Player Matchup

Horus
Horus
GodNamedThicc
Horus
Level 127
God Stats
34W - 37L
1,554 SR
Queue Stats
93W - 106L
1,487 Elo+
Party 2
Sobek
Sobek
SaltedCatfish
Sobek
Level 54
God Stats
2W - 3L
1,233 SR
Queue Stats
3W - 3L
1,219 Elo+
Party 2
Zhong Kui
Zhong Kui
SoundComposer
Zhong Kui
Level 82
God Stats
5W - 1L
1,905 SR
Queue Stats
83W - 22L
1,744 Elo+
Party 2
Team Averages
Level 88
1,564 SR
1,483 Elo+

VS

Team Averages
Level 122
1,602 SR
1,533 Elo+
Horus
Horus
Active7
Horus
Level 127
God Stats
24W - 6L
1,692 SR
Queue Stats
112W - 90L
1,573 Elo+
Party 1
Neith
Neith
InVerdict
Neith
Level 109
God Stats
54W - 36L
1,613 SR
Queue Stats
102W - 98L
1,561 Elo+
Party 1
Poseidon
Poseidon
finalstage23
Poseidon
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 89L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,722
611
6,755
18,114
9,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 2 / 3
7,393
672
2,845
17,003
17,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
SoundComposer
Zhong Kui
11
3 / 6 / 1
7,622
693
7,691
13,033
9,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Active7
Horus
14
3 / 0 / 11
9,315
847
9,369
14,886
12,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
InVerdict
Neith
14
6 / 2 / 7
8,944
813
15,528
6,389
3,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
finalstage23
Poseidon
13
5 / 2 / 7
8,616
783
16,079
7,619
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
14
14
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Horus
Active7
Horus
3
0
11
8.5
L
1
6
1
0.25
W
Neith
InVerdict
Neith
6
2
7
4.75
L
0
2
3
0.75
L
Zhong Kui
SoundComposer
Zhong Kui
3
6
1
0.58
W
Poseidon
finalstage23
Poseidon
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,291
Damage
40,976
48,150
Taken
28,894
36,082
Mitigated
18,050
13,155
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Active7
Horus
9,369
3,317
931
8,080
14,886
12,051
244
4,348
10,177
0
18,064
L
6,755
3,467
1,841
5,245
18,114
9,442
0
5,265
12,849
0
16,549
W
Neith
InVerdict
Neith
15,528
6,571
0
1,695
6,389
3,090
1,124
2,472
3,855
0
44,618
L
2,845
520
0
3,447
17,003
17,397
0
6,828
10,175
12,121
0
L
Zhong Kui
SoundComposer
Zhong Kui
7,691
1,379
0
2,622
13,033
9,243
0
3,986
9,047
20,520
1,636
W
Poseidon
finalstage23
Poseidon
16,079
1,777
0
1,525
7,619
2,909
501
3,362
4,229
38,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,737
Gold Earned
26,875
81
Minions Killed
144
1
Camps Cleared
9
589,493
Distance Traveled
612,764
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,315
847
17
2
0
227,422
2
L
Horus
6,722
611
22
2
1
202,620
2
W
Neith
8,944
813
56
5
8
192,434
1
L
Sobek
7,393
672
18
2
0
218,721
0
L
Zhong Kui
7,622
693
41
4
0
168,152
1
W
Poseidon
8,616
783
71
6
1
192,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role