Player Matchup

Freya
Freya
JASON010203
Freya
Level 89
God Stats
13W - 9L
1,414 SR
Queue Stats
212W - 183L
1,507 Elo+
Solo
Guan Yu
Guan Yu
JBenjimin1407
Guan Yu
Level 84
God Stats
7W - 4L
1,706 SR
Queue Stats
389W - 409L
1,379 Elo+
Solo
Cthulhu
Cthulhu
MaddMannSamm
Cthulhu
Level 62
God Stats
3W - 1L
1,536 SR
Queue Stats
188W - 201L
1,378 Elo+
Solo
Charybdis
Charybdis
prjctcalisto
Charybdis
Level 123
God Stats
20W - 29L
1,348 SR
Queue Stats
401W - 429L
1,436 Elo+
Solo
Bastet
Bastet
swirlshaun
Bastet
Level 67
God Stats
4W - 0L
1,808 SR
Queue Stats
73W - 57L
1,400 Elo+
Solo
Team Averages
Level 85
1,562 SR
1,420 Elo+

VS

Team Averages
Level 97
1,453 SR
1,390 Elo+
Yemoja
Yemoja
Helvetius
Yemoja
Level 141
God Stats
8W - 6L
1,394 SR
Queue Stats
282W - 289L
1,428 Elo+
Solo
Kukulkan
Kukulkan
binkyfish
Kukulkan
Level 110
God Stats
3W - 2L
1,110 SR
Queue Stats
89W - 102L
1,390 Elo+
Solo
Bacchus
Bacchus
lincoben
Bacchus
Level 57
God Stats
3W - 1L
1,708 SR
Queue Stats
3W - 5L
1,374 Elo+
Solo
Hou Yi
Hou Yi
nomeacuerdo25
Hou Yi
Level 107
God Stats
1W - 4L
1,426 SR
Queue Stats
11W - 18L
1,361 Elo+
Party 1
Thanatos
Thanatos
xPDGxTajuz
Thanatos
Level 68
God Stats
6W - 4L
1,625 SR
Queue Stats
36W - 33L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
10,040
628
13,645
10,756
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
15
1 / 0 / 1
8,799
550
5,710
9,323
8,383
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
MaddMannSamm
Cthulhu
13
3 / 0 / 8
8,531
533
9,024
14,077
14,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
prjctcalisto
Charybdis
13
3 / 0 / 5
7,561
473
8,113
9,580
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bastet
swirlshaun
Bastet
13
4 / 1 / 8
8,536
534
7,749
10,906
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Helvetius
Yemoja
10
0 / 1 / 0
6,498
406
3,200
11,186
5,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
binkyfish
Kukulkan
10
0 / 5 / 0
6,162
385
7,493
8,182
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
lincoben
Bacchus
10
0 / 4 / 0
5,874
367
4,403
12,944
14,254
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 3 / 0
5,859
366
7,971
11,359
3,920
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
xPDGxTajuz
Thanatos
10
0 / 8 / 0
6,152
385
3,850
18,238
6,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
21
Kills
0
1
Deaths
21
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Helvetius
Yemoja
0
1
0
0
W
10
0
4
12
W
Guan Yu
1
0
1
1.5
W
Cthulhu
MaddMannSamm
Cthulhu
3
0
8
7
L
Kukulkan
binkyfish
Kukulkan
0
5
0
0
L
Bacchus
lincoben
Bacchus
0
4
0
0
L
0
3
0
0
W
Charybdis
prjctcalisto
Charybdis
3
0
5
5.5
W
Bastet
swirlshaun
Bastet
4
1
8
8
L
Thanatos
xPDGxTajuz
Thanatos
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,241
Damage
26,917
54,642
Taken
61,909
36,890
Mitigated
33,817
25,001
Healing
20,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Helvetius
Yemoja
3,200
841
4,409
4,825
11,186
5,600
161
6,600
4,586
19,093
0
W
13,645
4,672
404
7,206
10,756
5,956
952
3,719
6,697
78,517
9,013
W
Guan Yu
5,710
762
118
3,063
9,323
8,383
450
3,092
6,231
0
54,629
W
Cthulhu
MaddMannSamm
Cthulhu
9,024
1,564
245
4,226
14,077
14,160
0
2,790
11,201
40,421
0
L
Kukulkan
binkyfish
Kukulkan
7,493
721
77
832
8,182
3,614
0
4,073
4,109
34,355
0
L
Bacchus
lincoben
Bacchus
4,403
1,231
0
1,559
12,944
14,254
0
2,567
10,377
27,789
0
L
7,971
2,836
391
951
11,359
3,920
751
3,894
7,465
0
47,752
W
Charybdis
prjctcalisto
Charybdis
8,113
3,528
0
5,617
9,580
4,167
2,672
2,034
7,542
0
48,064
W
Bastet
swirlshaun
Bastet
7,749
2,326
0
4,122
10,906
4,224
0
2,817
7,875
0
44,360
L
Thanatos
xPDGxTajuz
Thanatos
3,850
1,118
0
7,350
18,238
6,429
0
4,323
13,915
0
44,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,467
Gold Earned
30,545
440
Minions Killed
262
0
Camps Cleared
0
1,526,368
Distance Traveled
1,352,262
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,498
406
27
2
0
260,321
2
W
Freya
10,040
628
124
8
0
317,485
2
W
Guan Yu
8,799
550
100
6
0
315,290
3
W
Cthulhu
8,531
533
69
4
0
289,683
5
L
Kukulkan
6,162
385
64
4
0
269,909
6
L
Bacchus
5,874
367
36
2
0
270,436
0
L
Hou Yi
5,859
366
69
4
0
261,453
1
W
Charybdis
7,561
473
68
4
0
261,793
0
W
Bastet
8,536
534
79
5
0
342,117
7
L
Thanatos
6,152
385
66
4
0
290,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role