Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
HyugaShinobi
Eset
Level 160
God Stats
5W - 0L
1,916 SR
Queue Stats
499W - 206L
1,812 Elo+
Party 1
Heimdallr
Heimdallr
SIayerD
Heimdallr
Level 160
God Stats
8W - 3L
1,739 SR
Queue Stats
323W - 122L
1,812 Elo+
Party 1
Cthulhu
Cthulhu
Zenarys
Cthulhu
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 31L
1,771 Elo+
Party 1
Thor
Thor
faisal_the_lord
Thor
Level 158
God Stats
9W - 1L
1,730 SR
Queue Stats
171W - 72L
1,800 Elo+
Party 1
Team Averages
Level 152
1,677 SR
1,739 Elo+

VS

Team Averages
Level 83
1,624 SR
1,480 Elo+
Neith
Neith
ManiRrastaFari
Neith
Level 64
God Stats
3W - 6L
1,542 SR
Queue Stats
216W - 225L
1,382 Elo+
Party 2
Loki
Loki
Sauerkraut6491
Loki
Level 98
God Stats
9W - 4L
1,770 SR
Queue Stats
121W - 120L
1,517 Elo+
Solo
Janus
Janus
WarlordNkls
Janus
Level 55
God Stats
0W - 5L
1,093 SR
Queue Stats
293W - 308L
1,426 Elo+
Party 2
Horus
Horus
Zer0_eyessssssss
Horus
Level 95
God Stats
2W - 1L
1,886 SR
Queue Stats
76W - 68L
1,556 Elo+
Solo
Freya
Freya
gult2
Freya
Level 105
God Stats
0W - 1L
1,827 SR
Queue Stats
221W - 200L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 0 / 3
5,362
536
3,785
6,580
5,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 3
5,536
554
5,107
5,152
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SIayerD
Heimdallr
10
3 / 0 / 2
5,925
593
6,823
4,843
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Zenarys
Cthulhu
10
1 / 2 / 1
5,767
577
6,418
6,843
4,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 1
5,915
592
3,824
7,133
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,328
433
1,444
6,854
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 0
5,287
529
3,061
8,021
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,027
503
2,572
6,287
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
4,556
456
2,357
7,750
4,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
gult2
Freya
9
1 / 2 / 1
5,299
530
2,680
8,053
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
3
4.5
W
1
1
3
2.5
L
0
5
0
0
W
Heimdallr
SIayerD
Heimdallr
3
0
2
4
L
2
2
0
1
L
0
3
1
0.17
W
Cthulhu
Zenarys
Cthulhu
1
2
1
0.75
L
0
0
0
0
W
4
0
1
4.5
L
Freya
gult2
Freya
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,957
Damage
12,114
30,551
Taken
36,965
16,356
Mitigated
14,456
10,115
Healing
12,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,785
897
331
1,048
6,580
5,853
64
614
5,966
18,055
0
W
5,107
581
212
776
5,152
1,766
0
1,462
3,690
43,640
0
L
1,444
797
0
1,281
6,854
2,045
0
2,061
4,791
0
21,796
W
Heimdallr
SIayerD
Heimdallr
6,823
4,143
0
3,396
4,843
1,724
0
0
4,843
0
46,064
L
3,061
795
0
3,124
8,021
2,801
0
2,475
5,514
0
28,380
L
2,572
407
0
1,000
6,287
2,279
0
3,528
2,759
32,708
0
W
Cthulhu
Zenarys
Cthulhu
6,418
722
0
1,440
6,843
4,503
0
2,596
4,247
32,565
0
L
2,357
1,384
581
2,426
7,750
4,269
0
1,647
6,103
0
14,080
W
3,824
1,037
0
2,912
7,133
2,510
0
580
6,553
0
31,930
L
Freya
gult2
Freya
2,680
802
0
3,775
8,053
3,062
0
5,027
2,486
30,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
24,497
312
Minions Killed
226
0
Camps Cleared
0
917,618
Distance Traveled
911,377
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,362
536
25
3
0
189,083
4
W
Eset
5,536
554
65
7
0
183,602
1
L
Neith
4,328
433
37
4
0
223,183
3
W
Heimdallr
5,925
593
78
8
0
167,618
1
L
Loki
5,287
529
57
6
0
188,266
1
L
Janus
5,027
503
55
6
0
166,356
2
W
Cthulhu
5,767
577
76
8
0
169,759
0
L
Horus
4,556
456
29
3
0
170,046
3
W
Thor
5,915
592
68
7
0
207,556
0
L
Freya
5,299
530
48
5
0
163,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role