Player Matchup

Cliodhna
Cliodhna
Hakeem Qc07
Cliodhna
Level 64
God Stats
8W - 7L
1,645 SR
Queue Stats
45W - 44L
1,550 Elo+
Party 3
Baron Samedi
Baron Samedi
Insomnyakk
Baron Samedi
Level 127
God Stats
22W - 14L
1,682 SR
Queue Stats
222W - 199L
1,538 Elo+
Solo
Erlang Shen
Erlang Shen
Meowssolini7993
Erlang Shen
Level 64
God Stats
4W - 4L
1,753 SR
Queue Stats
210W - 215L
1,474 Elo+
Solo
Xbalanque
Xbalanque
imbakaran
Xbalanque
Level 66
God Stats
63W - 42L
1,650 SR
Queue Stats
252W - 234L
1,525 Elo+
Solo
Geb
Geb
oO DEADTACO Oo
Geb
Level 103
God Stats
5W - 5L
1,692 SR
Queue Stats
130W - 136L
1,485 Elo+
Party 3
Team Averages
Level 85
1,684 SR
1,514 Elo+

VS

Team Averages
Level 124
1,497 SR
1,490 Elo+
Chronos
Chronos
Koneko_923
Chronos
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
194W - 171L
1,514 Elo+
Party 2
Janus
Janus
Mr_Pototohead420
Janus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 302L
1,552 Elo+
Solo
Danzaburou
Danzaburou
Steve-o556
Danzaburou
Level 86
God Stats
12W - 18L
1,447 SR
Queue Stats
233W - 233L
1,486 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
holyr
Morgan Le Fay
Level 124
God Stats
1W - 2L
1,454 SR
Queue Stats
156W - 161L
1,450 Elo+
Party 1
Neith
Neith
king_fastfree
Neith
Level 160
God Stats
28W - 28L
1,586 SR
Queue Stats
591W - 610L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hakeem Qc07
Cliodhna
13
1 / 3 / 2
8,014
471
9,128
14,810
5,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
Insomnyakk
Baron Samedi
14
3 / 3 / 1
8,034
473
10,477
11,941
6,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Meowssolini7993
Erlang Shen
14
0 / 3 / 1
8,456
497
11,504
21,273
13,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
imbakaran
Xbalanque
16
1 / 0 / 2
9,374
551
6,874
7,310
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 1
7,490
441
6,816
17,927
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Koneko_923
Chronos
16
1 / 1 / 0
9,371
551
4,990
11,695
4,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 2
8,887
523
8,687
11,101
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Steve-o556
Danzaburou
11
1 / 1 / 4
7,645
450
11,028
16,015
10,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
holyr
Morgan Le Fay
14
3 / 0 / 1
8,374
493
12,984
15,546
7,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 2 / 4
8,035
473
11,763
11,567
4,826
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
11
11
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Hakeem Qc07
Cliodhna
1
3
2
0.67
L
Baron Samedi
Insomnyakk
Baron Samedi
3
3
1
1.17
W
Chronos
Koneko_923
Chronos
1
1
0
1
L
Erlang Shen
Meowssolini7993
Erlang Shen
0
3
1
0.17
W
4
1
2
5
W
Danzaburou
Steve-o556
Danzaburou
1
1
4
3
W
Morgan Le Fay
holyr
Morgan Le Fay
3
0
1
3.5
L
Xbalanque
imbakaran
Xbalanque
1
0
2
2
W
2
2
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,799
Damage
49,452
73,261
Taken
65,924
43,642
Mitigated
32,336
30,581
Healing
23,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Hakeem Qc07
Cliodhna
9,128
190
0
3,785
14,810
5,931
0
4,288
10,522
0
74,423
L
Baron Samedi
Insomnyakk
Baron Samedi
10,477
447
1,180
4,147
11,941
6,012
0
3,467
8,474
67,533
0
W
Chronos
Koneko_923
Chronos
4,990
1,951
0
8,211
11,695
4,715
0
788
10,907
89,274
0
L
Erlang Shen
Meowssolini7993
Erlang Shen
11,504
4,826
0
11,291
21,273
13,416
0
12,065
9,208
0
68,998
W
8,687
457
67
4,861
11,101
4,005
0
4,327
6,774
65,110
0
W
Danzaburou
Steve-o556
Danzaburou
11,028
3,850
500
2,365
16,015
10,975
674
5,821
10,194
0
37,168
W
Morgan Le Fay
holyr
Morgan Le Fay
12,984
2,384
0
4,949
15,546
7,815
60
1,624
13,922
60,207
0
L
Xbalanque
imbakaran
Xbalanque
6,874
1,868
0
4,566
7,310
3,235
0
3,155
4,155
0
89,942
W
11,763
3,622
0
3,000
11,567
4,826
2,344
4,733
6,834
0
64,430
L
6,816
1,261
0
5,612
17,927
15,048
0
3,686
14,241
29,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,368
Gold Earned
42,312
579
Minions Killed
478
0
Camps Cleared
0
1,636,083
Distance Traveled
1,523,881
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,014
471
132
8
0
377,795
5
L
Baron Samedi
8,034
473
113
7
0
293,731
5
W
Chronos
9,371
551
157
9
0
284,912
3
L
Erlang Shen
8,456
497
125
7
0
330,963
3
W
Janus
8,887
523
105
6
0
335,039
1
W
Danzaburou
7,645
450
36
2
0
298,484
1
W
Morgan Le Fay
8,374
493
80
5
0
292,314
4
L
Xbalanque
9,374
551
190
11
0
306,028
6
W
Neith
8,035
473
100
6
0
313,132
4
L
Geb
7,490
441
19
1
0
327,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role