Player Matchup

Lancelot
Lancelot
AceYams
Lancelot
Level 77
God Stats
2W - 5L
1,260 SR
Queue Stats
126W - 121L
1,442 Elo+
Party 3
Baron Samedi
Baron Samedi
Draqon
Baron Samedi
Level 86
God Stats
3W - 1L
1,737 SR
Queue Stats
86W - 69L
1,546 Elo+
Party 3
Izanami
Izanami
Mondookie
Izanami
Level 28
God Stats
22W - 25L
1,501 SR
Queue Stats
56W - 67L
1,421 Elo+
Party 3
Nox
Nox
Slurpules
Nox
Level 29
God Stats
3W - 4L
1,345 SR
Queue Stats
27W - 35L
1,370 Elo+
Party 1
Bellona
Bellona
TTV_ChrisMarzz
Bellona
Level 66
God Stats
2W - 0L
1,757 SR
Queue Stats
70W - 97L
1,377 Elo+
Party 1
Team Averages
Level 57
1,520 SR
1,431 Elo+

VS

Team Averages
Level 116
1,428 SR
1,491 Elo+
Chaac
Chaac
Bruhhrittooo
Chaac
Level 99
God Stats
0W - 1L
1,208 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nox
Nox
Buff_Da_Fluff
Nox
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,442 Elo+
Party 2
Fenrir
Fenrir
ILOVEGRENADEZ
Fenrir
Level 160
God Stats
7W - 13L
1,398 SR
Queue Stats
234W - 228L
1,404 Elo+
Solo
Charybdis
Charybdis
MAN_DOWNO_o
Charybdis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
dead616
Ra
Level 146
God Stats
15W - 19L
1,532 SR
Queue Stats
163W - 137L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AceYams
Lancelot
16
5 / 1 / 8
9,821
491
6,054
8,739
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Draqon
Baron Samedi
12
1 / 3 / 7
8,632
432
5,525
11,779
9,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Mondookie
Izanami
15
3 / 3 / 3
9,444
472
7,070
15,932
6,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 5
9,452
473
8,735
9,326
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
7 / 0 / 2
10,231
512
12,644
14,397
13,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,462
423
4,297
16,346
10,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 2 / 5
8,325
416
5,205
10,742
4,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 8 / 2
9,710
486
13,398
18,822
8,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
MAN_DOWNO_o
Charybdis
13
0 / 4 / 4
8,034
402
2,329
10,538
3,424
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
3 / 1 / 4
11,186
559
11,529
13,909
6,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
18
Kills
10
10
Deaths
19
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AceYams
Lancelot
5
1
8
9
L
0
4
2
0.25
L
1
2
5
1.75
W
Baron Samedi
Draqon
Baron Samedi
1
3
7
1.5
L
6
8
2
0.88
L
Charybdis
MAN_DOWNO_o
Charybdis
0
4
4
0.5
W
Izanami
Mondookie
Izanami
3
3
3
1.5
W
2
3
5
1.5
W
7
0
2
8
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,028
Damage
36,758
60,173
Taken
70,357
39,471
Mitigated
32,599
18,105
Healing
21,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AceYams
Lancelot
6,054
1,146
0
952
8,739
4,570
0
799
7,940
0
70,520
L
4,297
743
174
3,688
16,346
10,193
950
3,415
12,931
0
55,507
L
5,205
356
1,681
2,058
10,742
4,543
0
2,028
8,714
36,194
0
W
Baron Samedi
Draqon
Baron Samedi
5,525
415
3,311
3,711
11,779
9,426
358
4,780
6,999
19,365
0
L
13,398
2,680
200
4,669
18,822
8,085
239
2,914
15,908
0
68,337
L
Charybdis
MAN_DOWNO_o
Charybdis
2,329
848
0
1,316
10,538
3,424
0
1,085
9,453
0
46,921
W
Izanami
Mondookie
Izanami
7,070
5,645
0
5,508
15,932
6,806
1,300
3,160
12,772
0
98,618
W
8,735
958
0
426
9,326
4,751
912
3,267
6,059
77,349
0
W
12,644
3,717
0
4,197
14,397
13,918
716
5,007
9,390
0
71,449
L
11,529
848
1,352
6,220
13,909
6,354
0
5,465
8,444
122,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,580
Gold Earned
45,717
514
Minions Killed
493
0
Camps Cleared
0
1,945,794
Distance Traveled
1,916,340
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,821
491
101
5
0
496,693
0
L
Chaac
8,462
423
89
4
0
395,937
1
L
Nox
8,325
416
40
2
0
356,786
1
W
Baron Samedi
8,632
432
20
1
0
348,867
0
L
Fenrir
9,710
486
95
5
0
380,065
0
L
Charybdis
8,034
402
77
4
0
374,546
2
W
Izanami
9,444
472
151
8
0
349,547
4
W
Nox
9,452
473
132
7
0
347,191
3
W
Bellona
10,231
512
110
6
0
403,496
4
L
Ra
11,186
559
192
10
0
409,006
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role