Player Matchup

Apollo
Apollo
Chrîstopher
Apollo
Level 149
God Stats
1W - 2L
1,528 SR
Queue Stats
18W - 14L
1,592 Elo+
Party 1
Vamana
Vamana
Hurmahgawd
Vamana
Level 159
God Stats
13W - 14L
1,619 SR
Queue Stats
2,087W - 1,848L
1,567 Elo+
Solo
Bacchus
Bacchus
MainstreamBean
Bacchus
Level 87
God Stats
1W - 2L
1,705 SR
Queue Stats
52W - 38L
1,584 Elo+
Party 1
Yemoja
Yemoja
Menàce
Yemoja
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,681 Elo+
Party 1
Bellona
Bellona
Ćonnor
Bellona
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,588 Elo+
Party 1
Team Averages
Level 139
1,570 SR
1,603 Elo+

VS

Team Averages
Level 146
1,625 SR
1,637 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
CaltropsGoBrrrr
Camazotz
Level 160
God Stats
2W - 0L
1,744 SR
Queue Stats
54W - 30L
1,653 Elo+
Party 2
Ah Puch
Ah Puch
Shinzizu
Ah Puch
Level 156
God Stats
4W - 0L
1,865 SR
Queue Stats
61W - 32L
1,615 Elo+
Party 2
Ratatoskr
Ratatoskr
Sonnenrad
Ratatoskr
Level 128
God Stats
1W - 0L
1,734 SR
Queue Stats
5W - 0L
1,926 Elo+
Party 2
Geb
Geb
ªSmeℓℓyǪT
Geb
Level 160
God Stats
5W - 1L
1,285 SR
Queue Stats
343W - 337L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
5 / 6 / 4
10,416
651
16,226
22,877
13,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vamana
Hurmahgawd
Vamana
17
1 / 5 / 8
9,881
618
22,030
30,345
33,413
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 6 / 11
9,918
620
17,977
25,611
27,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Menàce
Yemoja
14
0 / 3 / 6
9,592
600
5,155
23,889
25,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bellona
Ćonnor
Bellona
18
5 / 3 / 4
11,462
716
17,594
25,302
26,238
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
3 / 3 / 18
11,489
718
19,826
20,350
19,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Camazotz
19
9 / 2 / 13
13,079
817
23,967
30,328
25,965
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Shinzizu
Ah Puch
20
5 / 1 / 16
12,800
800
36,709
11,432
7,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Sonnenrad
Ratatoskr
16
4 / 6 / 11
11,570
723
17,422
28,640
34,963
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 20
10,807
675
22,242
21,071
27,168
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
101
12
Kills
23
23
Deaths
13
33
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
3
18
4
W
Camazotz
9
2
13
7.75
L
Apollo
5
6
4
1.17
L
Vamana
Hurmahgawd
Vamana
1
5
8
1
L
1
6
11
1.08
L
Yemoja
Menàce
Yemoja
0
3
6
1
W
Ah Puch
Shinzizu
Ah Puch
5
1
16
13
W
Ratatoskr
Sonnenrad
Ratatoskr
4
6
11
1.58
W
2
1
20
12
L
Bellona
Ćonnor
Bellona
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,982
Damage
120,166
128,024
Taken
111,821
125,564
Mitigated
115,278
58,171
Healing
53,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
19,826
92
14,490
8,310
20,350
19,263
657
4,923
15,427
32,258
0
W
Camazotz
23,967
5,780
4,453
12,172
30,328
25,965
1,905
4,929
25,118
0
32,313
L
Apollo
16,226
10,774
0
2,569
22,877
13,407
0
12,484
10,393
0
34,290
L
Vamana
Hurmahgawd
Vamana
22,030
7,558
1,724
5,406
30,345
33,413
576
17,590
12,755
0
40,231
L
17,977
2,134
2,222
2,016
25,611
27,099
528
16,787
8,824
28,810
0
L
Yemoja
Menàce
Yemoja
5,155
2,775
23,737
8,473
23,889
25,407
0
15,897
7,992
8,696
0
W
Ah Puch
Shinzizu
Ah Puch
36,709
1,050
0
2,514
11,432
7,919
1,529
2,916
8,516
81,462
0
W
Ratatoskr
Sonnenrad
Ratatoskr
17,422
1,454
1,784
4,249
28,640
34,963
1,136
6,038
22,602
0
22,638
W
22,242
1,151
2,264
2,905
21,071
27,168
1,293
4,045
17,026
37,056
0
L
Bellona
Ćonnor
Bellona
17,594
5,330
7,431
4,593
25,302
26,238
854
16,019
9,283
0
30,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,269
Gold Earned
59,745
154
Minions Killed
163
0
Camps Cleared
0
1,479,183
Distance Traveled
1,578,263
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,489
718
25
2
0
327,890
0
W
Camazotz
13,079
817
11
1
0
332,575
0
L
Apollo
10,416
651
41
3
0
280,788
0
L
Vamana
9,881
618
43
3
0
319,232
2
L
Bacchus
9,918
620
21
1
0
290,980
1
L
Yemoja
9,592
600
11
1
0
254,231
0
W
Ah Puch
12,800
800
101
6
0
283,996
2
W
Ratatoskr
11,570
723
11
1
0
306,221
0
W
Geb
10,807
675
15
1
0
327,581
3
L
Bellona
11,462
716
38
2
0
333,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role