Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
StiluLoko
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
new-36714314
King Arthur
Level 60
God Stats
1W - 4L
1,227 SR
Queue Stats
64W - 69L
1,468 Elo+
Solo
Heimdallr
Heimdallr
prsht
Heimdallr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,059 Elo+
Party 2
Nu Wa
Nu Wa
Азриелла
Nu Wa
Level 158
God Stats
36W - 32L
1,549 SR
Queue Stats
430W - 484L
1,391 Elo+
Party 2
Team Averages
Level 64
1,455 SR
1,384 Elo+

VS

Team Averages
Level 53
1,529 SR
1,451 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Adwaa
Nike
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,393 Elo+
Solo
Kuzenbo
Kuzenbo
Drashho
Kuzenbo
Level 24
God Stats
17W - 16L
1,498 SR
Queue Stats
34W - 34L
1,442 Elo+
Party 1
Thanatos
Thanatos
NEMOSEEEL
Thanatos
Level 85
God Stats
3W - 0L
1,650 SR
Queue Stats
76W - 89L
1,444 Elo+
Solo
Yu Huang
Yu Huang
theormstonat8r
Yu Huang
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 115L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 4 / 0
6,460
404
4,455
11,661
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
0 / 3 / 0
6,106
382
3,487
9,345
6,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
new-36714314
King Arthur
12
0 / 0 / 0
6,669
417
1,922
9,047
6,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
prsht
Heimdallr
11
0 / 2 / 0
6,777
424
2,821
8,017
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 1 / 0
7,732
483
8,813
7,864
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
4 / 0 / 1
8,376
524
3,953
5,782
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
Adwaa
Nike
14
1 / 0 / 3
8,781
549
5,398
9,975
8,519
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
Drashho
Kuzenbo
11
0 / 0 / 6
7,595
475
4,657
10,049
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
NEMOSEEEL
Thanatos
13
3 / 0 / 2
8,245
515
4,783
14,697
5,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
14
2 / 0 / 2
8,679
542
7,938
7,723
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
10
10
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
0
0
W
Jing Wei
 
Jing Wei
4
0
1
4.5
W
Nike
Adwaa
Nike
1
0
3
2.5
W
Kuzenbo
Drashho
Kuzenbo
0
0
6
3
W
Thanatos
NEMOSEEEL
Thanatos
3
0
2
4
L
Ymir
0
3
0
0
L
King Arthur
new-36714314
King Arthur
0
0
0
0
L
Heimdallr
prsht
Heimdallr
0
2
0
0
W
Yu Huang
2
0
2
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,498
Damage
26,729
45,934
Taken
48,226
23,897
Mitigated
28,230
10,796
Healing
19,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,455
1,347
0
3,112
11,661
4,539
0
1,900
9,761
0
41,222
W
Jing Wei
 
Jing Wei
3,953
2,590
0
3,247
5,782
2,105
1,473
1,946
3,750
0
45,510
W
Nike
Adwaa
Nike
5,398
958
0
1,237
9,975
8,519
973
1,673
8,200
0
65,878
W
Kuzenbo
Drashho
Kuzenbo
4,657
2,308
0
1,509
10,049
8,641
334
4,062
5,801
20,207
0
W
Thanatos
NEMOSEEEL
Thanatos
4,783
1,213
0
11,906
14,697
5,945
42
2,146
12,365
0
64,393
L
Ymir
3,487
768
0
1,414
9,345
6,391
0
2,864
6,481
15,434
0
L
King Arthur
new-36714314
King Arthur
1,922
34
0
1,684
9,047
6,797
0
1,307
7,740
0
32,902
L
Heimdallr
prsht
Heimdallr
2,821
1,293
0
3,078
8,017
3,035
990
1,575
6,442
0
45,918
W
Yu Huang
7,938
631
0
1,209
7,723
3,020
583
2,906
4,394
86,996
0
L
8,813
1,424
0
1,508
7,864
3,135
56
4,949
2,915
66,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,744
Gold Earned
41,676
360
Minions Killed
489
0
Camps Cleared
0
1,333,177
Distance Traveled
1,584,596
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,460
404
73
5
0
290,111
4
W
Jing Wei
8,376
524
99
6
0
358,260
0
W
Nike
8,781
549
125
8
0
289,474
3
W
Kuzenbo
7,595
475
23
1
0
300,215
1
W
Thanatos
8,245
515
98
6
0
346,583
0
L
Ymir
6,106
382
19
1
0
235,961
2
L
King Arthur
6,669
417
58
4
0
262,686
1
L
Heimdallr
6,777
424
82
5
0
260,598
0
W
Yu Huang
8,679
542
144
9
0
290,064
3
L
Nu Wa
7,732
483
128
8
0
283,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role