Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
BackPackBaldy
Discordia
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,634 Elo+
Party 1
Neith
Neith
Gebzoola
Neith
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,463 Elo+
Solo
Fenrir
Fenrir
Kemurimidori
Fenrir
Level 29
God Stats
4W - 2L
1,453 SR
Queue Stats
106W - 104L
1,536 Elo+
Party 3
Vulcan
Vulcan
suGynonA
Vulcan
Level 92
God Stats
1W - 1L
1,483 SR
Queue Stats
16W - 15L
1,567 Elo+
Party 1
Team Averages
Level 45
1,487 SR
1,540 Elo+

VS

Team Averages
Level 83
1,564 SR
1,550 Elo+
Achilles
Achilles
 
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
DrakonEmperor
Lancelot
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Neith
Neith
SugarBiscuit21
Neith
Level 83
God Stats
35W - 33L
1,490 SR
Queue Stats
85W - 78L
1,558 Elo+
Party 2
Ganesha
Ganesha
SwaggaWagon
Ganesha
Level 80
God Stats
7W - 4L
1,708 SR
Queue Stats
241W - 212L
1,600 Elo+
Party 2
He Bo
He Bo
TheGordonRamsay
He Bo
Level 124
God Stats
4W - 2L
1,621 SR
Queue Stats
264W - 234L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 2 / 4
7,319
732
5,980
11,072
8,993
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
BackPackBaldy
Discordia
14
1 / 4 / 3
7,446
745
9,167
7,606
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Gebzoola
Neith
11
0 / 2 / 2
6,434
643
1,962
3,084
1,121
Fenrir
13
2 / 3 / 4
7,568
757
4,191
10,041
5,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
suGynonA
Vulcan
14
3 / 3 / 2
7,621
762
14,663
7,544
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 3 / 5
8,030
803
6,733
10,295
10,136
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
DrakonEmperor
Lancelot
13
0 / 3 / 6
7,458
746
3,110
9,616
4,188
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 1 / 7
7,177
718
6,429
8,750
3,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
SwaggaWagon
Ganesha
14
0 / 1 / 12
8,286
829
4,968
9,035
8,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 0 / 4
9,257
926
12,732
8,961
3,749
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
8
Kills
13
14
Deaths
8
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
4
2
W
Achilles
 
Achilles
4
3
5
2.17
L
Discordia
BackPackBaldy
Discordia
1
4
3
0.63
W
Lancelot
DrakonEmperor
Lancelot
0
3
6
1
L
Neith
Gebzoola
Neith
0
2
2
0.5
L
Fenrir
2
3
4
1.33
W
0
1
7
3.5
W
Ganesha
SwaggaWagon
Ganesha
0
1
12
6
W
9
0
4
11
L
Vulcan
suGynonA
Vulcan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,963
Damage
33,972
39,347
Taken
46,657
21,706
Mitigated
30,422
5,443
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,980
1,073
0
1,405
11,072
8,993
0
4,497
6,575
0
16,203
W
Achilles
 
Achilles
6,733
987
0
514
10,295
10,136
216
6,062
3,993
0
20,451
L
Discordia
BackPackBaldy
Discordia
9,167
528
0
1,250
7,606
3,008
0
4,351
3,255
31,445
0
W
Lancelot
DrakonEmperor
Lancelot
3,110
702
0
621
9,616
4,188
455
4,391
5,075
0
20,436
L
Neith
Gebzoola
Neith
1,962
546
0
800
3,084
1,121
30
706
2,378
0
6,249
L
Fenrir
4,191
698
0
678
10,041
5,525
0
4,643
5,398
0
15,299
W
6,429
1,990
0
2,468
8,750
3,623
1,066
4,716
3,884
0
20,029
W
Ganesha
SwaggaWagon
Ganesha
4,968
178
0
1,470
9,035
8,726
0
4,017
4,822
19,022
0
W
12,732
482
0
750
8,961
3,749
16
3,808
5,053
42,009
0
L
Vulcan
suGynonA
Vulcan
14,663
4,304
0
1,310
7,544
3,059
0
3,503
4,041
29,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,388
Gold Earned
40,208
152
Minions Killed
213
0
Camps Cleared
0
905,746
Distance Traveled
1,106,927
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,319
732
24
2
0
230,329
1
W
Achilles
8,030
803
30
3
0
222,035
5
L
Discordia
7,446
745
46
5
0
201,504
4
W
Lancelot
7,458
746
44
4
0
214,371
3
L
Neith
6,434
643
7
1
0
52,947
1
L
Fenrir
7,568
757
23
2
0
205,906
1
W
Neith
7,177
718
44
4
0
206,088
0
W
Ganesha
8,286
829
6
1
0
222,357
0
W
He Bo
9,257
926
89
9
0
242,076
0
L
Vulcan
7,621
762
52
5
0
215,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role