Player Matchup

He Bo
He Bo
Solar Ellusion
He Bo
Level 94
God Stats
4W - 1L
1,682 SR
Queue Stats
59W - 69L
1,465 Elo+
Party 2
Atlas
Atlas
Solar Fallus
Atlas
Level 29
God Stats
12W - 5L
1,607 SR
Queue Stats
51W - 57L
1,476 Elo+
Party 2
Cupid
Cupid
Solar Menace
Cupid
Level 121
God Stats
2W - 6L
1,454 SR
Queue Stats
65W - 70L
1,475 Elo+
Party 2
Team Averages
Level 81
1,581 SR
1,472 Elo+

VS

Team Averages
Level 30
1,335 SR
1,025 Elo+
Sol
Sol
HakeaBlossom
Sol
Level 18
God Stats
2W - 9L
1,195 SR
Queue Stats
3W - 19L
1,017 Elo+
Party 1
Odin
Odin
Staplefish94542
Odin
Level 27
God Stats
4W - 8L
1,286 SR
Queue Stats
5W - 23L
1,016 Elo+
Party 1
Zeus
Zeus
john3194
Zeus
Level 45
God Stats
2W - 6L
1,524 SR
Queue Stats
22W - 68L
1,042 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
7,190
719
4,498
7,142
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 7
7,840
784
5,189
13,325
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
7 / 0 / 3
8,299
830
8,845
4,007
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,199
620
5,523
7,698
3,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
6,400
640
7,503
10,880
6,536
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
10
1 / 4 / 0
6,317
632
4,681
5,161
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
2
2
5
2.25
W
1
0
7
4.5
W
7
0
3
8.5
L
1
3
1
0.5
L
Zeus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,532
Damage
17,707
24,474
Taken
23,739
12,784
Mitigated
11,568
7,762
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,523
1,560
46
2,264
7,698
3,297
0
4,348
3,350
19,715
2,230
W
4,498
236
0
545
7,142
2,808
0
3,155
3,987
21,227
0
W
5,189
2,111
0
5,965
13,325
7,961
0
5,224
8,101
13,097
0
W
8,845
4,484
435
817
4,007
2,015
1,344
1,685
2,322
0
30,136
L
7,503
713
0
2,192
10,880
6,536
0
4,499
6,381
0
13,329
L
Zeus
4,681
491
0
0
5,161
1,735
0
1,049
4,112
16,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,329
Gold Earned
18,916
116
Minions Killed
93
5
Camps Cleared
3
573,708
Distance Traveled
506,165
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,199
620
42
4
2
147,159
0
W
He Bo
7,190
719
43
4
3
191,123
0
W
Atlas
7,840
784
20
2
1
201,086
2
W
Cupid
8,299
830
53
5
1
181,499
2
L
Odin
6,400
640
20
2
0
190,262
0
L
Zeus
6,317
632
31
3
1
168,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role