Player Matchup

Ra
Ra
FavoredPie8520
Ra
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 42L
1,389 Elo+
Solo
Lancelot
Lancelot
FoggierSneeze14
Lancelot
Level 61
God Stats
10W - 6L
1,599 SR
Queue Stats
196W - 215L
1,401 Elo+
Solo
Freya
Freya
ImSupportOnly
Freya
Level 48
God Stats
30W - 21L
1,546 SR
Queue Stats
113W - 96L
1,485 Elo+
Party 2
Horus
Horus
ThisBigPanda
Horus
Level 27
God Stats
3W - 3L
1,306 SR
Queue Stats
18W - 24L
1,347 Elo+
Party 2
Charybdis
Charybdis
Yaguer Ram
Charybdis
Level 140
God Stats
12W - 12L
1,552 SR
Queue Stats
1,109W - 1,220L
1,509 Elo+
Solo
Team Averages
Level 66
1,501 SR
1,426 Elo+

VS

Team Averages
Level 68
1,627 SR
1,533 Elo+
Amaterasu
Amaterasu
ClayManatee
Amaterasu
Level 25
God Stats
3W - 1L
1,900 SR
Queue Stats
40W - 36L
1,498 Elo+
Party 1
Medusa
Medusa
Nornfang2622
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,612 Elo+
Party 1
Atlas
Atlas
Rawad_aoo
Atlas
Level 66
God Stats
2W - 2L
1,799 SR
Queue Stats
15W - 10L
1,619 Elo+
Solo
Thanatos
Thanatos
SaltySatire
Thanatos
Level 87
God Stats
9W - 7L
1,567 SR
Queue Stats
88W - 65L
1,536 Elo+
Party 1
Sol
Sol
maahzinho
Sol
Level 157
God Stats
0W - 3L
1,371 SR
Queue Stats
125W - 121L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 11
10,484
1,048
15,760
6,435
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
16
5 / 2 / 8
10,927
1,093
12,370
9,947
5,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 0 / 10
10,773
1,077
16,994
6,337
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 0 / 11
10,443
1,044
5,431
11,481
14,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Yaguer Ram
Charybdis
16
2 / 2 / 9
10,005
1,001
11,763
9,163
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

276

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ClayManatee
Amaterasu
15
0 / 3 / 2
9,308
931
4,994
17,997
17,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
15
0 / 3 / 4
9,164
916
7,425
9,545
4,870
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Rawad_aoo
Atlas
15
0 / 3 / 4
9,734
973
7,493
18,203
18,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
SaltySatire
Thanatos
15
2 / 5 / 1
9,729
973
7,312
11,821
6,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 1
10,228
1,023
11,986
9,238
5,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
16
16
Kills
4
4
Deaths
16
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ClayManatee
Amaterasu
0
3
2
0.33
W
2
0
11
7.5
W
Lancelot
5
2
8
4.5
W
5
0
10
10
L
Medusa
0
3
4
0.67
L
Atlas
Rawad_aoo
Atlas
0
3
4
0.67
L
Thanatos
SaltySatire
Thanatos
2
5
1
0.5
W
2
0
11
7.5
W
Charybdis
Yaguer Ram
Charybdis
2
2
9
3.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,318
Damage
39,210
43,363
Taken
66,804
30,238
Mitigated
51,936
15,920
Healing
15,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ClayManatee
Amaterasu
4,994
1,930
399
3,553
17,997
17,599
0
7,611
10,234
0
9,509
W
15,760
1,035
3,622
2,208
6,435
3,250
0
3,966
2,469
52,029
0
W
Lancelot
12,370
4,826
0
245
9,947
5,413
0
3,283
6,664
0
29,908
W
16,994
6,450
0
2,564
6,337
3,378
0
2,734
3,603
30,291
0
L
Medusa
7,425
3,630
0
123
9,545
4,870
0
5,129
4,416
0
14,747
L
Atlas
Rawad_aoo
Atlas
7,493
2,254
2,044
1,950
18,203
18,298
0
8,790
9,413
21,108
0
L
Thanatos
SaltySatire
Thanatos
7,312
648
0
4,131
11,821
6,135
0
7,844
3,977
0
23,259
W
5,431
2,347
3,623
3,634
11,481
14,277
0
4,134
7,347
0
6,649
W
Charybdis
Yaguer Ram
Charybdis
11,763
5,439
0
24
9,163
3,920
0
4,074
5,089
0
26,765
L
11,986
4,296
0
3,300
9,238
5,034
0
3,380
5,858
50,297
4,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,632
Gold Earned
48,163
202
Minions Killed
184
9
Camps Cleared
6
1,032,691
Distance Traveled
970,963
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,308
931
12
1
2
218,117
2
W
Ra
10,484
1,048
92
9
0
220,069
0
W
Lancelot
10,927
1,093
35
4
5
226,125
0
W
Freya
10,773
1,077
29
3
2
193,080
0
L
Medusa
9,164
916
19
2
0
206,471
0
L
Atlas
9,734
973
27
3
0
179,615
0
L
Thanatos
9,729
973
23
2
4
199,182
0
W
Horus
10,443
1,044
3
0
0
213,900
0
W
Charybdis
10,005
1,001
43
4
2
179,517
0
L
Sol
10,228
1,023
103
10
0
167,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role