Player Matchup

Nemesis
Nemesis
AmberFollower10
Nemesis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 64L
1,291 Elo+
Party 2
Cthulhu
Cthulhu
KnownEAGLE1043
Cthulhu
Level 89
God Stats
1W - 1L
1,374 SR
Queue Stats
20W - 24L
1,311 Elo+
Solo
Sol
Sol
zballer00
Sol
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 74L
1,325 Elo+
Party 2
Team Averages
Level 70
1,458 SR
1,309 Elo+

VS

Team Averages
Level 95
1,705 SR
1,421 Elo+
Zeus
Zeus
BANhammer600
Zeus
Level 118
God Stats
5W - 6L
1,590 SR
Queue Stats
93W - 94L
1,434 Elo+
Party 1
Ravana
Ravana
Kap10Idyat
Ravana
Level 69
God Stats
1W - 1L
1,741 SR
Queue Stats
42W - 44L
1,388 Elo+
Party 1
Ares
Ares
Riotman20
Ares
Level 99
God Stats
11W - 4L
1,783 SR
Queue Stats
96W - 83L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
11,269
704
7,272
16,555
11,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 9
11,373
711
14,025
16,489
15,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
4 / 0 / 9
11,666
729
17,531
9,573
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
9,622
601
14,992
11,789
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Kap10Idyat
Ravana
12
1 / 7 / 2
8,870
554
7,576
14,340
10,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
13
1 / 3 / 1
9,719
607
6,222
19,818
27,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
3
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
1
4
2
0.5
L
Ravana
Kap10Idyat
Ravana
1
7
2
0.29
W
4
3
9
2.83
L
Ares
1
3
1
0.5
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,828
Damage
28,790
42,617
Taken
45,947
31,664
Mitigated
43,259
9,959
Healing
6,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,272
2,727
225
2,212
16,555
11,771
392
8,060
7,648
0
27,837
L
14,992
2,100
0
1,397
11,789
5,689
0
9,763
1,979
47,929
0
L
Ravana
Kap10Idyat
Ravana
7,576
1,902
0
2,976
14,340
10,121
0
6,919
7,421
0
14,442
W
14,025
1,322
426
1,805
16,489
15,940
252
8,150
7,771
34,987
0
L
Ares
6,222
457
0
2,525
19,818
27,449
0
12,444
6,929
19,795
0
W
17,531
8,003
0
5,291
9,573
3,953
2,096
4,436
4,634
51,431
5,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,308
Gold Earned
28,211
157
Minions Killed
132
9
Camps Cleared
4
939,199
Distance Traveled
776,867
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,269
704
30
2
5
349,648
0
L
Zeus
9,622
601
92
6
4
238,457
1
L
Ravana
8,870
554
22
1
0
245,145
3
W
Cthulhu
11,373
711
45
3
0
286,046
2
L
Ares
9,719
607
18
1
0
293,265
8
W
Sol
11,666
729
82
5
4
303,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role