Player Matchup

Nox
Nox
Astiriya
Nox
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,697 Elo+
Party 2
Khepri
Khepri
Kortadon
Khepri
Level 54
God Stats
11W - 3L
1,468 SR
Queue Stats
72W - 116L
1,394 Elo+
Party 2
Mercury
Mercury
Welgemin
Mercury
Level 128
God Stats
14W - 18L
1,517 SR
Queue Stats
84W - 119L
1,404 Elo+
Party 2
Team Averages
Level 70
1,495 SR
1,498 Elo+

VS

Team Averages
Level 59
1,406 SR
1,351 Elo+
Atlas
Atlas
Hagilis
Atlas
Level 56
God Stats
17W - 19L
1,555 SR
Queue Stats
126W - 220L
1,386 Elo+
Party 1
Thanatos
Thanatos
IpponFighter
Thanatos
Level 29
God Stats
3W - 11L
1,162 SR
Queue Stats
64W - 106L
1,304 Elo+
Party 1
Raijin
Raijin
nemesis25
Raijin
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,106
759
8,124
5,056
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Kortadon
Khepri
13
2 / 2 / 10
9,248
771
5,270
13,495
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Welgemin
Mercury
13
6 / 3 / 6
9,314
776
12,679
12,247
5,440
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hagilis
Atlas
12
3 / 3 / 3
8,813
734
10,385
14,317
18,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
IpponFighter
Thanatos
12
3 / 5 / 3
8,327
694
8,183
10,689
5,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
nemesis25
Raijin
13
1 / 4 / 4
8,166
681
7,057
8,099
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
12
Kills
7
7
Deaths
12
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Atlas
Hagilis
Atlas
3
3
3
1.5
L
Thanatos
IpponFighter
Thanatos
3
5
3
0.9
W
Khepri
Kortadon
Khepri
2
2
10
3.5
W
Mercury
Welgemin
Mercury
6
3
6
3
L
Raijin
nemesis25
Raijin
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
25,625
30,798
Taken
33,105
16,234
Mitigated
28,409
7,285
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,124
1,264
0
110
5,056
2,521
0
2,646
2,372
21,439
0
L
Atlas
Hagilis
Atlas
10,385
4,343
0
2,235
14,317
18,602
0
5,991
8,326
25,520
0
L
Thanatos
IpponFighter
Thanatos
8,183
3,492
0
4,296
10,689
5,927
0
4,634
6,055
0
20,806
W
Khepri
Kortadon
Khepri
5,270
872
920
5,423
13,495
8,273
0
6,631
6,864
13,716
0
W
Mercury
Welgemin
Mercury
12,679
5,877
0
832
12,247
5,440
0
8,322
3,827
0
28,936
L
Raijin
nemesis25
Raijin
7,057
1,347
0
250
8,099
3,880
0
3,639
4,460
31,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,668
Gold Earned
25,306
102
Minions Killed
124
2
Camps Cleared
10
737,491
Distance Traveled
614,506
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,106
759
40
3
0
238,955
0
L
Atlas
8,813
734
20
2
1
226,395
1
L
Thanatos
8,327
694
30
3
5
191,843
0
W
Khepri
9,248
771
19
2
1
241,452
3
W
Mercury
9,314
776
43
4
1
257,084
4
L
Raijin
8,166
681
74
6
4
196,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role