Player Matchup

Sol
Sol
Silver II
Death Wiiish
Sol
Silver II
Level 113
God Stats
5W - 4L
1,447 SR
Queue Stats
145W - 160L
1,087 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
I SmokeDemon
Baron Samedi
Silver II
Level 108
God Stats
44W - 38L
1,558 SR
Queue Stats
160W - 164L
991 MMR
Party 1
Ganesha
Ganesha
Silver I
LucrativeTie99
Ganesha
Silver I
Level 154
God Stats
12W - 6L
1,495 SR
Queue Stats
240W - 247L
1,029 MMR
Solo
Jing Wei
Jing Wei
Silver I
Sleepy_boy_420
Jing Wei
Silver I
Level 89
God Stats
14W - 8L
1,500 SR
Queue Stats
118W - 117L
1,176 MMR
Solo
Cabrakan
Cabrakan
Silver I
Sugoma7407
Cabrakan
Silver I
Level 119
God Stats
12W - 8L
1,482 SR
Queue Stats
126W - 127L
1,146 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,496 SR
1,086 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,426 SR
1,059 MMR
Izanami
Izanami
Silver I
Biocatalyst3373
Izanami
Silver I
Level 83
God Stats
2W - 7L
1,468 SR
Queue Stats
48W - 53L
1,054 MMR
Solo
Chang'e
Chang'e
Bronze IV
Hectorm212
Chang'e
Bronze IV
Level 54
God Stats
0W - 1L
1,397 SR
Queue Stats
6W - 26L
1,124 MMR
Party 2
Horus
Horus
Bronze IV
dullerstatue123
Horus
Bronze IV
Level 61
God Stats
1W - 4L
1,379 SR
Queue Stats
6W - 26L
1,124 MMR
Party 2
Artio
Artio
Silver I
hellz-bellzz99
Artio
Silver I
Level 128
God Stats
15W - 14L
1,587 SR
Queue Stats
112W - 131L
943 MMR
Solo
Ne Zha
Ne Zha
Silver I
yajoeyya
Ne Zha
Silver I
Level 121
God Stats
5W - 5L
1,300 SR
Queue Stats
243W - 251L
1,051 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 8
12,229
489
27,423
19,172
7,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
I SmokeDemon
Baron Samedi
20
9 / 4 / 9
13,891
556
30,819
23,597
25,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 2 / 18
12,018
481
9,930
32,044
26,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
19
3 / 2 / 13
13,273
531
17,985
21,464
9,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
Sugoma7407
Cabrakan
18
5 / 2 / 13
12,152
486
15,664
24,884
19,002
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PoseidonArachneAtlasAchilles

VS

Bans
GebSkadiCliodhnaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 4
12,164
487
22,853
17,607
8,851
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
Hectorm212
Chang'e
14
1 / 4 / 6
9,085
363
10,809
19,691
9,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 7 / 3
10,662
426
15,983
30,997
30,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 2 / 5
10,774
431
11,006
28,505
31,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ne Zha
yajoeyya
Ne Zha
17
1 / 7 / 7
10,875
435
18,149
33,108
17,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
38
24
Kills
13
13
Deaths
24
61
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
W
7
3
8
3.67
L
Chang'e
Hectorm212
Chang'e
1
4
6
1
W
Baron Samedi
I SmokeDemon
Baron Samedi
9
4
9
3.38
W
0
2
18
4.5
W
Jing Wei
3
2
13
4.75
W
Cabrakan
Sugoma7407
Cabrakan
5
2
13
5.75
L
3
7
3
0.64
L
3
2
5
2.75
L
Ne Zha
yajoeyya
Ne Zha
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,821
Damage
78,800
121,161
Taken
129,908
88,071
Mitigated
97,869
58,633
Healing
46,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,853
15,730
0
1,645
17,607
8,851
914
7,987
9,620
0
115,438
W
27,423
8,238
0
4,347
19,172
7,640
4,304
4,253
14,820
101,177
0
L
Chang'e
Hectorm212
Chang'e
10,809
1,263
1,989
3,838
19,691
9,572
0
15,510
4,172
43,506
0
W
Baron Samedi
I SmokeDemon
Baron Samedi
30,819
1,185
5,124
13,654
23,597
25,619
786
2,736
20,025
115,041
0
W
9,930
1,289
475
15,285
32,044
26,295
584
8,151
23,674
35,576
0
W
Jing Wei
17,985
15,129
950
10,637
21,464
9,515
5,174
3,197
18,224
0
131,882
W
Cabrakan
Sugoma7407
Cabrakan
15,664
1,487
113
8,048
24,884
19,002
635
4,338
20,260
87,858
0
L
15,983
6,670
2,784
10,728
30,997
30,278
0
23,166
7,817
0
64,396
L
11,006
740
3,453
8,590
28,505
31,176
0
19,817
8,435
28,637
0
L
Ne Zha
yajoeyya
Ne Zha
18,149
4,690
0
13,267
33,108
17,992
0
16,855
16,028
0
110,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,563
Gold Earned
53,560
586
Minions Killed
521
0
Camps Cleared
0
2,292,252
Distance Traveled
2,342,223
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,164
487
176
7
0
444,551
2
W
Sol
12,229
489
146
6
0
458,095
2
L
Chang'e
9,085
363
68
3
0
465,913
0
W
Baron Samedi
13,891
556
154
6
0
419,546
5
W
Ganesha
12,018
481
4
0
0
459,757
4
W
Jing Wei
13,273
531
188
8
0
474,489
4
W
Cabrakan
12,152
486
94
4
0
480,365
5
L
Horus
10,662
426
94
4
0
482,647
1
L
Artio
10,774
431
26
1
0
473,706
4
L
Ne Zha
10,875
435
157
6
0
475,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role