Player Matchup

Cthulhu
Cthulhu
ChinchMafia
Cthulhu
Level 63
God Stats
1W - 0L
1,563 SR
Queue Stats
1W - 2L
1,130 Elo+
Party 1
Anubis
Anubis
IsThatBrock
Anubis
Level 74
God Stats
20W - 10L
1,544 SR
Queue Stats
22W - 14L
1,502 Elo+
Party 1
Izanami
Izanami
JaysWrldx
Izanami
Level 64
God Stats
3W - 3L
1,669 SR
Queue Stats
7W - 8L
1,437 Elo+
Party 1
Arachne
Arachne
dontkallmedaddy
Arachne
Level 45
God Stats
1W - 0L
1,858 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
zHypeus
Jormungandr
Level 109
God Stats
3W - 2L
1,742 SR
Queue Stats
20W - 16L
1,493 Elo+
Party 1
Team Averages
Level 71
1,675 SR
1,412 Elo+

VS

Team Averages
Level 89
1,600 SR
1,413 Elo+
Anhur
Anhur
BE THOU PWNED
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,387 Elo+
Solo
Nike
Nike
Dr_Deeznutz3
Nike
Level 116
God Stats
2W - 3L
1,684 SR
Queue Stats
256W - 253L
1,440 Elo+
Party 2
Ratatoskr
Ratatoskr
KemoTheHeartless
Ratatoskr
Level 49
God Stats
2W - 2L
1,743 SR
Queue Stats
137W - 149L
1,418 Elo+
Party 2
Geb
Geb
LTspartan1172
Geb
Level 109
God Stats
7W - 10L
1,571 SR
Queue Stats
333W - 368L
1,439 Elo+
Solo
Raijin
Raijin
Nlej0ker
Raijin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 131L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChinchMafia
Cthulhu
12
1 / 0 / 1
7,500
417
4,068
8,905
7,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
16
8 / 2 / 3
9,915
551
14,702
12,243
6,613
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
JaysWrldx
Izanami
13
3 / 1 / 2
8,305
461
9,302
11,171
3,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

14
3 / 1 / 3
8,305
461
4,578
12,610
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
zHypeus
Jormungandr
16
1 / 4 / 4
9,903
550
13,076
14,051
13,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,556
420
5,430
10,489
3,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 3 / 1
9,204
511
8,382
14,907
14,041
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
16
3 / 2 / 0
9,183
510
7,556
13,880
5,648
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 1
7,581
421
4,043
17,677
14,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Nlej0ker
Raijin
13
1 / 7 / 1
8,233
457
4,987
12,553
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
16
Kills
8
8
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cthulhu
ChinchMafia
Cthulhu
1
0
1
1.5
L
3
3
1
1.17
W
Anubis
8
2
3
4.75
W
Izanami
JaysWrldx
Izanami
3
1
2
4
L
Ratatoskr
3
2
0
1.5
L
0
2
1
0.25
L
Raijin
Nlej0ker
Raijin
1
7
1
0.21
W
3
1
3
4.5
W
Jormungandr
zHypeus
Jormungandr
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,726
Damage
30,398
58,980
Taken
69,506
36,366
Mitigated
41,767
16,977
Healing
17,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,430
3,133
0
2,576
10,489
3,989
1,008
1,790
8,382
0
48,106
W
Cthulhu
ChinchMafia
Cthulhu
4,068
434
136
971
8,905
7,153
0
1,035
7,870
28,200
0
L
8,382
860
0
2,000
14,907
14,041
0
9,088
5,819
622
67,164
W
Anubis
14,702
397
22
7,271
12,243
6,613
1,281
4,149
8,094
83,207
0
W
Izanami
JaysWrldx
Izanami
9,302
6,395
0
4,685
11,171
3,578
1,410
1,584
9,587
0
56,109
L
Ratatoskr
7,556
2,792
0
6,402
13,880
5,648
0
4,905
8,975
0
81,260
L
4,043
1,010
0
4,958
17,677
14,952
312
7,004
10,417
36,716
0
L
Raijin
Nlej0ker
Raijin
4,987
539
0
1,080
12,553
3,137
901
8,486
4,067
61,807
0
W
4,578
3,243
0
1,709
12,610
5,352
1,614
1,723
10,887
0
42,808
W
Jormungandr
zHypeus
Jormungandr
13,076
6,071
0
2,183
14,051
13,670
52
1,082
12,969
89,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,928
Gold Earned
41,757
458
Minions Killed
504
0
Camps Cleared
0
1,650,750
Distance Traveled
1,583,047
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,556
420
99
6
0
313,987
0
W
Cthulhu
7,500
417
42
2
0
377,131
1
L
Nike
9,204
511
142
8
0
283,372
2
W
Anubis
9,915
551
120
7
0
301,622
3
W
Izanami
8,305
461
76
4
0
315,852
4
L
Ratatoskr
9,183
510
131
7
0
374,524
0
L
Geb
7,581
421
35
2
0
347,246
4
L
Raijin
8,233
457
97
5
0
263,918
1
W
Arachne
8,305
461
63
4
0
405,127
1
W
Jormungandr
9,903
550
157
9
0
251,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role