Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Scorcero0609
Eset
Level 126
God Stats
1W - 0L
1,873 SR
Queue Stats
79W - 7L
1,993 Elo+
Party 1
Vamana
Vamana
zRhaegar
Vamana
Level 128
God Stats
5W - 3L
1,800 SR
Queue Stats
102W - 20L
1,955 Elo+
Party 1
Team Averages
Level 105
1,724 SR
1,816 Elo+

VS

Team Averages
Level 126
1,500 SR
1,500 Elo+
Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Murcilo
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 0 / 11
7,368
819
7,358
8,231
6,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 0 / 11
7,187
799
8,331
4,036
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
zRhaegar
Vamana
12
9 / 0 / 6
8,921
991
11,253
15,383
18,789
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 5 / 0
5,391
599
3,570
10,440
3,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
 
Thoth
8
0 / 5 / 0
5,323
591
6,865
7,619
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Murcilo
Horus
9
0 / 5 / 0
5,684
632
2,126
12,998
10,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
11
9.5
L
Lancelot
 
Lancelot
0
5
0
0
L
Thoth
 
Thoth
0
5
0
0
L
Horus
Murcilo
Horus
0
5
0
0
W
2
0
11
7.5
W
Vamana
zRhaegar
Vamana
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,942
Damage
12,561
27,650
Taken
31,057
26,996
Mitigated
16,698
9,363
Healing
3,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,358
392
0
1,733
8,231
6,340
186
2,416
5,815
19,460
0
L
Lancelot
 
Lancelot
3,570
623
0
756
10,440
3,975
0
4,410
5,783
0
16,462
L
Thoth
 
Thoth
6,865
396
0
56
7,619
2,315
0
4,012
3,409
18,065
0
L
Horus
Murcilo
Horus
2,126
1,027
359
2,002
12,998
10,408
0
6,432
6,176
0
6,535
W
8,331
1,394
478
976
4,036
1,867
1,090
1,971
2,065
27,555
0
W
Vamana
zRhaegar
Vamana
11,253
5,751
1,132
5,044
15,383
18,789
560
3,079
11,599
0
28,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,476
Gold Earned
16,398
124
Minions Killed
57
7
Camps Cleared
0
557,422
Distance Traveled
495,329
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,368
819
44
5
3
176,502
5
L
Lancelot
5,391
599
28
3
0
174,095
1
L
Thoth
5,323
591
22
2
0
150,402
2
L
Horus
5,684
632
7
1
0
170,832
0
W
Eset
7,187
799
51
6
2
183,540
2
W
Vamana
8,921
991
29
3
2
197,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role