Player Matchup

Da Ji
Da Ji
Diamond II
OverdueChaos
Da Ji
Diamond II
Level 154
God Stats
2W - 0L
1,367 SR
Queue Stats
69W - 41L
2,560 MMR
Party 1
Ares
Ares
Masters
POSTDRAMA
Ares
Masters
Level 160
God Stats
6W - 4L
1,544 SR
Queue Stats
521W - 508L
2,710 MMR
Party 2
Discordia
Discordia
Masters
SirBuiltDiff
Discordia
Masters
Level 160
God Stats
18W - 18L
1,739 SR
Queue Stats
340W - 324L
2,480 MMR
Party 2
Bellona
Bellona
Masters
Tactiqul
Bellona
Masters
Level 68
God Stats
6W - 5L
1,636 SR
Queue Stats
151W - 114L
2,635 MMR
Solo
Heimdallr
Heimdallr
Masters
Xuhcute
Heimdallr
Masters
Level 109
God Stats
18W - 13L
1,709 SR
Queue Stats
243W - 221L
2,674 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 130
1,599 SR
2,612 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,687 SR
2,565 MMR
Izanami
Izanami
Masters
Azrael68whiskey
Izanami
Masters
Level 156
God Stats
6W - 7L
1,544 SR
Queue Stats
307W - 282L
2,611 MMR
Solo
Hades
Hades
Masters
Mrossii
Hades
Masters
Level 49
God Stats
7W - 10L
1,647 SR
Queue Stats
237W - 215L
2,593 MMR
Solo
Horus
Horus
Diamond IV
SnipeApplez
Horus
Diamond IV
Level 137
God Stats
2W - 1L
1,747 SR
Queue Stats
37W - 19L
2,507 MMR
Party 3
Skadi
Skadi
Masters
Young Natal
Skadi
Masters
Level 148
God Stats
26W - 26L
1,551 SR
Queue Stats
543W - 529L
2,625 MMR
Solo
Chang'e
Chang'e
Diamond IV
toodanktyr
Chang'e
Diamond IV
Level 82
God Stats
2W - 2L
1,945 SR
Queue Stats
62W - 37L
2,490 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
7,171
652
7,753
8,590
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
10
0 / 0 / 4
5,968
543
4,027
8,160
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
SirBuiltDiff
Discordia
10
1 / 0 / 2
6,083
553
3,563
4,575
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Tactiqul
Bellona
13
4 / 0 / 1
7,798
709
9,008
9,094
6,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Xuhcute
Heimdallr
11
1 / 1 / 4
6,611
601
6,340
5,946
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
CliodhnaGebBakasuraMercury

VS

Bans
KaliNemesisKing ArthurArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,204
473
1,308
8,035
2,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
Mrossii
Hades
8
0 / 5 / 0
4,815
438
3,385
12,454
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
1 / 1 / 0
4,992
454
2,650
9,846
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 3 / 1
5,228
475
4,704
6,769
1,941
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
toodanktyr
Chang'e
11
0 / 1 / 0
6,124
557
2,528
4,131
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
1
1
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Hades
Mrossii
Hades
0
5
0
0
W
6
0
1
6.5
W
Ares
0
0
4
2
W
Discordia
SirBuiltDiff
Discordia
1
0
2
2
L
1
1
0
1
W
Bellona
Tactiqul
Bellona
4
0
1
4.5
W
Heimdallr
Xuhcute
Heimdallr
1
1
4
3
L
0
3
1
0.17
L
Chang'e
toodanktyr
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
14,575
36,365
Taken
41,235
19,902
Mitigated
18,176
17,876
Healing
9,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,308
791
0
493
8,035
2,499
0
121
7,914
0
36,095
L
Hades
Mrossii
Hades
3,385
191
28
2,324
12,454
5,653
0
1,419
11,035
31,599
0
W
7,753
1,915
0
4,903
8,590
3,602
0
871
7,645
0
46,684
W
Ares
4,027
560
0
2,656
8,160
5,711
0
1,869
6,167
17,382
0
W
Discordia
SirBuiltDiff
Discordia
3,563
396
0
982
4,575
1,644
0
1,371
3,088
54,598
0
L
2,650
1,333
470
2,959
9,846
6,329
0
3,872
5,974
0
8,872
W
Bellona
Tactiqul
Bellona
9,008
5,637
0
6,288
9,094
6,808
1,079
2,395
6,699
0
62,613
W
Heimdallr
Xuhcute
Heimdallr
6,340
3,943
0
3,047
5,946
2,137
0
0
5,946
0
57,169
L
4,704
2,382
0
400
6,769
1,941
0
187
6,582
0
37,012
L
Chang'e
toodanktyr
Chang'e
2,528
77
471
2,148
4,131
1,754
0
1,991
2,140
47,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,631
Gold Earned
26,363
415
Minions Killed
301
0
Camps Cleared
0
1,080,935
Distance Traveled
1,046,216
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,204
473
69
6
0
193,029
0
L
Hades
4,815
438
43
4
0
192,082
2
W
Da Ji
7,171
652
81
7
0
247,709
3
W
Ares
5,968
543
20
2
0
216,291
2
W
Discordia
6,083
553
85
8
0
196,940
5
L
Horus
4,992
454
17
2
0
229,104
3
W
Bellona
7,798
709
118
11
0
219,617
1
W
Heimdallr
6,611
601
111
10
0
200,378
3
L
Skadi
5,228
475
65
6
0
190,203
3
L
Chang'e
6,124
557
107
10
0
241,798
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role