Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BeelzeLord
He Bo
Level 109
God Stats
5W - 4L
1,750 SR
Queue Stats
93W - 89L
1,499 Elo+
Party 1
King Arthur
King Arthur
Sefiras
King Arthur
Level 41
God Stats
22W - 25L
1,344 SR
Queue Stats
96W - 104L
1,442 Elo+
Party 2
Hel
Hel
SerMecha
Hel
Level 68
God Stats
14W - 27L
1,417 SR
Queue Stats
97W - 115L
1,456 Elo+
Party 2
Fenrir
Fenrir
Zezu
Fenrir
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 64L
1,502 Elo+
Party 1
Team Averages
Level 81
1,502 SR
1,480 Elo+

VS

Team Averages
Level 96
1,367 SR
1,482 Elo+
Cthulhu
Cthulhu
A Nerdy Dwarf
Cthulhu
Level 46
God Stats
9W - 10L
1,484 SR
Queue Stats
136W - 155L
1,401 Elo+
Solo
Olorun
Olorun
Kizuneko
Olorun
Level 160
God Stats
1W - 0L
1,184 SR
Queue Stats
9W - 11L
1,486 Elo+
Solo
Guan Yu
Guan Yu
Naedraxel
Guan Yu
Level 86
God Stats
2W - 1L
1,282 SR
Queue Stats
42W - 36L
1,587 Elo+
Solo
Zeus
Zeus
Surplus0
Zeus
Level 126
God Stats
4W - 2L
1,659 SR
Queue Stats
30W - 39L
1,494 Elo+
Solo
Hera
Hera
Zuffelii
Hera
Level 64
God Stats
11W - 7L
1,227 SR
Queue Stats
802W - 860L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 0 / 1
7,262
726
0
0
0
He Bo
16
3 / 4 / 3
11,436
1,144
18,552
14,575
7,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Sefiras
King Arthur
16
2 / 6 / 3
10,445
1,045
12,493
26,425
26,782
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 0 / 3
9,994
999
7,778
12,780
6,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Zezu
Fenrir
15
2 / 7 / 4
10,370
1,037
5,404
18,217
13,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

150

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
0 / 0 / 13
11,107
1,111
13,065
8,813
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
Kizuneko
Olorun
17
6 / 0 / 11
11,837
1,184
17,130
6,936
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Naedraxel
Guan Yu
17
4 / 1 / 10
11,233
1,123
7,654
13,772
10,374
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
17
5 / 2 / 11
11,514
1,151
16,498
9,540
4,493
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
17
2 / 4 / 9
10,449
1,045
12,460
9,081
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
7
Kills
17
17
Deaths
7
14
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
1
0.5
W
Cthulhu
0
0
13
6.5
L
He Bo
3
4
3
1.13
W
Olorun
Kizuneko
Olorun
6
0
11
11.5
W
Guan Yu
Naedraxel
Guan Yu
4
1
10
9
L
King Arthur
Sefiras
King Arthur
2
6
3
0.58
L
0
0
3
1.5
W
Zeus
5
2
11
5.25
L
Fenrir
Zezu
Fenrir
2
7
4
0.57
W
Hera
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
66,807
71,997
Taken
48,142
53,909
Mitigated
30,288
7,328
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
13,065
483
619
1,199
8,813
8,301
0
4,520
4,201
24,125
0
L
He Bo
18,552
470
0
1,374
14,575
7,050
0
11,146
3,429
55,774
0
W
Olorun
Kizuneko
Olorun
17,130
10,711
2,301
3,894
6,936
3,419
0
3,887
2,970
36,224
3,995
W
Guan Yu
Naedraxel
Guan Yu
7,654
1,065
1,381
1,641
13,772
10,374
0
7,178
5,098
135
16,660
L
King Arthur
Sefiras
King Arthur
12,493
1,658
0
250
26,425
26,782
0
19,271
7,154
493
29,817
L
7,778
449
2,414
2,755
12,780
6,946
0
11,365
1,415
30,406
0
W
Zeus
16,498
4,469
0
420
9,540
4,493
0
5,069
4,471
40,047
0
L
Fenrir
Zezu
Fenrir
5,404
800
0
535
18,217
13,131
0
15,194
3,023
357
9,482
W
Hera
12,460
3,796
71
293
9,081
3,701
0
6,210
2,739
28,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,507
Gold Earned
56,140
183
Minions Killed
217
4
Camps Cleared
6
824,964
Distance Traveled
977,185
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,262
726
0
0
0
0
0
W
Cthulhu
11,107
1,111
41
4
0
223,801
0
L
He Bo
11,436
1,144
96
10
2
213,667
3
W
Olorun
11,837
1,184
58
6
1
193,214
3
W
Guan Yu
11,233
1,123
15
2
3
209,392
0
L
King Arthur
10,445
1,045
30
3
0
202,296
0
L
Hel
9,994
999
43
4
0
211,628
0
W
Zeus
11,514
1,151
57
6
2
178,020
0
L
Fenrir
10,370
1,037
14
1
2
197,373
0
W
Hera
10,449
1,045
46
5
0
172,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role