Player Matchup

Cernunnos
Cernunnos
JadenD23
Cernunnos
Level 103
God Stats
3W - 1L
1,888 SR
Queue Stats
293W - 139L
1,731 Elo+
Party 1
Neith
Neith
KingBains28
Neith
Level 23
God Stats
3W - 1L
1,643 SR
Queue Stats
183W - 64L
1,781 Elo+
Party 1
Hachiman
Hachiman
dboss416
Hachiman
Level 117
God Stats
9W - 2L
1,938 SR
Queue Stats
306W - 147L
1,733 Elo+
Party 1
Apollo
Apollo
iKiLLxNooBz97
Apollo
Level 102
God Stats
15W - 17L
1,497 SR
Queue Stats
288W - 138L
1,732 Elo+
Party 1
Anhur
Anhur
shaanthesheep12
Anhur
Level 104
God Stats
0W - 1L
1,336 SR
Queue Stats
297W - 145L
1,728 Elo+
Party 1
Team Averages
Level 90
1,660 SR
1,741 Elo+

VS

Team Averages
Level 109
1,558 SR
1,547 Elo+
Neith
Neith
MercyFGC
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 79L
1,509 Elo+
Party 3
Khepri
Khepri
Natrix602
Khepri
Level 127
God Stats
12W - 12L
1,520 SR
Queue Stats
450W - 476L
1,443 Elo+
Party 3
Fenrir
Fenrir
Ninelie丶
Fenrir
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 32L
1,696 Elo+
Party 2
Poseidon
Poseidon
PureLUNATIC 88
Poseidon
Level 128
God Stats
5W - 5L
1,515 SR
Queue Stats
120W - 131L
1,495 Elo+
Solo
Chernobog
Chernobog
丶笑弯了眉梢
Chernobog
Level 160
God Stats
8W - 1L
1,755 SR
Queue Stats
585W - 421L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JadenD23
Cernunnos
13
3 / 4 / 5
8,403
525
10,073
15,374
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 0
7,191
449
1,751
9,103
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
dboss416
Hachiman
14
4 / 6 / 3
9,446
590
10,957
14,571
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 4 / 1
7,824
489
6,544
15,692
8,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 2 / 0
6,861
429
3,239
15,744
9,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MercyFGC
Neith
15
7 / 1 / 5
9,403
588
15,257
9,997
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Natrix602
Khepri
12
1 / 0 / 10
8,139
509
2,944
9,002
10,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Ninelie丶
Fenrir
16
10 / 1 / 7
9,973
623
16,883
18,782
10,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
14
0 / 5 / 5
8,310
519
7,439
11,821
4,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
3 / 2 / 4
9,483
593
10,784
13,747
6,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
21
21
Deaths
9
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
JadenD23
Cernunnos
3
4
5
1.38
L
0
5
0
0
W
Neith
MercyFGC
Neith
7
1
5
9.5
W
Khepri
Natrix602
Khepri
1
0
10
6
W
Fenrir
Ninelie丶
Fenrir
10
1
7
13.5
W
Poseidon
0
5
5
0.5
L
Hachiman
dboss416
Hachiman
4
6
3
0.92
L
1
4
1
0.38
L
1
2
0
0.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,564
Damage
53,307
70,484
Taken
63,349
36,447
Mitigated
36,787
17,568
Healing
24,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
JadenD23
Cernunnos
10,073
5,234
0
1,981
15,374
7,082
0
775
14,599
0
54,590
L
1,751
836
0
1,614
9,103
4,085
932
822
8,281
0
51,531
W
Neith
MercyFGC
Neith
15,257
5,443
0
2,944
9,997
4,768
694
0
9,997
0
70,574
W
Khepri
Natrix602
Khepri
2,944
14
263
2,837
9,002
10,177
821
0
9,002
19,118
0
W
Fenrir
Ninelie丶
Fenrir
16,883
4,583
0
10,622
18,782
10,208
0
0
18,782
0
76,005
W
Poseidon
7,439
2,303
259
2,016
11,821
4,740
1,484
0
11,821
54,362
6,283
L
Hachiman
dboss416
Hachiman
10,957
5,134
0
3,947
14,571
6,524
0
4,415
10,156
0
60,339
L
6,544
2,274
0
5,346
15,692
8,785
1,020
473
15,219
0
57,018
L
3,239
1,419
573
4,107
15,744
9,971
0
2,940
12,804
0
23,917
W
10,784
7,639
0
5,479
13,747
6,894
3,691
0
13,747
0
79,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,725
Gold Earned
45,308
400
Minions Killed
461
0
Camps Cleared
0
1,426,378
Distance Traveled
1,586,905
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,403
525
92
6
0
315,246
4
L
Neith
7,191
449
93
6
0
274,573
1
W
Neith
9,403
588
105
7
0
306,593
2
W
Khepri
8,139
509
25
2
0
316,330
0
W
Fenrir
9,973
623
104
7
0
362,505
2
W
Poseidon
8,310
519
100
6
0
307,759
1
L
Hachiman
9,446
590
89
6
0
270,123
1
L
Apollo
7,824
489
99
6
0
278,479
3
L
Anhur
6,861
429
27
2
0
287,957
5
W
Chernobog
9,483
593
127
8
0
293,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role