Player Matchup

Janus
Janus
ANDRU__OMEDA
Janus
Level 124
God Stats
6W - 0L
1,677 SR
Queue Stats
188W - 191L
1,564 Elo+
Party 1
Artemis
Artemis
GipssyD
Artemis
Level 102
God Stats
9W - 8L
1,473 SR
Queue Stats
275W - 322L
1,439 Elo+
Solo
Athena
Athena
PrimalFury_66
Athena
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,417 Elo+
Party 1
Ravana
Ravana
Snoweiss
Ravana
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
335W - 334L
1,570 Elo+
Solo
Xing Tian
Xing Tian
ventura_profana
Xing Tian
Level 155
God Stats
2W - 3L
1,295 SR
Queue Stats
234W - 248L
1,384 Elo+
Solo
Team Averages
Level 115
1,489 SR
1,475 Elo+

VS

Team Averages
Level 104
1,454 SR
1,408 Elo+
Ne Zha
Ne Zha
Dovahkun
Ne Zha
Level 129
God Stats
30W - 31L
1,560 SR
Queue Stats
1,114W - 1,172L
1,396 Elo+
Solo
Sobek
Sobek
Dragonlorde69
Sobek
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,342 Elo+
Party 2
He Bo
He Bo
Eddy-Spaghetti--
He Bo
Level 129
God Stats
0W - 3L
1,212 SR
Queue Stats
188W - 198L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Lightinged
Nu Wa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 34L
1,449 Elo+
Party 2
Achilles
Achilles
ObiWan16
Achilles
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 17
12,260
766
26,553
15,291
6,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
GipssyD
Artemis
18
2 / 3 / 15
10,569
661
18,625
15,816
7,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 5 / 18
11,244
703
9,173
23,115
25,566
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
Snoweiss
Ravana
20
11 / 6 / 8
13,709
857
16,411
15,998
13,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
ventura_profana
Xing Tian
17
2 / 5 / 18
11,372
711
10,895
23,442
32,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dovahkun
Ne Zha
19
7 / 4 / 11
11,650
728
18,251
19,683
10,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 4 / 15
9,100
569
7,082
21,777
23,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 6 / 11
9,762
610
15,219
17,723
8,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
19
4 / 5 / 14
11,244
703
19,778
16,352
8,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
ObiWan16
Achilles
19
9 / 5 / 8
11,881
743
18,315
21,503
30,760
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
81
24
Kills
22
22
Deaths
24
76
Assists
59
Player
Kills
Deaths
Assists
KDA
W
5
3
17
4.5
L
Ne Zha
Dovahkun
Ne Zha
7
4
11
3.13
L
0
4
15
1.88
L
2
6
11
1.25
W
Artemis
GipssyD
Artemis
2
3
15
3.17
L
Nu Wa
4
5
14
2.2
L
Achilles
ObiWan16
Achilles
9
5
8
2.6
W
4
5
18
2.6
W
Ravana
Snoweiss
Ravana
11
6
8
2.5
W
Xing Tian
ventura_profana
Xing Tian
2
5
18
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,657
Damage
78,645
93,662
Taken
97,038
85,973
Mitigated
82,287
34,317
Healing
26,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,553
1,967
4,913
6,479
15,291
6,830
2,178
5,239
9,896
68,665
0
L
Ne Zha
Dovahkun
Ne Zha
18,251
2,268
2,531
6,165
19,683
10,825
262
9,942
9,741
0
34,692
L
7,082
591
798
2,677
21,777
23,699
0
13,428
8,349
10,974
0
L
15,219
944
1,662
3,064
17,723
8,697
823
7,148
10,575
27,643
0
W
Artemis
GipssyD
Artemis
18,625
5,928
514
5,267
15,816
7,284
2,240
7,447
8,193
0
41,678
L
Nu Wa
19,778
6,081
1,001
2,901
16,352
8,306
823
8,722
7,630
43,249
0
L
Achilles
ObiWan16
Achilles
18,315
2,444
2,644
2,696
21,503
30,760
71
7,381
14,122
0
26,854
W
9,173
1,434
1,712
3,542
23,115
25,566
618
12,103
10,748
18,582
0
W
Ravana
Snoweiss
Ravana
16,411
4,388
2,211
4,076
15,998
13,735
2,057
6,607
9,182
0
36,986
W
Xing Tian
ventura_profana
Xing Tian
10,895
949
2,621
2,982
23,442
32,558
289
9,481
13,564
22,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,154
Gold Earned
53,637
199
Minions Killed
154
0
Camps Cleared
0
1,451,350
Distance Traveled
1,294,441
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,260
766
86
5
0
290,532
1
L
Ne Zha
11,650
728
21
1
0
266,279
0
L
Sobek
9,100
569
8
1
0
269,227
0
L
He Bo
9,762
610
40
3
0
262,802
1
W
Artemis
10,569
661
42
3
0
255,118
0
L
Nu Wa
11,244
703
63
4
0
235,360
1
L
Achilles
11,881
743
22
1
0
260,773
1
W
Athena
11,244
703
18
1
0
321,211
0
W
Ravana
13,709
857
26
2
0
283,319
1
W
Xing Tian
11,372
711
27
2
0
301,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role