Player Matchup

Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Equenoxx
Bakasura
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 58L
1,409 Elo+
Party 2
Ares
Ares
LeDukeKaboom
Ares
Level 60
God Stats
7W - 7L
1,577 SR
Queue Stats
70W - 90L
1,378 Elo+
Party 2
Osiris
Osiris
ThanatosIsBusted
Osiris
Level 52
God Stats
6W - 7L
1,517 SR
Queue Stats
181W - 194L
1,341 Elo+
Solo
He Bo
He Bo
Thefireguy294
He Bo
Level 121
God Stats
2W - 3L
1,448 SR
Queue Stats
206W - 225L
1,380 Elo+
Solo
Team Averages
Level 81
1,508 SR
1,402 Elo+

VS

Team Averages
Level 72
1,477 SR
1,445 Elo+
Anubis
Anubis
DanOHGram
Anubis
Level 48
God Stats
1W - 1L
1,272 SR
Queue Stats
20W - 14L
1,466 Elo+
Party 1
Medusa
Medusa
ExoticWaffles
Medusa
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,293 Elo+
Solo
Baron Samedi
Baron Samedi
Im_Sxyy
Baron Samedi
Level 67
God Stats
1W - 1L
1,255 SR
Queue Stats
88W - 113L
1,328 Elo+
Solo
Thor
Thor
Sockpuppet1090
Thor
Level 68
God Stats
7W - 1L
1,644 SR
Queue Stats
70W - 40L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
fajitaa
Cthulhu
Level 54
God Stats
2W - 0L
1,713 SR
Queue Stats
41W - 18L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 1 / 0
3,278
468
2,107
1,881
532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Equenoxx
Bakasura
8
2 / 2 / 1
4,681
669
1,991
4,658
1,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 1 / 2
3,951
564
1,289
5,112
2,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 1
3,915
559
2,135
4,169
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
3 / 2 / 0
4,598
657
2,778
3,683
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanOHGram
Anubis
7
1 / 1 / 1
4,434
633
1,590
4,481
1,802
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
2 / 0 / 1
3,949
564
3,431
3,348
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Im_Sxyy
Baron Samedi
6
1 / 2 / 1
4,220
603
1,502
4,479
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
3 / 2 / 1
4,632
662
2,071
4,650
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
fajitaa
Cthulhu
7
0 / 0 / 1
4,374
625
2,319
4,949
2,215
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
5
Kills
7
7
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
Anubis
DanOHGram
Anubis
1
1
1
1.5
L
Bakasura
Equenoxx
Bakasura
2
2
1
1.25
W
2
0
1
2.5
W
Baron Samedi
Im_Sxyy
Baron Samedi
1
2
1
0.75
L
0
1
2
1
W
3
2
1
1.75
L
0
1
1
0.5
L
3
2
0
1.5
W
Cthulhu
fajitaa
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,300
Damage
10,913
19,503
Taken
21,907
7,320
Mitigated
8,507
6,198
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,107
430
0
500
1,881
532
0
763
1,118
0
14,120
W
Anubis
DanOHGram
Anubis
1,590
492
0
2,119
4,481
1,802
0
1,368
3,113
16,679
0
L
Bakasura
Equenoxx
Bakasura
1,991
1,299
0
1,028
4,658
1,478
0
881
3,777
0
19,603
W
3,431
2,121
0
1,482
3,348
901
970
726
2,536
0
17,188
W
Baron Samedi
Im_Sxyy
Baron Samedi
1,502
206
286
1,818
4,479
2,076
308
563
3,800
16,726
0
L
1,289
121
0
1,596
5,112
2,300
0
560
4,552
10,651
0
W
2,071
762
0
1,878
4,650
1,513
0
1,166
3,484
0
17,562
L
2,135
892
0
2,198
4,169
1,964
0
2,171
1,998
0
15,508
L
2,778
347
0
876
3,683
1,046
0
1,036
2,647
22,698
0
W
Cthulhu
fajitaa
Cthulhu
2,319
883
0
1,917
4,949
2,215
126
244
4,705
26,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,423
Gold Earned
21,609
163
Minions Killed
163
0
Camps Cleared
0
639,723
Distance Traveled
660,487
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,278
468
14
2
0
116,206
0
W
Anubis
4,434
633
21
3
0
126,655
1
L
Bakasura
4,681
669
56
8
0
173,279
1
W
Medusa
3,949
564
27
4
0
135,527
1
W
Baron Samedi
4,220
603
22
3
0
109,700
0
L
Ares
3,951
564
17
2
0
129,075
2
W
Thor
4,632
662
35
5
0
157,704
1
L
Osiris
3,915
559
30
4
0
97,531
1
L
He Bo
4,598
657
46
7
0
123,632
1
W
Cthulhu
4,374
625
58
8
0
130,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role