Player Matchup

Chaac
Chaac
Bodefoot60
Chaac
Level 66
God Stats
5W - 7L
1,290 SR
Queue Stats
12W - 29L
949 Elo+
Party 1
Da Ji
Da Ji
KozoEntol
Da Ji
Level 15
God Stats
3W - 10L
1,214 SR
Queue Stats
7W - 34L
885 Elo+
Party 1
Tiamat
Tiamat
amzstealth
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
949 Elo+
Party 1
Team Averages
Level 29
1,335 SR
928 Elo+

VS

Team Averages
Level 90
1,574 SR
1,166 Elo+
Fenrir
Fenrir
Ore470
Fenrir
Level 128
God Stats
3W - 7L
1,409 SR
Queue Stats
120W - 197L
1,277 Elo+
Party 2
Odin
Odin
RexyCoral1597
Odin
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 162L
1,151 Elo+
Party 2
Sol
Sol
TetchyCello
Sol
Level 117
God Stats
1W - 0L
1,814 SR
Queue Stats
4W - 10L
1,071 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
3 / 5 / 4
9,981
713
11,055
20,557
16,602
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
KozoEntol
Da Ji
12
2 / 6 / 5
9,442
674
3,126
13,257
5,999
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
amzstealth
Tiamat
13
0 / 6 / 5
8,559
611
10,236
13,784
10,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ore470
Fenrir
14
11 / 3 / 5
10,889
778
18,532
16,527
13,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 3 / 11
9,231
659
4,838
13,707
16,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 1 / 6
10,308
736
13,514
9,988
7,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
5
Kills
17
17
Deaths
7
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
5
4
1
L
Da Ji
KozoEntol
Da Ji
2
6
5
0.75
W
Fenrir
Ore470
Fenrir
11
3
5
4.5
W
0
3
11
1.83
W
6
1
6
9
L
Tiamat
amzstealth
Tiamat
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
36,884
47,598
Taken
40,222
32,801
Mitigated
37,717
7,719
Healing
5,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,055
3,038
146
3,496
20,557
16,602
187
6,091
14,466
0
28,076
L
Da Ji
KozoEntol
Da Ji
3,126
543
0
696
13,257
5,999
0
3,870
9,387
0
9,766
W
Fenrir
Ore470
Fenrir
18,532
4,535
0
787
16,527
13,870
1,008
3,816
12,711
269
29,042
W
4,838
1,504
0
740
13,707
16,480
224
2,832
10,875
0
13,846
W
13,514
5,918
0
4,408
9,988
7,367
1,854
4,061
5,927
49,330
7,110
L
Tiamat
amzstealth
Tiamat
10,236
941
231
3,150
13,784
10,200
99
2,305
11,479
37,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,982
Gold Earned
30,428
101
Minions Killed
109
3
Camps Cleared
5
651,265
Distance Traveled
699,690
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,981
713
31
2
0
230,612
0
L
Da Ji
9,442
674
16
1
0
186,472
0
W
Fenrir
10,889
778
21
2
1
237,654
2
W
Odin
9,231
659
8
1
0
239,938
1
W
Sol
10,308
736
80
6
4
222,098
5
L
Tiamat
8,559
611
54
4
3
234,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role