Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
WeedSun
Jing Wei
Level 159
God Stats
1W - 1L
1,684 SR
Queue Stats
204W - 119L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
Zalypy
Baron Samedi
Level 100
God Stats
10W - 8L
1,577 SR
Queue Stats
71W - 84L
1,387 Elo+
Solo
Team Averages
Level 140
1,587 SR
1,510 Elo+

VS

Team Averages
Level 111
1,485 SR
1,389 Elo+
Neith
Neith
R0 Ignite
Neith
Level 69
God Stats
10W - 11L
1,445 SR
Queue Stats
41W - 58L
1,369 Elo+
Party 2
Kali
Kali
R0 Liquid
Kali
Level 129
God Stats
7W - 6L
1,644 SR
Queue Stats
71W - 92L
1,400 Elo+
Party 2
Merlin
Merlin
WANOUUW
Merlin
Level 136
God Stats
10W - 9L
1,366 SR
Queue Stats
374W - 315L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 2 / 3
7,347
612
6,822
16,217
11,265
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
WeedSun
Jing Wei
13
3 / 2 / 0
7,914
660
6,594
11,075
4,873
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Zalypy
Baron Samedi
11
0 / 5 / 1
6,954
580
5,615
10,237
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
R0 Ignite
Neith
13
0 / 2 / 8
7,821
652
6,094
6,116
2,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kali
13
4 / 1 / 4
8,390
699
12,077
10,487
5,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
WANOUUW
Merlin
13
5 / 0 / 3
8,610
718
15,209
5,970
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
9
9
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
3
0.75
W
Neith
R0 Ignite
Neith
0
2
8
2
W
Kali
4
1
4
6
W
Merlin
WANOUUW
Merlin
5
0
3
6.5
L
Jing Wei
WeedSun
Jing Wei
3
2
0
1.5
L
Baron Samedi
Zalypy
Baron Samedi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,031
Damage
33,380
37,529
Taken
22,573
20,943
Mitigated
11,342
14,914
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,822
1,409
3,217
5,892
16,217
11,265
0
5,805
9,730
17,780
0
W
Neith
R0 Ignite
Neith
6,094
2,828
0
1,428
6,116
2,769
0
3,682
2,434
0
21,610
W
Kali
12,077
5,330
0
3,519
10,487
5,924
0
5,514
4,973
0
27,268
W
Merlin
WANOUUW
Merlin
15,209
345
0
532
5,970
2,649
0
3,424
2,546
31,627
0
L
Jing Wei
WeedSun
Jing Wei
6,594
5,161
0
1,431
11,075
4,873
176
3,314
7,417
0
34,134
L
Baron Samedi
Zalypy
Baron Samedi
5,615
258
2,127
2,247
10,237
4,805
0
4,976
4,832
18,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,215
Gold Earned
24,821
129
Minions Killed
145
4
Camps Cleared
6
617,929
Distance Traveled
665,939
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,347
612
24
2
0
205,427
2
W
Neith
7,821
652
50
4
0
209,714
0
W
Kali
8,390
699
33
3
4
242,102
5
W
Merlin
8,610
718
62
5
2
214,123
4
L
Jing Wei
7,914
660
64
5
3
216,583
1
L
Baron Samedi
6,954
580
41
3
1
195,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role