Player Matchup

Sylvanus
Sylvanus
Ace-Of-Zuijin
Sylvanus
Level 42
God Stats
0W - 1L
1,737 SR
Queue Stats
39W - 63L
1,242 Elo+
Party 1
Chang'e
Chang'e
DevilsTwink
Chang'e
Level 15
God Stats
12W - 12L
1,429 SR
Queue Stats
33W - 48L
1,245 Elo+
Party 1
Awilix
Awilix
XGN_TankKiller
Awilix
Level 89
God Stats
1W - 1L
1,684 SR
Queue Stats
68W - 89L
1,323 Elo+
Party 1
Team Averages
Level 49
1,617 SR
1,270 Elo+

VS

Team Averages
Level 85
1,386 SR
1,265 Elo+
Artemis
Artemis
GAPP97
Artemis
Level 10
God Stats
1W - 1L
1,154 SR
Queue Stats
4W - 8L
1,146 Elo+
Party 2
Kukulkan
Kukulkan
SultanOfSmoke
Kukulkan
Level 117
God Stats
335W - 375L
1,503 SR
Queue Stats
484W - 569L
1,417 Elo+
Solo
Cthulhu
Cthulhu
i0SEBAS0i
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 20L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ace-Of-Zuijin
Sylvanus
18
1 / 2 / 3
12,201
581
6,550
22,134
24,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
DevilsTwink
Chang'e
15
1 / 6 / 2
11,602
552
5,072
19,028
8,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
4 / 6 / 2
12,715
605
18,550
23,445
11,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GAPP97
Artemis
17
1 / 4 / 10
13,047
621
10,369
11,549
4,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
SultanOfSmoke
Kukulkan
20
9 / 2 / 5
15,422
734
26,241
9,942
5,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
i0SEBAS0i
Cthulhu
20
4 / 0 / 10
14,290
680
20,251
20,574
27,867
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
14
14
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ace-Of-Zuijin
Sylvanus
1
2
3
1.25
L
Chang'e
DevilsTwink
Chang'e
1
6
2
0.33
W
Artemis
GAPP97
Artemis
1
4
10
1.5
W
Kukulkan
SultanOfSmoke
Kukulkan
9
2
5
5.75
L
4
6
2
0.83
W
Cthulhu
i0SEBAS0i
Cthulhu
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,172
Damage
56,861
64,607
Taken
42,065
44,568
Mitigated
37,903
12,069
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ace-Of-Zuijin
Sylvanus
6,550
1,487
1,561
5,139
22,134
24,582
0
17,770
4,364
31,280
5,309
L
Chang'e
DevilsTwink
Chang'e
5,072
646
1,040
3,198
19,028
8,514
0
15,057
3,971
32,138
0
W
Artemis
GAPP97
Artemis
10,369
4,183
0
288
11,549
4,732
1,151
3,721
7,756
0
28,132
W
Kukulkan
SultanOfSmoke
Kukulkan
26,241
1,313
0
2,409
9,942
5,304
887
3,520
6,320
90,151
0
L
18,550
10,726
0
1,131
23,445
11,472
0
14,257
9,188
0
55,881
W
Cthulhu
i0SEBAS0i
Cthulhu
20,251
916
1,004
500
20,574
27,867
127
4,110
16,242
60,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,518
Gold Earned
42,759
203
Minions Killed
255
8
Camps Cleared
11
1,060,365
Distance Traveled
1,174,057
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,201
581
53
3
2
334,987
0
L
Chang'e
11,602
552
79
4
3
349,279
4
W
Artemis
13,047
621
38
2
0
331,513
0
W
Kukulkan
15,422
734
152
7
7
403,779
8
L
Awilix
12,715
605
71
3
3
376,099
3
W
Cthulhu
14,290
680
65
3
4
438,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role