Player Matchup

Danzaburou
Danzaburou
F00lpr00fpiano
Danzaburou
Level 63
God Stats
9W - 7L
1,486 SR
Queue Stats
29W - 49L
1,342 Elo+
Party 1
Yu Huang
Yu Huang
PClive2k16
Yu Huang
Level 109
God Stats
4W - 8L
1,409 SR
Queue Stats
83W - 92L
1,469 Elo+
Solo
Cabrakan
Cabrakan
etakahana
Cabrakan
Level 60
God Stats
27W - 20L
1,439 SR
Queue Stats
80W - 86L
1,366 Elo+
Party 1
Team Averages
Level 77
1,445 SR
1,392 Elo+

VS

Team Averages
Level 82
1,399 SR
1,397 Elo+
Anubis
Anubis
Dead-scorpio88
Anubis
Level 123
God Stats
19W - 9L
1,684 SR
Queue Stats
510W - 598L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
LuigiMuscle12
Danzaburou
Level 37
God Stats
6W - 16L
1,273 SR
Queue Stats
37W - 68L
1,295 Elo+
Party 2
Sun Wukong
Sun Wukong
melbourke
Sun Wukong
Level 87
God Stats
1W - 4L
1,242 SR
Queue Stats
290W - 377L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
F00lpr00fpiano
Danzaburou
15
9 / 0 / 2
11,489
821
15,682
8,768
3,834
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
PClive2k16
Yu Huang
14
2 / 3 / 8
10,190
728
9,638
11,018
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
etakahana
Cabrakan
13
0 / 2 / 11
10,261
733
8,784
21,906
27,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,955
640
12,961
13,820
7,849
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
LuigiMuscle12
Danzaburou
12
1 / 5 / 3
8,644
617
4,357
11,726
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
melbourke
Sun Wukong
15
3 / 1 / 2
9,176
655
15,063
18,337
13,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
11
Kills
5
5
Deaths
11
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Danzaburou
F00lpr00fpiano
Danzaburou
9
0
2
10
L
Danzaburou
LuigiMuscle12
Danzaburou
1
5
3
0.5
W
Yu Huang
PClive2k16
Yu Huang
2
3
8
2
W
Cabrakan
etakahana
Cabrakan
0
2
11
2.75
L
Sun Wukong
melbourke
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
32,381
41,692
Taken
43,883
35,754
Mitigated
26,216
11,852
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,961
737
0
3,133
13,820
7,849
0
7,051
6,769
51,134
0
W
Danzaburou
F00lpr00fpiano
Danzaburou
15,682
5,354
0
1,707
8,768
3,834
1,694
2,750
6,018
0
44,411
L
Danzaburou
LuigiMuscle12
Danzaburou
4,357
1,896
0
832
11,726
4,939
0
5,560
6,166
0
15,908
W
Yu Huang
PClive2k16
Yu Huang
9,638
667
304
2,108
11,018
4,012
456
3,331
7,687
41,268
0
W
Cabrakan
etakahana
Cabrakan
8,784
1,385
445
7,288
21,906
27,908
771
7,584
14,322
23,040
0
L
Sun Wukong
melbourke
Sun Wukong
15,063
2,938
0
6,054
18,337
13,428
59
6,174
12,163
0
43,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,940
Gold Earned
26,775
149
Minions Killed
143
7
Camps Cleared
6
765,016
Distance Traveled
730,176
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,955
640
74
5
4
214,131
6
W
Danzaburou
11,489
821
44
3
2
270,555
2
L
Danzaburou
8,644
617
37
3
2
231,936
0
W
Yu Huang
10,190
728
76
5
4
249,978
3
W
Cabrakan
10,261
733
29
2
1
244,483
1
L
Sun Wukong
9,176
655
32
2
0
284,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role