Player Matchup

Izanami
Izanami
KusharaDaora_
Izanami
Level 10
God Stats
0W - 2L
1,262 SR
Queue Stats
1W - 3L
1,214 Elo+
Party 1
Cerberus
Cerberus
lLovable-
Cerberus
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 26L
1,336 Elo+
Party 1
Persephone
Persephone
samuiwnl2
Persephone
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 154L
1,452 Elo+
Party 3
Thanatos
Thanatos
sinoombre
Thanatos
Level 107
God Stats
14W - 15L
1,501 SR
Queue Stats
262W - 233L
1,515 Elo+
Party 3
Tyr
Tyr
zugorth
Tyr
Level 101
God Stats
5W - 2L
1,438 SR
Queue Stats
377W - 364L
1,440 Elo+
Party 3
Team Averages
Level 58
1,440 SR
1,391 Elo+

VS

Team Averages
Level 68
1,482 SR
1,374 Elo+
Neith
Neith
BeastHunter047
Neith
Level 38
God Stats
9W - 12L
1,432 SR
Queue Stats
53W - 66L
1,352 Elo+
Solo
Bellona
Bellona
Felipe6173
Bellona
Level 34
God Stats
7W - 8L
1,301 SR
Queue Stats
93W - 106L
1,079 Elo+
Solo
Discordia
Discordia
ItsThatBigTex
Discordia
Level 120
God Stats
19W - 15L
1,520 SR
Queue Stats
287W - 282L
1,433 Elo+
Party 2
Jormungandr
Jormungandr
Jormzhia
Jormungandr
Level 8
God Stats
10W - 4L
1,646 SR
Queue Stats
11W - 6L
1,581 Elo+
Party 2
Ne Zha
Ne Zha
ShadowOfCris
Ne Zha
Level 141
God Stats
21W - 15L
1,508 SR
Queue Stats
278W - 279L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
0 / 4 / 1
7,823
435
2,679
11,111
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
lLovable-
Cerberus
11
1 / 5 / 2
7,537
419
4,410
15,638
13,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
samuiwnl2
Persephone
11
1 / 6 / 1
7,480
416
2,930
12,596
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
sinoombre
Thanatos
12
1 / 6 / 5
8,206
456
6,259
18,836
8,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
14
7 / 4 / 2
9,401
522
11,280
15,850
11,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,324
574
7,140
7,301
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Felipe6173
Bellona
15
2 / 5 / 2
9,544
530
4,003
12,961
11,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
ItsThatBigTex
Discordia
17
8 / 1 / 4
10,861
603
11,743
7,219
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Jormzhia
Jormungandr
16
8 / 1 / 10
11,155
620
21,589
15,204
8,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
13
3 / 2 / 10
9,346
519
7,680
12,868
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
10
Kills
25
25
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Bellona
Felipe6173
Bellona
2
5
2
0.6
W
Discordia
ItsThatBigTex
Discordia
8
1
4
10
W
Jormungandr
Jormzhia
Jormungandr
8
1
10
13
L
Izanami
0
4
1
0.13
W
Ne Zha
3
2
10
4
L
Cerberus
lLovable-
Cerberus
1
5
2
0.4
L
Persephone
samuiwnl2
Persephone
1
6
1
0.25
L
Thanatos
sinoombre
Thanatos
1
6
5
0.58
L
Tyr
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,558
Damage
52,155
74,031
Taken
55,553
41,821
Mitigated
37,010
19,335
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,140
2,266
149
3,088
7,301
3,393
4,727
1,564
5,737
0
80,324
W
Bellona
Felipe6173
Bellona
4,003
2,009
0
3,717
12,961
11,229
810
278
12,683
0
51,083
W
Discordia
ItsThatBigTex
Discordia
11,743
403
102
1,924
7,219
3,010
495
1,237
5,982
83,078
0
W
Jormungandr
Jormzhia
Jormungandr
21,589
9,990
0
1,366
15,204
8,210
14
1,619
13,332
93,828
0
L
Izanami
2,679
2,030
0
2,563
11,111
3,356
1,614
1,271
9,840
0
58,144
W
Ne Zha
7,680
1,789
0
2,581
12,868
11,168
103
2,642
9,770
0
29,147
L
Cerberus
lLovable-
Cerberus
4,410
493
115
4,436
15,638
13,606
0
6,136
9,289
32,224
0
L
Persephone
samuiwnl2
Persephone
2,930
214
0
148
12,596
4,974
0
8,790
3,334
37,337
0
L
Thanatos
sinoombre
Thanatos
6,259
2,348
0
9,266
18,836
8,043
0
6,856
11,926
0
58,088
L
Tyr
11,280
1,683
0
2,807
15,850
11,842
240
9,377
6,309
0
55,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
51,230
396
Minions Killed
533
0
Camps Cleared
0
1,557,502
Distance Traveled
1,760,218
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,324
574
139
8
0
323,728
5
W
Bellona
9,544
530
113
6
0
360,568
1
W
Discordia
10,861
603
140
8
0
337,161
6
W
Jormungandr
11,155
620
109
6
0
391,356
8
L
Izanami
7,823
435
103
6
0
276,278
1
W
Ne Zha
9,346
519
32
2
0
347,405
1
L
Cerberus
7,537
419
54
3
0
309,779
2
L
Persephone
7,480
416
67
4
0
313,976
0
L
Thanatos
8,206
456
92
5
0
326,618
1
L
Tyr
9,401
522
80
4
0
330,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role