Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Kllerclown18
Janus
Level 158
God Stats
5W - 15L
1,337 SR
Queue Stats
124W - 119L
1,486 Elo+
Party 1
Da Ji
Da Ji
RawrNovacaine
Da Ji
Level 86
God Stats
13W - 23L
1,374 SR
Queue Stats
231W - 277L
1,400 Elo+
Party 2
Hercules
Hercules
lvl3_Psyduck
Hercules
Level 89
God Stats
15W - 21L
1,422 SR
Queue Stats
484W - 552L
1,473 Elo+
Party 2
Osiris
Osiris
tyrone092204
Osiris
Level 114
God Stats
1W - 2L
1,434 SR
Queue Stats
346W - 344L
1,525 Elo+
Party 2
Team Averages
Level 121
1,413 SR
1,476 Elo+

VS

Team Averages
Level 96
1,522 SR
1,637 Elo+
Tiamat
Tiamat
SenileGiraffe
Tiamat
Level 67
God Stats
1W - 2L
1,253 SR
Queue Stats
281W - 266L
1,520 Elo+
Party 3
Olorun
Olorun
VexingJelly
Olorun
Level 44
God Stats
3W - 1L
1,569 SR
Queue Stats
167W - 93L
1,751 Elo+
Party 4
Bakasura
Bakasura
dscheatz
Bakasura
Level 152
God Stats
4W - 2L
1,651 SR
Queue Stats
337W - 296L
1,553 Elo+
Party 3
Hercules
Hercules
dwasprings
Hercules
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
281W - 202L
1,660 Elo+
Party 4
Horus
Horus
nedyaHV
Horus
Level 88
God Stats
13W - 5L
1,636 SR
Queue Stats
135W - 80L
1,701 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 6 / 0
4,813
438
3,649
8,236
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 1 / 0
4,977
452
2,664
2,521
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 1 / 1
4,949
450
957
5,669
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
lvl3_Psyduck
Hercules
9
1 / 1 / 1
5,281
480
5,104
8,022
2,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
11
1 / 2 / 0
5,494
499
3,119
8,782
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,110
555
1,014
6,507
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
12
2 / 1 / 0
7,595
690
4,881
5,004
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
dscheatz
Bakasura
10
2 / 0 / 2
6,292
572
2,858
6,818
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
dwasprings
Hercules
10
5 / 1 / 2
6,119
556
5,889
8,535
3,544
Horus
nedyaHV
Horus
11
2 / 0 / 6
5,979
544
6,960
6,272
2,636
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
L
0
1
0
0
L
0
1
1
0.5
W
0
0
1
0.5
W
Olorun
2
1
0
2
W
Bakasura
dscheatz
Bakasura
2
0
2
3
W
Hercules
dwasprings
Hercules
5
1
2
6
L
Hercules
lvl3_Psyduck
Hercules
1
1
1
1.5
W
Horus
nedyaHV
Horus
2
0
6
5
L
Osiris
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,493
Damage
21,602
33,230
Taken
33,136
11,105
Mitigated
14,373
10,060
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,649
876
0
1,955
8,236
1,025
1,209
0
8,236
27,383
0
L
2,664
39
0
500
2,521
725
0
304
2,192
26,931
0
L
957
0
0
3,018
5,669
2,104
0
723
4,936
0
22,572
W
1,014
84
0
2,178
6,507
3,508
590
1,869
4,638
43,225
0
W
Olorun
4,881
3,232
0
2,464
5,004
2,173
972
0
5,004
58,911
0
W
Bakasura
dscheatz
Bakasura
2,858
1,971
0
1,887
6,818
2,512
0
101
6,717
0
38,543
W
Hercules
dwasprings
Hercules
5,889
1,306
0
1,936
8,535
3,544
0
1,783
6,538
0
36,928
L
Hercules
lvl3_Psyduck
Hercules
5,104
975
0
1,549
8,022
2,691
0
416
7,246
0
30,269
W
Horus
nedyaHV
Horus
6,960
2,908
471
1,729
6,272
2,636
0
2,088
3,926
0
33,794
L
Osiris
3,119
226
0
3,038
8,782
4,560
0
4,452
4,220
0
36,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,514
Gold Earned
32,095
274
Minions Killed
408
0
Camps Cleared
0
1,063,661
Distance Traveled
1,176,958
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,813
438
54
5
0
184,805
1
L
Janus
4,977
452
54
5
0
159,974
2
L
Da Ji
4,949
450
49
4
0
250,395
5
W
Tiamat
6,110
555
82
7
0
211,237
2
W
Olorun
7,595
690
120
11
0
189,743
0
W
Bakasura
6,292
572
95
9
0
274,510
3
W
Hercules
6,119
556
59
5
0
247,495
0
L
Hercules
5,281
480
54
5
0
226,656
3
W
Horus
5,979
544
52
5
0
253,973
2
L
Osiris
5,494
499
63
6
0
241,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role