Player Matchup

Horus
Horus
Biscuit_Boy2008
Horus
Level 43
God Stats
4W - 3L
1,617 SR
Queue Stats
40W - 24L
1,482 Elo+
Party 4
Nu Wa
Nu Wa
Darkk-Nel
Nu Wa
Level 28
God Stats
8W - 5L
1,544 SR
Queue Stats
39W - 24L
1,482 Elo+
Party 4
Cernunnos
Cernunnos
DoeBoy 239
Cernunnos
Level 44
God Stats
4W - 5L
1,436 SR
Queue Stats
77W - 81L
1,469 Elo+
Party 2
Ares
Ares
Ethan1615
Ares
Level 7
God Stats
3W - 1L
1,801 SR
Queue Stats
7W - 9L
1,353 Elo+
Party 2
Da Ji
Da Ji
Mnease
Da Ji
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
203W - 205L
1,479 Elo+
Party 2
Team Averages
Level 37
1,580 SR
1,453 Elo+

VS

Team Averages
Level 47
1,402 SR
1,496 Elo+
Sun Wukong
Sun Wukong
AntwanTheGreat66
Sun Wukong
Level 57
God Stats
6W - 2L
1,500 SR
Queue Stats
24W - 26L
1,616 Elo+
Party 3
Pele
Pele
The_Best_Buddy
Pele
Level 48
God Stats
25W - 35L
1,373 SR
Queue Stats
49W - 64L
1,373 Elo+
Party 1
Scylla
Scylla
cool-Ducky123
Scylla
Level 12
God Stats
1W - 4L
1,137 SR
Queue Stats
1W - 4L
1,258 Elo+
Party 1
Chaac
Chaac
pancake_priest
Chaac
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 22L
1,616 Elo+
Party 3
Zeus
Zeus
pengiesdad
Zeus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 16
11,102
1,110
9,617
8,849
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Darkk-Nel
Nu Wa
17
7 / 1 / 13
11,437
1,144
17,803
6,996
3,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
DoeBoy 239
Cernunnos
16
0 / 0 / 10
9,794
979
9,553
10,313
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
16
1 / 0 / 6
9,888
989
3,900
7,033
6,671
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
Mnease
Da Ji
17
12 / 0 / 7
11,591
1,159
17,964
6,510
3,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

287

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AntwanTheGreat66
Sun Wukong
15
0 / 1 / 1
9,189
919
6,189
11,329
9,960
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
0 / 8 / 1
9,074
907
7,753
16,940
9,098
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 6 / 0
9,329
933
6,124
12,945
3,357
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 1
9,236
924
8,527
9,859
11,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 7 / 1
9,241
924
5,972
11,875
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
5
23
Kills
1
1
Deaths
23
52
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AntwanTheGreat66
Sun Wukong
0
1
1
0.5
W
3
0
16
11
W
Nu Wa
Darkk-Nel
Nu Wa
7
1
13
13.5
W
Cernunnos
DoeBoy 239
Cernunnos
0
0
10
5
W
Ares
1
0
6
4
W
Da Ji
Mnease
Da Ji
12
0
7
15.5
L
0
8
1
0.06
L
1
6
0
0.17
L
0
1
1
0.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,837
Damage
34,565
39,701
Taken
62,948
24,351
Mitigated
36,556
6,801
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AntwanTheGreat66
Sun Wukong
6,189
1,159
0
964
11,329
9,960
0
4,626
6,703
0
25,226
W
9,617
4,489
2,564
2,374
8,849
5,337
0
2,532
6,205
0
21,207
W
Nu Wa
Darkk-Nel
Nu Wa
17,803
4,372
209
769
6,996
3,153
0
1,377
5,501
29,286
0
W
Cernunnos
DoeBoy 239
Cernunnos
9,553
5,024
0
885
10,313
5,278
0
3,972
6,208
0
37,264
W
Ares
3,900
509
0
0
7,033
6,671
0
2,027
4,899
12,395
0
W
Da Ji
Mnease
Da Ji
17,964
3,736
0
0
6,510
3,912
0
2,288
4,074
0
29,170
L
7,753
1,128
0
101
16,940
9,098
0
5,388
11,552
308
23,009
L
6,124
789
0
0
12,945
3,357
0
3,903
9,042
20,769
0
L
8,527
862
0
2,777
9,859
11,111
0
2,814
7,045
0
29,472
L
5,972
878
0
40
11,875
3,030
0
4,972
6,903
24,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,812
Gold Earned
46,069
159
Minions Killed
195
10
Camps Cleared
3
991,984
Distance Traveled
903,330
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,189
919
37
4
1
173,743
0
W
Horus
11,102
1,110
27
3
1
212,378
0
W
Nu Wa
11,437
1,144
19
2
3
191,973
0
W
Cernunnos
9,794
979
63
6
1
187,137
0
W
Ares
9,888
989
21
2
3
181,715
2
W
Da Ji
11,591
1,159
29
3
2
218,781
0
L
Pele
9,074
907
18
2
1
188,274
1
L
Scylla
9,329
933
40
4
0
170,108
0
L
Chaac
9,236
924
67
7
0
217,147
0
L
Zeus
9,241
924
33
3
1
154,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role