Player Matchup

Scylla
Scylla
KLoGreatness
Scylla
Level 137
God Stats
0W - 4L
1,254 SR
Queue Stats
340W - 435L
1,413 Elo+
Party 1
Bacchus
Bacchus
MaterialMan6161
Bacchus
Level 97
God Stats
28W - 32L
1,438 SR
Queue Stats
181W - 219L
1,374 Elo+
Party 1
Hun Batz
Hun Batz
PLoTheGreat
Hun Batz
Level 142
God Stats
5W - 6L
1,479 SR
Queue Stats
471W - 587L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
Patriots369_
Sun Wukong
Level 85
God Stats
0W - 1L
1,171 SR
Queue Stats
1W - 4L
1,459 Elo+
Solo
Neith
Neith
anakynsuroh
Neith
Level 102
God Stats
27W - 36L
1,440 SR
Queue Stats
152W - 139L
1,452 Elo+
Solo
Team Averages
Level 113
1,356 SR
1,421 Elo+

VS

Team Averages
Level 102
1,478 SR
1,456 Elo+
Pele
Pele
JorgeJaso93
Pele
Level 123
God Stats
1W - 1L
1,216 SR
Queue Stats
67W - 80L
1,425 Elo+
Solo
Baba Yaga
Baba Yaga
Quackeldog
Baba Yaga
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 22L
1,483 Elo+
Solo
Fenrir
Fenrir
Shade MIS
Fenrir
Level 85
God Stats
8W - 6L
1,524 SR
Queue Stats
78W - 74L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Synder_Reigns
Cthulhu
Level 82
God Stats
4W - 1L
1,637 SR
Queue Stats
190W - 192L
1,447 Elo+
Solo
Artemis
Artemis
jbrucier
Artemis
Level 160
God Stats
42W - 39L
1,512 SR
Queue Stats
359W - 371L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
0 / 0 / 1
5,667
472
1,764
5,147
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 2 / 0
5,847
487
6,469
8,890
5,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
PLoTheGreat
Hun Batz
9
0 / 4 / 3
5,385
449
6,092
9,616
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Patriots369_
Sun Wukong
9
1 / 2 / 0
5,044
420
4,414
8,430
5,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 3
6,199
517
4,423
6,527
2,130
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
7,686
641
9,715
12,053
6,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Quackeldog
Baba Yaga
12
1 / 0 / 0
6,983
582
3,010
5,565
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Shade MIS
Fenrir
11
3 / 1 / 1
6,580
548
2,640
10,939
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
7
0 / 2 / 2
5,384
449
3,826
9,538
5,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
jbrucier
Artemis
11
0 / 1 / 0
6,244
520
2,972
5,986
1,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
8
8
Deaths
4
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Scylla
0
0
1
0.5
L
3
2
0
1.5
L
Hun Batz
PLoTheGreat
Hun Batz
0
4
3
0.38
L
Sun Wukong
Patriots369_
Sun Wukong
1
2
0
0.5
W
Baba Yaga
Quackeldog
Baba Yaga
1
0
0
1
W
Fenrir
Shade MIS
Fenrir
3
1
1
3.5
W
Cthulhu
0
2
2
0.5
L
0
0
3
1.5
W
Artemis
jbrucier
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,162
Damage
22,163
38,610
Taken
44,081
18,574
Mitigated
21,332
12,813
Healing
11,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,715
3,429
0
5,608
12,053
6,656
59
1,682
10,371
0
55,618
L
Scylla
1,764
408
0
1,700
5,147
1,987
0
3,009
2,138
35,469
0
L
6,469
1,168
0
2,232
8,890
5,930
0
1,247
7,643
26,283
0
L
Hun Batz
PLoTheGreat
Hun Batz
6,092
2,285
0
2,776
9,616
3,451
0
701
8,915
0
36,005
L
Sun Wukong
Patriots369_
Sun Wukong
4,414
1,385
268
2,679
8,430
5,076
0
920
7,510
0
26,545
W
Baba Yaga
Quackeldog
Baba Yaga
3,010
0
0
1,538
5,565
2,676
0
1,479
3,954
53,483
0
W
Fenrir
Shade MIS
Fenrir
2,640
395
0
2,276
10,939
4,465
0
1,730
9,141
0
40,286
W
Cthulhu
3,826
740
0
1,226
9,538
5,644
0
2,107
7,413
14,480
0
L
4,423
2,198
0
3,158
6,527
2,130
0
959
5,568
0
47,102
W
Artemis
jbrucier
Artemis
2,972
1,160
0
1,114
5,986
1,891
973
1,017
4,969
0
39,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,142
Gold Earned
32,877
276
Minions Killed
354
0
Camps Cleared
0
1,137,854
Distance Traveled
1,162,615
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,686
641
94
8
0
240,987
2
L
Scylla
5,667
472
61
5
0
216,328
3
L
Bacchus
5,847
487
37
3
0
230,843
7
L
Hun Batz
5,385
449
64
5
0
248,588
1
L
Sun Wukong
5,044
420
31
3
0
234,612
3
W
Baba Yaga
6,983
582
87
7
0
227,406
2
W
Fenrir
6,580
548
66
6
0
227,339
1
W
Cthulhu
5,384
449
16
1
0
252,945
4
L
Neith
6,199
517
83
7
0
207,483
1
W
Artemis
6,244
520
91
8
0
213,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role