 9L
1,703 SR
Queue Stats
366W - 200L
1,714 Elo+
Party 1
Team Averages
Level 130
1,636 SR
1,640 Elo+

VS

Team Averages
Level 143
1,556 SR
1,583 Elo+
Cupid
Cupid
Bobtroter
Cupid
Level 143
God Stats
45W - 62L
1,305 SR
Queue Stats
220W - 250L
1,485 Elo+
Solo
Atlas
Atlas
Skrillberries
Atlas
Level 138
God Stats
28W - 16L
1,767 SR
Queue Stats
809W - 725L
1,670 Elo+
Solo
Anubis
Anubis
TheGoldenGoose87
Anubis
Level 149
God Stats
5W - 4L
1,596 SR
Queue Stats
82W - 76L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ACK Bonafide
Nemesis
16
5 / 1 / 4
10,597
706
12,127
13,944
7,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
BATMAN 000G
Bacchus
15
0 / 0 / 8
10,533
702
5,695
15,193
21,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
cylas1212
Chang'e
17
4 / 0 / 5
10,544
703
17,848
16,587
7,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bobtroter
Cupid
12
0 / 1 / 1
8,316
554
8,579
10,322
3,989
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 3 / 1
9,400
627
14,155
18,982
18,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 0
8,659
577
10,442
12,769
6,996
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ACK Bonafide
Nemesis
5
1
4
7
W
Bacchus
BATMAN 000G
Bacchus
0
0
8
4
L
Cupid
Bobtroter
Cupid
0
1
1
0.5
L
0
3
1
0.17
L
1
5
0
0.2
W
Chang'e
cylas1212
Chang'e
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,670
Damage
33,176
45,724
Taken
42,073
35,501
Mitigated
29,002
16,759
Healing
11,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ACK Bonafide
Nemesis
12,127
3,893
0
2,707
13,944
7,098
1,294
7,213
6,731
0
42,767
W
Bacchus
BATMAN 000G
Bacchus
5,695
444
0
2,001
15,193
21,010
128
7,322
7,871
11,369
0
L
Cupid
Bobtroter
Cupid
8,579
3,670
535
3,238
10,322
3,989
0
4,464
5,858
0
34,568
L
14,155
4,962
0
4,492
18,982
18,017
0
11,450
7,532
33,542
0
L
10,442
1,378
0
3,074
12,769
6,996
0
8,222
4,547
35,984
0
W
Chang'e
cylas1212
Chang'e
17,848
880
4,598
7,453
16,587
7,393
765
10,450
6,137
62,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,674
Gold Earned
26,375
184
Minions Killed
148
9
Camps Cleared
5
881,167
Distance Traveled
732,558
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,597
706
60
4
7
307,626
4
W
Bacchus
10,533
702
21
1
1
284,250
0
L
Cupid
8,316
554
52
3
1
259,015
1
L
Atlas
9,400
627
32
2
2
265,141
4
L
Anubis
8,659
577
64
4
2
208,402
4
W
Chang'e
10,544
703
103
7
1
289,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role