Player Matchup

Cthulhu
Cthulhu
Asura_Ali
Cthulhu
Level 125
God Stats
7W - 6L
1,582 SR
Queue Stats
120W - 78L
1,756 Elo+
Party 1
Cernunnos
Cernunnos
CrownedGuinevere
Cernunnos
Level 26
God Stats
2W - 1L
1,726 SR
Queue Stats
30W - 10L
1,722 Elo+
Party 1
Chang'e
Chang'e
CrownedMaiden
Chang'e
Level 159
God Stats
4W - 4L
1,680 SR
Queue Stats
82W - 66L
1,626 Elo+
Party 1
Team Averages
Level 103
1,663 SR
1,701 Elo+

VS

Team Averages
Level 116
1,524 SR
1,529 Elo+
Artemis
Artemis
DrunkenMom279
Artemis
Level 160
God Stats
0W - 1L
1,565 SR
Queue Stats
56W - 47L
1,551 Elo+
Party 2
He Bo
He Bo
Full Moon Juice
He Bo
Level 29
God Stats
0W - 1L
1,742 SR
Queue Stats
9W - 8L
1,576 Elo+
Party 2
Serqet
Serqet
Thugganaut
Serqet
Level 160
God Stats
0W - 1L
1,263 SR
Queue Stats
52W - 39L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asura_Ali
Cthulhu
15
6 / 3 / 10
11,469
717
12,659
21,069
22,120
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
18
9 / 4 / 7
13,122
820
16,211
19,058
8,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
15
3 / 4 / 12
11,192
700
9,722
12,047
4,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
0 / 2 / 7
10,305
644
17,129
11,524
5,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 9 / 5
11,164
698
13,148
19,770
8,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Thugganaut
Serqet
15
7 / 7 / 4
11,891
743
10,630
18,861
19,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
18
Kills
11
11
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Asura_Ali
Cthulhu
6
3
10
3.67
W
Cernunnos
9
4
7
3.13
W
Chang'e
3
4
12
2.25
L
Artemis
0
2
7
1.75
L
4
9
5
0.72
L
Serqet
Thugganaut
Serqet
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,592
Damage
40,907
52,174
Taken
50,155
35,753
Mitigated
33,162
15,648
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Asura_Ali
Cthulhu
12,659
625
496
3,738
21,069
22,120
132
5,664
14,240
27,868
0
W
Cernunnos
16,211
7,826
0
6,157
19,058
8,700
1,499
3,526
14,988
0
52,173
W
Chang'e
9,722
532
2,118
3,139
12,047
4,933
1,415
3,599
8,085
36,581
0
L
Artemis
17,129
6,041
0
2,657
11,524
5,370
288
4,469
7,055
0
54,750
L
13,148
1,097
151
4,194
19,770
8,483
60
9,962
9,808
39,795
0
L
Serqet
Thugganaut
Serqet
10,630
2,712
544
1,720
18,861
19,309
0
8,219
10,642
0
20,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,783
Gold Earned
33,360
152
Minions Killed
139
5
Camps Cleared
7
800,231
Distance Traveled
816,720
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,469
717
16
1
0
285,283
2
W
Cernunnos
13,122
820
82
5
4
262,058
1
W
Chang'e
11,192
700
54
3
1
252,890
1
L
Artemis
10,305
644
70
4
1
274,609
4
L
He Bo
11,164
698
45
3
1
251,653
12
L
Serqet
11,891
743
24
2
5
290,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role