Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
PeXaitãoZero
Cthulhu
Level 128
God Stats
3W - 0L
1,838 SR
Queue Stats
69W - 67L
1,491 Elo+
Solo
Apollo
Apollo
xXdongatooXx
Apollo
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,511 Elo+
Solo
Team Averages
Level 105
1,568 SR
1,500 Elo+

VS

Team Averages
Level 69
1,439 SR
1,476 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Luduaver
Charybdis
Level 81
God Stats
2W - 3L
1,196 SR
Queue Stats
211W - 217L
1,378 Elo+
Solo
Jormungandr
Jormungandr
Tróica
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
killua25rj
Hades
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
6 / 4 / 14
11,040
789
20,054
17,727
10,229
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
 
Neith
18
5 / 1 / 13
10,619
759
19,904
12,939
7,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shiva
 
Shiva
18
3 / 1 / 20
10,541
753
10,792
18,128
18,343
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
19
7 / 3 / 14
12,037
860
23,667
18,328
22,434
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
18
5 / 5 / 10
10,648
761
13,397
16,875
9,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 3 / 9
9,143
653
17,991
15,594
9,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
 
Heimdallr
14
1 / 8 / 7
8,427
602
13,224
18,885
9,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Luduaver
Charybdis
17
5 / 5 / 5
10,180
727
13,766
17,962
9,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Tróica
Jormungandr
16
0 / 4 / 12
9,599
686
8,808
21,920
26,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hades
16
3 / 6 / 10
9,668
691
13,213
18,968
18,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
54
26
Kills
11
14
Deaths
26
71
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
4
14
3.25
W
Neith
 
Neith
5
1
13
11.5
W
Shiva
 
Shiva
3
1
20
13
L
Baron Samedi
 
Baron Samedi
2
3
9
2.17
L
Heimdallr
 
Heimdallr
1
8
7
0.56
L
Charybdis
Luduaver
Charybdis
5
5
5
1.5
W
Cthulhu
7
3
14
4.67
L
Jormungandr
Tróica
Jormungandr
0
4
12
1.5
L
Hades
3
6
10
1.33
W
Apollo
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,814
Damage
67,002
83,997
Taken
93,329
68,508
Mitigated
73,729
27,670
Healing
27,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,054
7,704
1,732
6,306
17,727
10,229
3,505
9,341
8,386
33,256
0
W
Neith
 
Neith
19,904
5,537
1,245
2,826
12,939
7,783
572
4,398
8,541
0
31,309
W
Shiva
 
Shiva
10,792
830
3,303
3,699
18,128
18,343
994
9,260
8,868
132
19,905
L
Baron Samedi
 
Baron Samedi
17,991
1,338
7,930
5,744
15,594
9,936
0
6,803
8,467
33,118
0
L
Heimdallr
 
Heimdallr
13,224
8,507
0
2,481
18,885
9,680
0
6,490
12,135
0
26,640
L
Charybdis
Luduaver
Charybdis
13,766
5,161
1,956
3,103
17,962
9,226
0
9,884
7,688
0
32,058
W
Cthulhu
23,667
1,229
2,464
2,814
18,328
22,434
261
6,598
11,730
47,354
0
L
Jormungandr
Tróica
Jormungandr
8,808
496
538
2,004
21,920
26,074
0
9,936
11,370
18,857
0
L
Hades
13,213
1,968
574
3,053
18,968
18,813
0
8,931
9,816
19,339
0
W
Apollo
13,397
7,999
1,000
2,281
16,875
9,719
2,657
10,415
6,460
0
28,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,885
Gold Earned
47,017
160
Minions Killed
129
0
Camps Cleared
0
1,473,603
Distance Traveled
1,201,285
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,040
789
27
2
0
248,350
1
W
Neith
10,619
759
24
2
0
313,681
0
W
Shiva
10,541
753
18
1
0
352,017
5
L
Baron Samedi
9,143
653
30
2
0
276,551
0
L
Heimdallr
8,427
602
23
2
0
219,461
1
L
Charybdis
10,180
727
53
4
0
226,612
2
W
Cthulhu
12,037
860
50
4
0
295,116
2
L
Jormungandr
9,599
686
11
1
0
241,202
1
L
Hades
9,668
691
12
1
0
237,459
1
W
Apollo
10,648
761
41
3
0
264,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role