Player Matchup

Nu Wa
Nu Wa
Hakyuma
Nu Wa
Level 89
God Stats
4W - 13L
1,311 SR
Queue Stats
52W - 68L
1,460 Elo+
Solo
Hachiman
Hachiman
Itzam99-
Hachiman
Level 147
God Stats
6W - 19L
1,119 SR
Queue Stats
256W - 270L
1,437 Elo+
Solo
Lancelot
Lancelot
NomadicWanderer_
Lancelot
Level 87
God Stats
2W - 5L
1,419 SR
Queue Stats
348W - 336L
1,475 Elo+
Solo
Arachne
Arachne
ethiodude
Arachne
Level 122
God Stats
6W - 7L
1,540 SR
Queue Stats
104W - 94L
1,487 Elo+
Solo
Athena
Athena
mightymerlin_007
Athena
Level 124
God Stats
0W - 3L
1,284 SR
Queue Stats
278W - 288L
1,436 Elo+
Solo
Team Averages
Level 114
1,335 SR
1,459 Elo+

VS

Team Averages
Level 89
1,378 SR
1,401 Elo+
Sol
Sol
ArMax9015
Sol
Level 65
God Stats
1W - 0L
1,298 SR
Queue Stats
13W - 16L
1,350 Elo+
Party 1
Fenrir
Fenrir
Blackwarrior564
Fenrir
Level 104
God Stats
1W - 1L
1,289 SR
Queue Stats
16W - 20L
1,383 Elo+
Party 1
King Arthur
King Arthur
SlinkyMedusa165
King Arthur
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,336 Elo+
Party 1
Horus
Horus
WigglyBigFoot1
Horus
Level 102
God Stats
1W - 1L
1,303 SR
Queue Stats
84W - 82L
1,409 Elo+
Party 1
Hera
Hera
juansebasl835
Hera
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 106L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hakyuma
Nu Wa
9
0 / 3 / 0
4,695
470
1,854
4,575
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
Itzam99-
Hachiman
8
0 / 3 / 1
4,668
467
3,417
7,522
2,213
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 3 / 0
4,497
450
3,040
9,451
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
ethiodude
Arachne
10
1 / 3 / 0
5,523
552
3,895
8,122
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 2 / 0
4,887
489
3,258
7,531
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 2
5,517
552
7,240
4,891
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 3
5,522
552
3,167
6,732
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
SlinkyMedusa165
King Arthur
11
2 / 1 / 1
6,393
639
5,153
8,126
4,716
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

8
1 / 0 / 3
5,608
561
3,107
5,619
3,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
6 / 0 / 0
6,676
668
6,175
4,997
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
14
14
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
2
0
3
3.5
L
Nu Wa
Hakyuma
Nu Wa
0
3
0
0
L
Hachiman
Itzam99-
Hachiman
0
3
1
0.17
L
0
3
0
0
W
King Arthur
SlinkyMedusa165
King Arthur
2
1
1
2.5
W
1
0
3
2.5
L
Arachne
ethiodude
Arachne
1
3
0
0.33
W
6
0
0
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,464
Damage
24,842
37,201
Taken
30,365
16,483
Mitigated
13,706
10,574
Healing
14,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,240
1,924
138
1,070
4,891
1,484
0
1,383
3,508
26,524
0
W
3,167
891
142
2,203
6,732
2,320
0
701
5,999
0
27,961
L
Nu Wa
Hakyuma
Nu Wa
1,854
788
0
0
4,575
1,699
0
2,481
1,902
27,818
0
L
Hachiman
Itzam99-
Hachiman
3,417
1,634
0
2,112
7,522
2,213
0
3,415
3,631
0
28,228
L
3,040
1,347
0
2,832
9,451
3,417
0
3,657
5,544
0
20,294
W
King Arthur
SlinkyMedusa165
King Arthur
5,153
1,145
0
3,921
8,126
4,716
0
0
8,126
0
47,972
W
3,107
1,471
1,247
2,629
5,619
3,403
0
1,470
4,149
0
17,413
L
Arachne
ethiodude
Arachne
3,895
2,131
0
2,820
8,122
4,062
60
0
8,122
0
34,706
W
6,175
1,678
0
3,112
4,997
1,783
985
1,346
3,471
46,169
0
L
3,258
888
353
2,457
7,531
5,092
0
2,714
4,587
15,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,270
Gold Earned
29,716
230
Minions Killed
323
0
Camps Cleared
0
925,509
Distance Traveled
984,207
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,517
552
54
5
0
185,494
3
W
Fenrir
5,522
552
44
4
0
228,793
1
L
Nu Wa
4,695
470
49
5
0
169,906
3
L
Hachiman
4,668
467
48
5
0
167,611
0
L
Lancelot
4,497
450
41
4
0
226,674
2
W
King Arthur
6,393
639
102
10
0
173,142
2
W
Horus
5,608
561
29
3
0
215,268
3
L
Arachne
5,523
552
65
7
0
193,053
1
W
Hera
6,676
668
94
9
0
181,510
3
L
Athena
4,887
489
27
3
0
168,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role