Player Matchup

Sylvanus
Sylvanus
Aj7926
Sylvanus
Level 25
God Stats
13W - 14L
1,328 SR
Queue Stats
49W - 46L
1,398 Elo+
Party 1
Arachne
Arachne
TYLIN ARCAJA
Arachne
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 96L
1,381 Elo+
Party 1
Eset
Eset
Tyguy 251
Eset
Level 69
God Stats
2W - 3L
1,309 SR
Queue Stats
92W - 116L
1,355 Elo+
Party 1
Team Averages
Level 59
1,379 SR
1,378 Elo+

VS

Team Averages
Level 60
1,469 SR
1,161 Elo+
Cupid
Cupid
BlazinBoot
Cupid
Level 85
God Stats
1W - 1L
1,481 SR
Queue Stats
6W - 16L
1,178 Elo+
Party 2
Janus
Janus
LSFatigue
Janus
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 33L
1,178 Elo+
Party 2
Cabrakan
Cabrakan
MmmkHill
Cabrakan
Level 67
God Stats
8W - 6L
1,427 SR
Queue Stats
56W - 84L
1,126 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aj7926
Sylvanus
16
3 / 3 / 12
11,281
752
7,801
17,369
20,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
TYLIN ARCAJA
Arachne
15
7 / 3 / 9
11,052
737
15,632
15,251
9,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
17
10 / 4 / 9
12,309
821
22,421
12,677
7,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
3 / 6 / 6
10,123
675
10,331
14,080
7,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Janus
LSFatigue
Janus
15
4 / 9 / 5
10,334
689
14,329
14,753
7,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
MmmkHill
Cabrakan
15
3 / 5 / 6
11,067
738
9,189
22,122
37,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
20
Kills
10
10
Deaths
20
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aj7926
Sylvanus
3
3
12
3
L
Cupid
3
6
6
1
L
Janus
LSFatigue
Janus
4
9
5
0.72
L
Cabrakan
MmmkHill
Cabrakan
3
5
6
1.2
W
Arachne
TYLIN ARCAJA
Arachne
7
3
9
3.83
W
Eset
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,854
Damage
33,849
45,297
Taken
50,955
38,284
Mitigated
52,910
15,896
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aj7926
Sylvanus
7,801
2,188
1,898
4,235
17,369
20,661
138
7,651
9,718
21,452
0
L
Cupid
10,331
5,642
496
2,681
14,080
7,779
0
8,979
5,101
0
28,575
L
Janus
LSFatigue
Janus
14,329
391
216
1,200
14,753
7,805
0
8,150
6,603
49,031
0
L
Cabrakan
MmmkHill
Cabrakan
9,189
1,523
0
3,802
22,122
37,326
175
13,326
8,796
20,955
0
W
Arachne
TYLIN ARCAJA
Arachne
15,632
11,469
0
3,761
15,251
9,968
0
9,087
6,164
0
35,414
W
Eset
22,421
2,116
3,203
2,799
12,677
7,655
271
7,049
5,628
56,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,642
Gold Earned
31,524
149
Minions Killed
165
10
Camps Cleared
1
752,931
Distance Traveled
707,759
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,281
752
17
1
2
238,253
1
L
Cupid
10,123
675
57
4
0
241,281
0
L
Janus
10,334
689
79
5
1
215,525
1
L
Cabrakan
11,067
738
29
2
0
250,953
1
W
Arachne
11,052
737
43
3
3
257,850
0
W
Eset
12,309
821
89
6
5
256,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role