Player Matchup

Tyr
Tyr
JMCda1st
Tyr
Level 106
God Stats
5W - 1L
1,792 SR
Queue Stats
182W - 191L
1,488 Elo+
Solo
Ne Zha
Ne Zha
Mellow_Doe
Ne Zha
Level 120
God Stats
13W - 18L
1,445 SR
Queue Stats
510W - 546L
1,500 Elo+
Solo
Discordia
Discordia
RoSe_MoonBeam
Discordia
Level 108
God Stats
8W - 3L
1,741 SR
Queue Stats
106W - 116L
1,529 Elo+
Solo
Thor
Thor
TheFrequency4
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,527 Elo+
Solo
Ullr
Ullr
teh_bomb391
Ullr
Level 83
God Stats
2W - 4L
1,438 SR
Queue Stats
506W - 509L
1,490 Elo+
Solo
Team Averages
Level 96
1,583 SR
1,507 Elo+

VS

Team Averages
Level 138
1,677 SR
1,440 Elo+
Bastet
Bastet
GarnetWolf117
Bastet
Level 131
God Stats
1W - 0L
1,755 SR
Queue Stats
16W - 17L
1,555 Elo+
Party 1
Hel
Hel
Orchid Eclipse
Hel
Level 127
God Stats
1W - 0L
1,747 SR
Queue Stats
5W - 6L
1,567 Elo+
Party 1
Merlin
Merlin
SweeneyTD
Merlin
Level 148
God Stats
20W - 18L
1,606 SR
Queue Stats
491W - 513L
1,432 Elo+
Solo
Loki
Loki
XCutMyHairX
Loki
Level 129
God Stats
4W - 1L
1,651 SR
Queue Stats
13W - 16L
1,089 Elo+
Party 1
Sylvanus
Sylvanus
l Peniaphobia l
Sylvanus
Level 157
God Stats
13W - 10L
1,628 SR
Queue Stats
193W - 165L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
7,305
562
5,692
13,732
9,078
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Mellow_Doe
Ne Zha
8
0 / 6 / 1
5,860
451
3,760
12,445
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
RoSe_MoonBeam
Discordia
12
1 / 3 / 1
7,347
565
5,843
6,658
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 2
6,610
508
3,778
9,774
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 1
5,732
441
5,673
11,645
3,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 6
7,410
570
10,297
11,935
4,616
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
6,630
510
9,133
8,293
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
SweeneyTD
Merlin
11
0 / 0 / 0
6,171
475
2,279
6,533
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 4
6,982
537
4,933
11,015
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
13
8 / 0 / 4
8,117
624
10,952
11,339
9,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
17
17
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
L
2
1
0
2
L
Ne Zha
Mellow_Doe
Ne Zha
0
6
1
0.08
W
1
2
1
0.75
L
Discordia
RoSe_MoonBeam
Discordia
1
3
1
0.5
W
Merlin
SweeneyTD
Merlin
0
0
0
0
L
1
3
2
0.67
W
2
1
4
4
W
Sylvanus
8
0
4
10
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,746
Damage
37,594
54,254
Taken
49,115
24,802
Mitigated
23,227
8,061
Healing
20,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,297
2,676
0
2,883
11,935
4,616
945
1,212
10,723
0
29,121
L
5,692
1,078
0
4,366
13,732
9,078
330
7,001
6,041
0
51,768
L
Ne Zha
Mellow_Doe
Ne Zha
3,760
767
0
2,177
12,445
6,810
0
3,737
8,592
0
20,276
W
9,133
184
740
3,559
8,293
2,897
1,597
0
8,293
43,430
0
L
Discordia
RoSe_MoonBeam
Discordia
5,843
413
0
977
6,658
2,189
601
2,819
3,507
60,051
0
W
Merlin
SweeneyTD
Merlin
2,279
35
0
1,960
6,533
2,336
1,197
2,047
4,486
41,070
0
L
3,778
1,191
0
0
9,774
3,077
0
3,248
6,436
0
33,949
W
4,933
925
0
4,436
11,015
4,008
1,483
550
10,465
0
39,734
W
Sylvanus
10,952
3,949
1,153
5,329
11,339
9,370
53
2,034
9,305
37,767
9,691
L
5,673
2,107
0
541
11,645
3,648
0
2,942
8,675
0
35,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,854
Gold Earned
35,310
364
Minions Killed
328
0
Camps Cleared
0
1,287,469
Distance Traveled
1,306,409
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,410
570
32
2
0
285,374
1
L
Tyr
7,305
562
100
8
0
291,676
1
L
Ne Zha
5,860
451
30
2
0
255,681
1
W
Hel
6,630
510
70
5
0
253,925
2
L
Discordia
7,347
565
101
8
0
228,482
3
W
Merlin
6,171
475
74
6
0
257,626
5
L
Thor
6,610
508
77
6
0
271,274
0
W
Loki
6,982
537
71
5
0
277,493
0
W
Sylvanus
8,117
624
81
6
0
231,991
0
L
Ullr
5,732
441
56
4
0
240,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role