Player Matchup

Zhong Kui
Zhong Kui
I-Asou-I
Zhong Kui
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 197L
1,347 Elo+
Party 1
Izanami
Izanami
NeoLeyend12
Izanami
Level 64
God Stats
15W - 9L
1,659 SR
Queue Stats
64W - 81L
1,283 Elo+
Party 1
Bacchus
Bacchus
RodrigoGomez000
Bacchus
Level 70
God Stats
16W - 11L
1,571 SR
Queue Stats
608W - 680L
1,379 Elo+
Solo
Zeus
Zeus
SebitaJr13
Zeus
Level 68
God Stats
124W - 148L
1,427 SR
Queue Stats
125W - 148L
1,381 Elo+
Solo
Mulan
Mulan
XxMSR_SpuKyxX
Mulan
Level 44
God Stats
33W - 45L
1,328 SR
Queue Stats
52W - 75L
1,300 Elo+
Party 1
Team Averages
Level 71
1,497 SR
1,338 Elo+

VS

Team Averages
Level 53
1,535 SR
1,290 Elo+
Skadi
Skadi
Elitegamer41848
Skadi
Level 33
God Stats
2W - 3L
1,786 SR
Queue Stats
24W - 38L
1,252 Elo+
Party 2
Sol
Sol
IamBenjiT
Sol
Level 60
God Stats
1W - 2L
1,461 SR
Queue Stats
21W - 31L
1,279 Elo+
Party 2
Cthulhu
Cthulhu
Neutral_Naj
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,243 Elo+
Party 2
Lancelot
Lancelot
S1d3Zh0w
Lancelot
Level 67
God Stats
3W - 4L
1,455 SR
Queue Stats
262W - 282L
1,320 Elo+
Solo
Kali
Kali
Xerezrogue
Kali
Level 89
God Stats
16W - 19L
1,472 SR
Queue Stats
100W - 107L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
I-Asou-I
Zhong Kui
15
7 / 1 / 6
9,412
588
9,051
14,986
10,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
NeoLeyend12
Izanami
15
3 / 0 / 2
8,944
559
6,366
5,450
2,192
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 0 / 6
7,645
478
3,328
8,234
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 0 / 5
8,424
527
4,890
5,097
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 4 / 4
8,411
526
9,520
15,167
11,272
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,456
404
4,865
8,634
2,993
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 1
8,423
526
3,787
9,626
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Neutral_Naj
Cthulhu
10
0 / 1 / 0
6,085
380
3,286
7,330
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
S1d3Zh0w
Lancelot
12
2 / 6 / 2
7,638
477
5,285
10,678
4,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 1
7,955
497
10,282
14,329
7,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
5
5
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Zhong Kui
I-Asou-I
Zhong Kui
7
1
6
10
L
1
3
1
0.5
W
Izanami
NeoLeyend12
Izanami
3
0
2
4
L
Cthulhu
Neutral_Naj
Cthulhu
0
1
0
0
W
1
0
6
4
L
Lancelot
S1d3Zh0w
Lancelot
2
6
2
0.5
W
0
0
5
2.5
L
2
5
1
0.5
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,155
Damage
27,505
48,934
Taken
50,597
34,453
Mitigated
25,577
21,322
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,865
1,360
0
1,493
8,634
2,993
0
1,936
6,698
0
48,309
W
Zhong Kui
I-Asou-I
Zhong Kui
9,051
1,436
0
9,663
14,986
10,846
52
1,756
13,197
70,179
0
L
3,787
1,107
0
3,052
9,626
4,086
0
5,985
3,641
50,934
0
W
Izanami
NeoLeyend12
Izanami
6,366
4,928
0
3,587
5,450
2,192
1,127
1,118
4,214
0
80,817
L
Cthulhu
Neutral_Naj
Cthulhu
3,286
147
0
373
7,330
6,474
0
1,928
5,402
23,915
0
W
3,328
553
0
2,604
8,234
8,279
563
1,659
6,358
14,362
0
L
Lancelot
S1d3Zh0w
Lancelot
5,285
1,776
0
1,592
10,678
4,488
702
4,789
5,889
0
29,684
W
4,890
213
0
2,219
5,097
1,864
601
1,473
3,624
56,414
0
L
10,282
6,802
0
2,933
14,329
7,536
0
2,631
11,698
0
61,090
W
9,520
2,671
0
3,249
15,167
11,272
0
699
14,468
0
38,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,836
Gold Earned
36,557
461
Minions Killed
356
0
Camps Cleared
0
1,448,629
Distance Traveled
1,428,294
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,456
404
72
5
0
312,166
2
W
Zhong Kui
9,412
588
120
8
0
299,808
5
L
Sol
8,423
526
108
7
0
283,089
2
W
Izanami
8,944
559
158
10
0
304,961
1
L
Cthulhu
6,085
380
32
2
0
306,408
0
W
Bacchus
7,645
478
18
1
0
297,048
3
L
Lancelot
7,638
477
51
3
0
257,059
4
W
Zeus
8,424
527
107
7
0
266,384
11
L
Kali
7,955
497
93
6
0
269,572
3
W
Mulan
8,411
526
58
4
0
280,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role