Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond I
Crystalian
Khepri
Diamond I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 42L
2,704 MMR
Solo
Chiron
Chiron
Masters
RuZe_JBfanBoy
Chiron
Masters
Level 135
God Stats
4W - 3L
1,785 SR
Queue Stats
188W - 173L
2,527 MMR
Solo
Cabrakan
Cabrakan
Masters
TSFxSHIN4RUI 00
Cabrakan
Masters
Level 141
God Stats
3W - 6L
1,536 SR
Queue Stats
421W - 409L
2,625 MMR
Solo
Thoth
Thoth
Masters
iChir-Gelair
Thoth
Masters
Level 160
God Stats
16W - 14L
1,648 SR
Queue Stats
615W - 623L
2,515 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,594 SR
2,374 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,659 SR
2,208 MMR
Achilles
Achilles
Masters
 
Achilles
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond I
 
Izanami
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Diamond II
Autio
Medusa
Diamond II
Level 148
God Stats
11W - 4L
1,822 SR
Queue Stats
77W - 52L
2,478 MMR
Solo
Ares
Ares
Diamond IV
Cangri_NickyJam
Ares
Diamond IV
Level 94
God Stats
3W - 1L
1,786 SR
Queue Stats
60W - 27L
2,313 MMR
Party 1
Janus
Janus
Masters
TTVSeralex
Janus
Masters
Level 127
God Stats
3W - 4L
1,686 SR
Queue Stats
142W - 89L
3,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
2,418
484
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
Crystalian
Khepri
2
0 / 1 / 0
2,647
529
415
1,520
620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,177
635
923
2,212
604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
5
0 / 0 / 1
3,302
660
644
3,250
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 0 / 0
3,558
712
1,116
819
190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
UllrCliodhnaMercuryPoseidon

VS

Bans
BakasuraRavanaAphroditeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 0 / 0
3,415
683
0
733
304
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
 
Izanami
5
0 / 0 / 0
3,155
631
378
2,683
681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Autio
Medusa
6
0 / 0 / 1
3,353
671
1,741
1,114
315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
1 / 1 / 0
3,584
717
1,086
4,052
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
6
0 / 0 / 0
3,445
689
574
947
330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
Achilles
 
Achilles
0
0
0
0
W
Izanami
 
Izanami
0
0
0
0
W
Medusa
Autio
Medusa
0
0
1
0.5
W
1
1
0
1
L
Khepri
Crystalian
Khepri
0
1
0
0
L
0
0
0
0
L
Cabrakan
0
0
1
0.5
W
Janus
0
0
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,098
Damage
3,779
7,801
Taken
9,529
3,121
Mitigated
3,414
3,605
Healing
3,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
 
Achilles
0
0
0
0
733
304
0
0
733
0
10,740
W
Izanami
 
Izanami
378
147
0
625
2,683
681
0
72
2,611
0
17,073
W
Medusa
Autio
Medusa
1,741
825
0
783
1,114
315
0
211
903
0
16,861
W
1,086
83
0
1,502
4,052
1,784
0
1,214
2,838
9,801
0
L
Khepri
Crystalian
Khepri
415
69
0
216
1,520
620
0
605
915
2,851
0
L
923
534
24
807
2,212
604
0
575
1,637
0
15,070
L
Cabrakan
644
146
0
2,058
3,250
1,707
0
268
2,982
9,885
0
W
Janus
574
0
0
500
947
330
0
678
269
20,949
0
L
1,116
40
0
500
819
190
0
212
607
20,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,102
Gold Earned
16,952
110
Minions Killed
159
0
Camps Cleared
0
298,771
Distance Traveled
416,665
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,418
484
0
0
0
612
0
W
Achilles
3,415
683
28
6
0
55,198
0
W
Izanami
3,155
631
38
8
0
96,884
1
W
Medusa
3,353
671
39
8
0
84,378
0
W
Ares
3,584
717
9
2
0
94,930
1
L
Khepri
2,647
529
8
2
0
36,169
1
L
Chiron
3,177
635
32
6
0
84,393
2
L
Cabrakan
3,302
660
30
6
0
85,013
2
W
Janus
3,445
689
45
9
0
85,275
1
L
Thoth
3,558
712
40
8
0
92,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role