Player Matchup

Sol
Sol
JAG7368
Sol
Level 151
God Stats
26W - 28L
1,498 SR
Queue Stats
1,728W - 1,820L
1,347 Elo+
Party 2
Skadi
Skadi
Redmoonrush
Skadi
Level 29
God Stats
7W - 6L
1,357 SR
Queue Stats
202W - 218L
1,402 Elo+
Party 3
Mercury
Mercury
Saybaybay
Mercury
Level 65
God Stats
1W - 1L
1,680 SR
Queue Stats
33W - 46L
1,259 Elo+
Solo
Heimdallr
Heimdallr
Shahrae
Heimdallr
Level 58
God Stats
8W - 8L
1,458 SR
Queue Stats
379W - 383L
1,407 Elo+
Party 3
Scylla
Scylla
SnatchyWinner76
Scylla
Level 159
God Stats
8W - 3L
1,957 SR
Queue Stats
448W - 493L
1,432 Elo+
Party 2
Team Averages
Level 92
1,590 SR
1,369 Elo+

VS

Team Averages
Level 79
1,444 SR
1,395 Elo+
Merlin
Merlin
DigitaI_Malakai
Merlin
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,401 Elo+
Party 1
Sol
Sol
Im PDA
Sol
Level 96
God Stats
2W - 2L
1,260 SR
Queue Stats
235W - 242L
1,375 Elo+
Solo
Hades
Hades
Just_Chocola
Hades
Level 122
God Stats
1W - 0L
1,309 SR
Queue Stats
10W - 7L
1,416 Elo+
Party 1
Ao Kuang
Ao Kuang
Sickruinedx
Ao Kuang
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,443 Elo+
Party 1
Zeus
Zeus
ricroc02
Zeus
Level 53
God Stats
2W - 0L
1,651 SR
Queue Stats
13W - 11L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
7 / 4 / 8
12,200
763
14,129
14,806
6,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
4 / 9 / 11
12,109
757
16,825
19,512
6,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Saybaybay
Mercury
19
4 / 7 / 13
11,488
718
15,510
15,597
6,497
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Shahrae
Heimdallr
15
3 / 12 / 11
10,205
638
12,779
21,256
8,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 8 / 12
12,800
800
21,575
14,902
6,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 17
11,454
716
7,170
17,705
7,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Im PDA
Sol
20
11 / 2 / 18
13,665
854
21,538
16,072
7,378
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
9 / 8 / 18
12,892
806
21,495
24,493
22,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
Sickruinedx
Ao Kuang
20
9 / 5 / 20
13,390
837
11,279
22,394
15,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Zeus
18
9 / 5 / 13
12,162
760
15,100
14,663
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
126
26
Kills
40
40
Deaths
27
55
Assists
86
Player
Kills
Deaths
Assists
KDA
W
2
7
17
1.5
W
Sol
Im PDA
Sol
11
2
18
10
L
Sol
7
4
8
2.75
W
9
8
18
2.25
L
4
9
11
1.06
L
Mercury
Saybaybay
Mercury
4
7
13
1.5
L
Heimdallr
Shahrae
Heimdallr
3
12
11
0.71
W
Ao Kuang
Sickruinedx
Ao Kuang
9
5
20
3.8
L
8
8
12
1.75
W
Zeus
9
5
13
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,818
Damage
76,582
86,073
Taken
95,327
34,974
Mitigated
59,624
16,380
Healing
38,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,170
1,000
1,990
4,468
17,705
7,671
1,710
7,589
10,116
27,165
0
W
Sol
Im PDA
Sol
21,538
5,249
2,135
7,613
16,072
7,378
1,993
6,653
9,419
53,950
0
L
Sol
14,129
4,148
1,935
5,168
14,806
6,481
892
13,560
1,066
37,630
0
W
21,495
2,897
2,569
6,000
24,493
22,479
1,343
6,989
17,504
33,013
0
L
16,825
10,053
1,010
2,393
19,512
6,853
0
17,167
2,222
0
28,312
L
Mercury
Saybaybay
Mercury
15,510
3,439
1,000
1,822
15,597
6,497
91
13,765
1,694
0
24,453
L
Heimdallr
Shahrae
Heimdallr
12,779
3,274
192
858
21,256
8,975
618
17,414
3,680
0
21,792
W
Ao Kuang
Sickruinedx
Ao Kuang
11,279
2,343
2,038
8,870
22,394
15,820
789
6,531
15,863
16,309
0
L
21,575
215
990
1,012
14,902
6,168
464
13,913
829
38,413
0
W
Zeus
15,100
2,746
795
2,326
14,663
6,276
2,625
7,942
6,718
29,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,802
Gold Earned
63,563
148
Minions Killed
165
0
Camps Cleared
0
1,367,403
Distance Traveled
1,446,694
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,454
716
41
3
0
282,641
0
W
Sol
13,665
854
53
3
0
309,056
0
L
Sol
12,200
763
34
2
0
307,772
1
W
Hades
12,892
806
29
2
0
250,212
2
L
Skadi
12,109
757
28
2
0
252,243
0
L
Mercury
11,488
718
25
2
0
328,347
4
L
Heimdallr
10,205
638
12
1
0
220,265
0
W
Ao Kuang
13,390
837
18
1
0
315,854
0
L
Scylla
12,800
800
49
3
0
258,776
2
W
Zeus
12,162
760
24
2
0
288,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role