Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
EvilZero360
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,427 Elo+
Party 3
Hou Yi
Hou Yi
MrRandyWatson5C
Hou Yi
Level 160
God Stats
24W - 26L
1,558 SR
Queue Stats
340W - 350L
1,572 Elo+
Party 1
Serqet
Serqet
ProAngler
Serqet
Level 28
God Stats
0W - 1L
1,276 SR
Queue Stats
43W - 36L
1,520 Elo+
Party 1
Kukulkan
Kukulkan
l2EDl2Ulvl
Kukulkan
Level 107
God Stats
13W - 14L
1,691 SR
Queue Stats
517W - 500L
1,452 Elo+
Solo
Team Averages
Level 86
1,505 SR
1,494 Elo+

VS

Team Averages
Level 40
1,593 SR
1,532 Elo+
Cthulhu
Cthulhu
Allkush
Cthulhu
Level 26
God Stats
3W - 3L
1,576 SR
Queue Stats
40W - 35L
1,434 Elo+
Party 2
Izanami
Izanami
KayDurk
Izanami
Level 35
God Stats
7W - 8L
1,736 SR
Queue Stats
102W - 109L
1,608 Elo+
Solo
Mercury
Mercury
Mccaffery
Mercury
Level 44
God Stats
5W - 5L
1,638 SR
Queue Stats
52W - 39L
1,579 Elo+
Party 2
Khepri
Khepri
SaltyThePirate
Khepri
Level 48
God Stats
2W - 3L
1,462 SR
Queue Stats
69W - 59L
1,513 Elo+
Party 2
Zhong Kui
Zhong Kui
ShaniaTwainFan
Zhong Kui
Level 48
God Stats
6W - 3L
1,552 SR
Queue Stats
65W - 54L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
2 / 1 / 0
4,654
517
2,657
7,438
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
EvilZero360
Guan Yu
9
0 / 1 / 0
4,858
540
1,411
5,947
3,168
7
0 / 1 / 1
4,031
448
1,507
4,399
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
ProAngler
Serqet
9
3 / 2 / 1
5,407
601
4,445
8,067
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
l2EDl2Ulvl
Kukulkan
8
0 / 4 / 2
4,893
544
3,947
5,927
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Allkush
Cthulhu
10
1 / 0 / 0
5,861
651
3,469
3,326
2,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Izanami
KayDurk
Izanami
9
1 / 1 / 2
5,072
564
5,455
5,661
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Mccaffery
Mercury
10
5 / 0 / 0
6,178
686
3,791
6,226
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 2
5,254
584
1,871
4,852
2,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
ShaniaTwainFan
Zhong Kui
8
2 / 4 / 2
5,460
607
5,198
7,577
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
9
9
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
1
0
2
W
Cthulhu
Allkush
Cthulhu
1
0
0
1
L
Guan Yu
EvilZero360
Guan Yu
0
1
0
0
W
Izanami
KayDurk
Izanami
1
1
2
2
W
Mercury
Mccaffery
Mercury
5
0
0
5
L
0
1
1
0.5
L
Serqet
ProAngler
Serqet
3
2
1
1.75
W
0
0
2
1
W
Zhong Kui
ShaniaTwainFan
Zhong Kui
2
4
2
0.75
L
Kukulkan
l2EDl2Ulvl
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,967
Damage
19,784
31,778
Taken
27,642
15,261
Mitigated
13,792
4,875
Healing
8,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,657
797
0
914
7,438
5,424
0
1,174
6,264
13,995
0
W
Cthulhu
Allkush
Cthulhu
3,469
183
0
1,612
3,326
2,368
0
0
3,326
27,829
0
L
Guan Yu
EvilZero360
Guan Yu
1,411
160
0
656
5,947
3,168
0
2,907
2,478
0
20,177
W
Izanami
KayDurk
Izanami
5,455
3,565
0
1,910
5,661
2,123
1,473
2,002
3,339
0
40,747
W
Mercury
Mccaffery
Mercury
3,791
2,020
0
880
6,226
2,222
0
1,284
4,942
0
37,346
L
1,507
521
0
884
4,399
1,283
0
1,216
3,183
0
14,592
L
Serqet
ProAngler
Serqet
4,445
1,080
0
2,045
8,067
3,115
0
2,017
6,050
0
22,045
W
1,871
267
0
2,103
4,852
2,966
885
1,104
3,748
14,214
0
W
Zhong Kui
ShaniaTwainFan
Zhong Kui
5,198
845
0
1,507
7,577
4,113
146
2,421
4,994
24,492
0
L
Kukulkan
l2EDl2Ulvl
Kukulkan
3,947
876
0
376
5,927
2,271
0
3,038
2,889
29,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,843
Gold Earned
27,825
195
Minions Killed
266
0
Camps Cleared
0
818,987
Distance Traveled
917,178
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,654
517
18
2
0
181,921
4
W
Cthulhu
5,861
651
57
6
0
163,566
5
L
Guan Yu
4,858
540
50
6
0
160,555
0
W
Izanami
5,072
564
76
8
0
157,934
1
W
Mercury
6,178
686
66
7
0
222,839
2
L
Hou Yi
4,031
448
18
2
0
118,175
2
L
Serqet
5,407
601
51
6
0
191,924
1
W
Khepri
5,254
584
17
2
0
195,847
1
W
Zhong Kui
5,460
607
50
6
0
176,992
1
L
Kukulkan
4,893
544
58
6
0
166,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role