Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BoomerShrimp
Arachne
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,342 Elo+
Party 1
Nox
Nox
Histy90
Nox
Level 57
God Stats
1W - 2L
1,564 SR
Queue Stats
45W - 51L
1,543 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Khaaun
Ah Muzen Cab
Level 145
God Stats
3W - 2L
1,507 SR
Queue Stats
161W - 133L
1,568 Elo+
Party 2
Bacchus
Bacchus
Toru Oikawa2318
Bacchus
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 27L
1,642 Elo+
Party 2
Team Averages
Level 66
1,514 SR
1,519 Elo+

VS

Team Averages
Level 101
1,624 SR
1,549 Elo+
Bacchus
Bacchus
 
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CCappZZ
Skadi
Level 160
God Stats
8W - 6L
2,073 SR
Queue Stats
135W - 111L
1,622 Elo+
Party 3
He Bo
He Bo
Currupt3d
He Bo
Level 108
God Stats
3W - 4L
1,547 SR
Queue Stats
84W - 74L
1,539 Elo+
Party 3
Ne Zha
Ne Zha
Igotmygfpregnant
Ne Zha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 0 / 1
8,458
564
2,771
5,511
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
BoomerShrimp
Arachne
13
0 / 0 / 2
7,737
516
1,996
10,378
4,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
14
2 / 0 / 0
8,671
578
2,406
4,589
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Khaaun
Ah Muzen Cab
12
0 / 4 / 0
6,971
465
4,345
8,992
3,042
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
6,963
464
4,239
12,122
13,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 5
6,994
466
2,887
6,566
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
 
Horus
3
0 / 1 / 0
4,602
307
440
1,890
951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
CCappZZ
Skadi
15
7 / 0 / 1
8,656
577
12,509
7,077
2,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Currupt3d
He Bo
13
0 / 1 / 2
7,418
495
3,817
5,766
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 1 / 2
6,959
464
2,731
8,529
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
8
8
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
1
1.5
L
Bacchus
 
Bacchus
0
0
5
2.5
L
Horus
 
Horus
0
1
0
0
W
Arachne
BoomerShrimp
Arachne
0
0
2
1
L
Skadi
CCappZZ
Skadi
7
0
1
7.5
L
He Bo
Currupt3d
He Bo
0
1
2
1
W
Nox
2
0
0
2
L
1
1
2
2
W
Ah Muzen Cab
Khaaun
Ah Muzen Cab
0
4
0
0
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,757
Damage
22,384
41,592
Taken
29,828
25,987
Mitigated
14,302
8,714
Healing
9,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,771
974
672
2,912
5,511
3,514
294
536
4,907
44,582
13,100
L
Bacchus
 
Bacchus
2,887
672
0
2,182
6,566
4,979
0
2,046
4,520
19,164
0
L
Horus
 
Horus
440
324
0
887
1,890
951
0
844
1,046
0
4,430
W
Arachne
BoomerShrimp
Arachne
1,996
1,996
0
1,547
10,378
4,259
324
619
9,707
0
64,926
L
Skadi
CCappZZ
Skadi
12,509
7,029
0
1,597
7,077
2,757
31
2,080
4,997
0
84,515
L
He Bo
Currupt3d
He Bo
3,817
372
0
250
5,766
2,246
0
1,824
3,942
57,051
0
W
Nox
2,406
455
0
787
4,589
1,902
672
1,917
2,530
68,498
0
L
2,731
729
0
4,179
8,529
3,369
0
2,148
6,381
0
49,101
W
Ah Muzen Cab
Khaaun
Ah Muzen Cab
4,345
1,698
0
1,432
8,992
3,042
730
455
8,517
0
55,296
W
4,239
549
0
1,364
12,122
13,270
164
2,943
9,159
16,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
34,629
477
Minions Killed
393
0
Camps Cleared
0
1,425,135
Distance Traveled
1,513,060
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,458
564
126
8
0
266,390
6
L
Bacchus
6,994
466
41
3
0
302,987
6
L
Horus
4,602
307
6
0
0
332,789
0
W
Arachne
7,737
516
101
7
0
365,488
7
L
Skadi
8,656
577
136
9
0
266,574
6
L
He Bo
7,418
495
121
8
0
293,150
5
W
Nox
8,671
578
132
9
0
290,091
3
L
Ne Zha
6,959
464
89
6
0
317,560
3
W
Ah Muzen Cab
6,971
465
80
5
0
231,839
1
W
Bacchus
6,963
464
38
3
0
271,327
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role