Player Matchup

Mercury
Mercury
Alegorgon
Mercury
Level 67
God Stats
1W - 4L
1,582 SR
Queue Stats
58W - 52L
1,439 Elo+
Party 2
Khepri
Khepri
FreshBlood101
Khepri
Level 85
God Stats
16W - 14L
1,634 SR
Queue Stats
76W - 94L
1,432 Elo+
Party 2
Tyr
Tyr
Godgift
Tyr
Level 125
God Stats
0W - 4L
1,186 SR
Queue Stats
91W - 105L
1,437 Elo+
Party 2
Vulcan
Vulcan
Hefeflo
Vulcan
Level 160
God Stats
1W - 4L
1,266 SR
Queue Stats
221W - 235L
1,523 Elo+
Party 2
Chiron
Chiron
SirChairface
Chiron
Level 88
God Stats
1W - 8L
1,173 SR
Queue Stats
455W - 495L
1,417 Elo+
Solo
Team Averages
Level 105
1,368 SR
1,450 Elo+

VS

Team Averages
Level 65
1,534 SR
1,503 Elo+
Awilix
Awilix
HokoriUchiha
Awilix
Level 149
God Stats
37W - 15L
1,754 SR
Queue Stats
83W - 66L
1,648 Elo+
Party 1
Neith
Neith
MysticNova27
Neith
Level 79
God Stats
5W - 5L
1,414 SR
Queue Stats
156W - 170L
1,355 Elo+
Solo
Scylla
Scylla
NorbyPL
Scylla
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 35L
1,396 Elo+
Solo
Cabrakan
Cabrakan
WrinkleMcStinkle
Cabrakan
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Rama
Rama
redditmod
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alegorgon
Mercury
9
0 / 5 / 3
6,064
433
3,049
12,123
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 5 / 0
6,298
450
1,772
12,017
10,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tyr
12
1 / 3 / 0
6,899
493
1,829
8,821
8,799
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Hefeflo
Vulcan
11
3 / 5 / 1
7,238
517
8,818
11,315
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
10
0 / 2 / 1
5,880
420
4,800
6,987
2,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
16 / 2 / 1
10,386
742
19,385
13,052
7,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
1 / 1 / 4
8,655
618
6,558
4,931
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
NorbyPL
Scylla
13
1 / 1 / 6
7,665
548
2,467
5,751
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 5
7,570
541
1,983
8,193
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
15
1 / 0 / 4
8,750
625
5,622
9,691
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
20
20
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
Alegorgon
Mercury
0
5
3
0.3
L
1
5
0
0.2
L
Tyr
1
3
0
0.33
L
Vulcan
Hefeflo
Vulcan
3
5
1
0.7
W
Awilix
16
2
1
8.25
W
1
1
4
3
W
Scylla
NorbyPL
Scylla
1
1
6
4
L
Chiron
0
2
1
0.25
W
1
1
5
3.5
W
Rama
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,268
Damage
36,015
51,263
Taken
41,618
31,110
Mitigated
24,508
11,402
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Alegorgon
Mercury
3,049
1,391
0
2,472
12,123
4,073
0
749
11,374
0
34,114
L
1,772
366
1,793
1,402
12,017
10,985
0
2,272
9,745
12,950
0
L
Tyr
1,829
290
0
1,838
8,821
8,799
0
165
8,656
0
33,043
L
Vulcan
Hefeflo
Vulcan
8,818
2,788
75
1,728
11,315
4,992
0
1,219
10,096
55,345
0
W
Awilix
19,385
7,595
0
2,916
13,052
7,084
142
2,670
10,382
0
81,496
W
6,558
3,230
0
2,410
4,931
2,214
3,146
1,335
3,596
0
51,345
W
Scylla
NorbyPL
Scylla
2,467
178
0
779
5,751
2,306
345
2,425
3,326
52,843
0
L
Chiron
4,800
1,679
163
1,931
6,987
2,261
0
45
6,926
0
40,203
W
1,983
424
0
1,073
8,193
9,617
257
3,856
4,337
13,923
0
W
Rama
5,622
4,877
0
6,919
9,691
3,287
2,864
304
9,387
0
76,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,379
Gold Earned
43,026
298
Minions Killed
463
0
Camps Cleared
0
1,281,457
Distance Traveled
1,371,746
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,064
433
56
4
0
268,581
3
L
Khepri
6,298
450
12
1
0
237,219
6
L
Tyr
6,899
493
66
5
0
261,566
4
L
Vulcan
7,238
517
97
7
0
271,416
3
W
Awilix
10,386
742
109
8
0
314,570
1
W
Neith
8,655
618
99
7
0
243,065
4
W
Scylla
7,665
548
87
6
0
271,314
2
L
Chiron
5,880
420
67
5
0
242,675
5
W
Cabrakan
7,570
541
20
1
0
286,569
0
W
Rama
8,750
625
148
11
0
256,228
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role