Player Matchup

Merlin
Merlin
BlueWolf195
Merlin
Level 28
God Stats
2W - 4L
1,760 SR
Queue Stats
10W - 12L
1,491 Elo+
Party 2
Lancelot
Lancelot
DisRespHeck
Lancelot
Level 103
God Stats
1W - 1L
1,813 SR
Queue Stats
69W - 70L
1,579 Elo+
Party 2
Sobek
Sobek
Galymor
Sobek
Level 85
God Stats
0W - 1L
1,692 SR
Queue Stats
18W - 23L
1,488 Elo+
Party 2
Team Averages
Level 72
1,755 SR
1,519 Elo+

VS

Team Averages
Level 59
1,644 SR
1,439 Elo+
Izanami
Izanami
Mevantico
Izanami
Level 43
God Stats
7W - 1L
1,886 SR
Queue Stats
87W - 135L
1,414 Elo+
Party 1
Bacchus
Bacchus
Ryons
Bacchus
Level 29
God Stats
17W - 14L
1,648 SR
Queue Stats
38W - 58L
1,403 Elo+
Party 1
Mulan
Mulan
SmiteIsTooPG
Mulan
Level 106
God Stats
4W - 5L
1,398 SR
Queue Stats
70W - 68L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
6 / 6 / 5
13,021
651
24,152
15,649
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
DisRespHeck
Lancelot
17
4 / 8 / 4
12,511
626
16,866
19,802
9,484
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Galymor
Sobek
15
1 / 3 / 8
11,370
569
9,381
30,312
46,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mevantico
Izanami
17
3 / 5 / 7
12,761
638
16,140
15,561
8,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Ryons
Bacchus
19
6 / 2 / 10
14,785
739
14,077
24,878
44,761
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 4 / 8
14,763
738
21,262
26,798
18,842
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
11
Kills
17
17
Deaths
11
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
6
6
5
1.42
L
Lancelot
DisRespHeck
Lancelot
4
8
4
0.75
L
Sobek
Galymor
Sobek
1
3
8
1.67
W
Izanami
Mevantico
Izanami
3
5
7
1.3
W
Bacchus
Ryons
Bacchus
6
2
10
5.5
W
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,399
Damage
51,479
65,763
Taken
67,237
63,529
Mitigated
72,086
4,814
Healing
16,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
24,152
1,342
0
225
15,649
7,339
0
6,253
9,396
60,220
0
L
Lancelot
DisRespHeck
Lancelot
16,866
2,916
0
1,835
19,802
9,484
0
3,721
16,081
0
45,780
L
Sobek
Galymor
Sobek
9,381
1,142
0
2,754
30,312
46,706
0
4,592
25,720
23,718
0
W
Izanami
Mevantico
Izanami
16,140
11,823
0
3,702
15,561
8,483
748
9,565
5,996
0
68,917
W
Bacchus
Ryons
Bacchus
14,077
1,717
0
5,183
24,878
44,761
28
11,562
13,316
32,871
0
W
21,262
3,769
0
7,595
26,798
18,842
1,061
13,478
13,320
0
67,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,902
Gold Earned
42,309
171
Minions Killed
216
7
Camps Cleared
10
1,084,048
Distance Traveled
1,065,006
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,021
651
82
4
1
305,968
0
L
Lancelot
12,511
626
67
3
6
353,133
3
L
Sobek
11,370
569
22
1
0
424,947
0
W
Izanami
12,761
638
99
5
4
311,158
0
W
Bacchus
14,785
739
31
2
3
382,799
1
W
Mulan
14,763
738
86
4
3
371,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role