Player Matchup

Sol
Sol
HolyChika
Sol
Level 67
God Stats
1W - 2L
1,724 SR
Queue Stats
70W - 81L
1,430 Elo+
Party 1
Xing Tian
Xing Tian
Royalweiner
Xing Tian
Level 45
God Stats
2W - 6L
1,327 SR
Queue Stats
105W - 90L
1,473 Elo+
Solo
Bellona
Bellona
SKYREN1134
Bellona
Level 8
God Stats
2W - 4L
1,446 SR
Queue Stats
2W - 4L
1,380 Elo+
Party 1
Ganesha
Ganesha
bub319
Ganesha
Level 61
God Stats
1W - 2L
1,297 SR
Queue Stats
47W - 64L
1,390 Elo+
Party 1
Merlin
Merlin
thepotato316
Merlin
Level 104
God Stats
2W - 2L
1,682 SR
Queue Stats
136W - 137L
1,422 Elo+
Party 1
Team Averages
Level 57
1,495 SR
1,419 Elo+

VS

Team Averages
Level 85
1,461 SR
1,441 Elo+
Kukulkan
Kukulkan
FatPhallus
Kukulkan
Level 106
God Stats
6W - 8L
1,627 SR
Queue Stats
526W - 600L
1,404 Elo+
Solo
Atlas
Atlas
GiantsOverLord
Atlas
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Rama
Rama
Hunfart
Rama
Level 107
God Stats
10W - 17L
1,392 SR
Queue Stats
390W - 337L
1,670 Elo+
Solo
Vamana
Vamana
Shaversian1
Vamana
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
39W - 47L
1,253 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheGunnyOnes
Tsukuyomi
Level 107
God Stats
15W - 10L
1,287 SR
Queue Stats
81W - 75L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,064
442
7,052
9,933
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
Royalweiner
Xing Tian
9
1 / 3 / 3
6,783
424
6,528
13,888
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
SKYREN1134
Bellona
10
0 / 5 / 0
6,276
392
4,042
14,027
11,480
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ganesha
bub319
Ganesha
12
1 / 3 / 3
6,924
433
7,029
10,688
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
12
2 / 5 / 1
7,388
462
8,723
9,345
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FatPhallus
Kukulkan
12
2 / 3 / 3
7,780
486
7,572
9,391
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 1 / 9
7,835
490
5,500
13,155
11,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Hunfart
Rama
16
7 / 0 / 2
9,352
585
10,933
11,605
4,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
15
6 / 0 / 0
8,860
554
10,280
10,997
7,209
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
TheGunnyOnes
Tsukuyomi
15
5 / 1 / 4
9,034
565
4,971
12,183
5,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
20
21
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
FatPhallus
Kukulkan
2
3
3
1.17
W
0
1
9
4.5
L
1
5
1
0.3
W
Rama
Hunfart
Rama
7
0
2
8
L
Xing Tian
Royalweiner
Xing Tian
1
3
3
0.83
L
Bellona
SKYREN1134
Bellona
0
5
0
0
W
Vamana
6
0
0
6
W
Tsukuyomi
TheGunnyOnes
Tsukuyomi
5
1
4
7
L
Ganesha
bub319
Ganesha
1
3
3
0.83
L
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,374
Damage
39,256
57,881
Taken
57,331
32,773
Mitigated
33,469
10,077
Healing
20,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
FatPhallus
Kukulkan
7,572
851
0
500
9,391
4,349
999
7,993
1,398
44,880
0
W
5,500
2,394
194
2,903
13,155
11,759
544
9,887
3,268
14,287
0
L
7,052
3,296
0
2,932
9,933
2,490
0
1,704
8,223
53,283
0
W
Rama
Hunfart
Rama
10,933
8,063
0
6,093
11,605
4,761
2,206
5,973
5,632
0
86,766
L
Xing Tian
Royalweiner
Xing Tian
6,528
958
0
2,222
13,888
9,995
0
4,333
9,379
22,141
0
L
Bellona
SKYREN1134
Bellona
4,042
1,741
0
1,057
14,027
11,480
775
0
14,027
0
28,516
W
Vamana
10,280
5,177
241
5,357
10,997
7,209
1,650
805
10,192
0
60,808
W
Tsukuyomi
TheGunnyOnes
Tsukuyomi
4,971
1,225
0
5,496
12,183
5,391
0
4,674
7,509
0
68,914
L
Ganesha
bub319
Ganesha
7,029
356
0
2,752
10,688
5,340
323
2,169
8,373
49,521
0
L
Merlin
8,723
458
0
1,114
9,345
3,468
0
4,194
4,807
55,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,435
Gold Earned
42,861
320
Minions Killed
461
0
Camps Cleared
0
1,486,127
Distance Traveled
1,512,005
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,780
486
93
6
0
276,966
1
W
Atlas
7,835
490
14
1
0
300,753
0
L
Sol
7,064
442
95
6
0
285,761
0
W
Rama
9,352
585
143
9
0
279,502
3
L
Xing Tian
6,783
424
29
2
0
318,798
6
L
Bellona
6,276
392
53
3
0
282,679
0
W
Vamana
8,860
554
91
6
0
313,274
3
W
Tsukuyomi
9,034
565
120
8
0
341,510
7
L
Ganesha
6,924
433
50
3
0
310,369
3
L
Merlin
7,388
462
93
6
0
288,520
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role